Hsiulung
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Everything posted by Hsiulung
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
Hsiulung replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You are welcome! I am glad it helped.:)- 5767 replies
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- single player
- realism
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
Hsiulung replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think I see what issue you are talking about. Your weapon will be locked in to that stance with it raised is due to TPW's being shot effect that you will breathe hard walking slowly with pain. The only way to get rid off it is to switch off related features in TPW config or just take some time to catch your breath after being knocked over or shot. But the wpeapon locked in the up position might be the game's mechanism sake.- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
Hsiulung replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
does this latest ver. still work fine with 1.40 update right now?- 5767 replies
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With the latest version of this mod, these females their heads (yes, only the whole head things) are pretty much visible with bright green in Night vision goggles, but haven't tested in thermal image.
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It's only me not having the gun smoke and flash on most of the weapons in this pack? M249's sound is strange aslo.
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- guns
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benelli m4 super 90 pack by Purple
Hsiulung replied to purple's topic in ARMA 3 - ADDONS & MODS: COMPLETE
it works fine for me after adding the code. many thanks! -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
Hsiulung replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, you are right, it is the problem with the ragdolling. I can get used to it since I've used ur mod for quite a long time. Thanks a lot!- 5767 replies
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- single player
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
Hsiulung replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
After that I disabled your mods and totally solved my problem. I assume that might be the FALL's ragdoll animation giving me a punch when teammate being knocked down. However What made that strange having your mods enabled (Bleedout, EBS, FALL) was no issue when shot at friendly AI from 5 meters or more. Additional, I was using AISS AI mod, this might change the friendly AI not shooting at me. Conclusion, having your mods enabled when I shot at AI right near him would get killed because I didn't hear any gunshot or bullet hit me.- 5767 replies
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- single player
- realism
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
Hsiulung replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I seemed to find out an interesting bug that if you placed a teammate, pointing your gun in his chest and take a shot, lets see how come after one or two shots you got killed by yourself.- 5767 replies
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RDS compatibility and Faction extensions for Leight's OPFOR Pack
Hsiulung replied to axelius's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In v1.2 why ISIS, African and Afghan militia were moved to INFOR? I want those factions to be in OPFOR also and keep them in BLUFOR and INFOR, so should I need to use v1.1 instead? Apart from that just noticed the Ukrainian separatists missing RDS static weapons. -
RDS compatibility and Faction extensions for Leight's OPFOR Pack
Hsiulung replied to axelius's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the heads up and a really great mod that I ever need. Waiting for the air vehicles added in. -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
Hsiulung replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi TPW, I don't know why I shot at an AI teammate with MX rifle, he didn't fall down as the descriptions of your mod but just lying down and stood up in an instant when I tested in editor with this new version 20150126. Is that due to the AGM mod I used? Really great mod if you could help me to figure it out. Thanks.- 5767 replies
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I have already installed the Hotfix patch by overwriting the 4 original PBOs after the update2 installed, but then again got the 'missing or deleted content "Speedofsound"' poping up while loading a save game which using your mod.
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
Hsiulung replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi tpw, I found that I was killed by a hand grenade I threw which is fairly near the container where I was hinding behind. How could this happend? Is it a addtional effect of your mods? Thx. regards, Hsiulung- 5767 replies
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midrange terrain texture replacement
Hsiulung replied to bad benson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
NICE thanks, hope this could take effect for me. Why don't keep working on it? -
Here in China don't have the permission to take the taste of these powerfull weapons, guns (air soft guns included) are all completetly prohibited and even the kitchen knifes are in real name system, so I do not know whether the sound impack or slide click sound is realistc or not, but I do thank you for your good work on this mod of sound. This sound mod seems better than J.S.RS mod, but I found out it lack of reloading sound on handgun while I was testing some of them last night. Keep up the good work!
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some or all weapons within this pack missing sounds since recently alpha update.
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Hsiulung replied to SaOk's topic in ARMA 3 - USER MISSIONS
heads up, the AI players often get stuck in rooms and walls :( Maybe that because of the game is Alpha I think. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Hsiulung replied to SaOk's topic in ARMA 3 - USER MISSIONS
keep up fighting! good mission since arma2! -
[SP/MP] Dynamic Whole Map Missions by SaOk
Hsiulung replied to SaOk's topic in ARMA 2 & OA - USER MISSIONS
well, it seem like that, no gunner on the turret, thank you for your help! -
[SP/MP] Dynamic Whole Map Missions by SaOk
Hsiulung replied to SaOk's topic in ARMA 2 & OA - USER MISSIONS
Hi! SaOk, Me again. I found that takiban is friendly to British, so I used HC to give order to attack the Takiban, but British Tank did not fire at all and it just blocked for the enemy. version 0.85, don't know what relationship they are in 0.87. -
[SP/MP] Dynamic Whole Map Missions by SaOk
Hsiulung replied to SaOk's topic in ARMA 2 & OA - USER MISSIONS
yeah! that would make it further closer to real life mission. -
[SP/MP] Dynamic Whole Map Missions by SaOk
Hsiulung replied to SaOk's topic in ARMA 2 & OA - USER MISSIONS
Great! it sounds very awesome! I'm always looking forward to the 1.00 version, wish you all the best in the following development! -
[SP/MP] Dynamic Whole Map Missions by SaOk
Hsiulung replied to SaOk's topic in ARMA 2 & OA - USER MISSIONS
Yes,you are precisely correct! A function key turned off by accident. The ACE seem to quite slow down the FPS I had tested before, and part from that, you creating the mission without any AI inhancement mods, could this means using the default setting of AI, could you tell me some more details? -
[SP/MP] Dynamic Whole Map Missions by SaOk
Hsiulung replied to SaOk's topic in ARMA 2 & OA - USER MISSIONS
Hello! saok! WHOLE LOTTA WAR 0.85 can't select teammate via pressing F2 to F12? Only '~' and 'space' select the whole team works. @CBA @CBA_A2 @CBA_OA and official BAF+PMC+ACR DLCs. what went wrong saok? thank you in advance! In addition, can I use CBA, ACE and SLX? do they add some effects in the mission? what's your suggestion? I dont want them to conflict with the mission.