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MATR1X

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Posts posted by MATR1X


  1. On 12/17/2019 at 3:53 PM, tpw said:

    I have. The satmap and ground texturing, the jumbled up architecture and  the jumbled up biomes don't really make for a coherent experience at this stage in the beta. 

    Fair enough.

     

    Has something changed with the latest TPS_MODS as I can't seem to get them to initialize. No script errors to report and tested with only CBA_A3 to check but no change.


  2. 17 hours ago, celludriel said:

    Well the bug is that the guy taking over command keeps spamming that he is the new actual.  There is the argument that when the revive system is working you aren't actually dead but incapacitated and the command role of the squad shouldn't move yet.  It seems to be a BI issue though.

     

    I had a small brainfreeze on the github comment, it's all there, I must have been looking in a wrong repostiory of zbug.  It's all there :).  I might take a fork once I get home so I can add some convenience scripts me and my friends use and keep it synced with any changes you'll make in the future.

     

    I have added this to init.sqf to stop radio spamming, but it won't help with ai commandeering your assets.

     

    enableRadio false;

     

    or you could go further and add

     

    0 fadeRadio 0;
    enableSentences false;

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