laverniusregalis
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Everything posted by laverniusregalis
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Community Texture Templates.
laverniusregalis replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I have yet to find any templates for the new Encore content, specifically the CSAT SAM launcher and radar installation. I did a little digging through the Jets files, but there's not a lot there, and unlike the aircraft themselves, no templates have been included in samples or similar. It would be quite useful to have templates for the new CSAT equipment, even if just to remove the hex-camo to make it more usable for other OPFOR factions. -
[IceBreakr/IBIS] Lingor & Dingor for A3
laverniusregalis replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not sure if you've made a statement on it yet, icebreakr, but are you planning on using Apex assets in any upcoming terrains, or existing ones? -
Small request: A tacticool sleek black variant of the CSAT Special Purpose Suit.
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Apex Vehicles Feedback
laverniusregalis replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I would suggest that NATO's vehicles be given a tropic green retexture, that way things like the Hunter and Slammer better match the new NATO UAV and LSV. I would also suggest that CSAT's new VTOL receive a black paint variant. -
Tanoa discussion (Dev-Branch)
laverniusregalis replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
Played a CSAR mission the other day with a few friends, and I have to say, the jungle SOUNDS beautiful. It was raining while we played and it really sounded like and felt like the rain was actually there. Absolutely splendid. -
Ah, man. I say quite often that a game was 'my childhood', but if I were to actually be honest the two that actually were would have to be this and Ace Combat 4. This being my absolute favorite. It isn't perfect - unit movement is weird, it has issues with newer OSes, the graphics aren't perfect, and the story is intentionally laughable, but combine it all together, add an amazing OST, and you've got my favorite RTS game, ever.
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No access to OPFOR features?
laverniusregalis replied to raipier123's topic in ARMA 3 - ZEUS EDITING
I believe this is caused by the unit that has access to the Zeus interface belonging to BLUFOR (e.g. a NATO rifleman is Zeus) and AAF/IND being set as allies of BLUFOR. For whatever reason, modules only give access to that faction's fire support/objectives. I believe the Zeus virtual entity which is used in ZGM missions will circumvent the issue. -
Gorgona, Italy (terrain)
laverniusregalis replied to major_desync's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Probably one of the more detailed terrains I've seen so far for Arma 3. Everything feels well-placed, the detail underwater is great, and the map feels... real. Which, I suppose, is what you were going for with something relatively small like Gorgona. Definitely looking forward to your update, as well as any other terrains you work on, especially if they retain this kind of detail. -
Does this game have a mode where random enemies can spawn in the world?
laverniusregalis replied to danieljg's topic in ARMA 3 - GENERAL
Not at the moment. It is possible with mods/scripting. -
The best open world/sandbox PC games out there?
laverniusregalis replied to Rydygier's topic in OFFTOPIC - Games & Gaming
On Green Man Gaming they had a 27% discount, so I picked both up for only 60. Definitely a good combination if it's 30% off. GZ is essentially an intro to TPP, and if you import your save from GZ you'll get some cool stuff in TPP as well. Still waiting to see what ingsoc.org turns out to be, though. -
The best open world/sandbox PC games out there?
laverniusregalis replied to Rydygier's topic in OFFTOPIC - Games & Gaming
Not saying it's the best, but I've been having a TON of fun with Metal Gear Solid 5 (Ground Zeroes and The Phantom Pain, might as well play them both in order and import your GZ save) so far. With that being said, I've heard the ending was lackluster, and something of a kick in the crotch after everything else the game led up to. That, and there's a conspiracy thing about Kojima doing something on 9/11, the 1984 novel, the game itself, and a game called Blackhound! -
After a certain period of time without use, (or at a totally random time) usually at least thirty minutes, Zeus modules such as Remote Control, tasks, End Mission, or Fire Support- actually, scratch that, ANYTHING EXCEPT SMOKE, will stop working, the AI will be set to maximum skill, task descriptions won't load, and you have to force end the mission. What gives? It's been a few months without any fixes.
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And when the band plays "Hail to the chief"...
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I've been trying to get some addons (RHS Escalation and Jurassic Arma Raptor Pack in particular) working in a scenario I'm working on, so that I can spawn those units in a multiplayer mission from the Zeus interface. The problem is, while all of my addons show up in the Zeus menu when I test the mission in singleplayer, almost every mod (save for two units from RHS Escalation, those being the Pchela UAV variants, and the Wander Panzer units) has its units removed from the spawn list when I test it in multiplayer. Is there any reason for this to happen?
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I'm attempting to make a scenario for a me and a friend of mine to play, but there are two problems that I've run into: The first is that the custom music I've put in has stopped working. I have a rather excessive number of songs that I'm using, and I'm not sure what's wrong with it that is causing the game to ignore the music's existence. The second is that after removing a line related to a function I had decided not to use with the mission, I now get a CTD with the error "line 46: /Params/: Wrong # directive" whenever I open the mission. Can anyone help me out with this? https://dl.dropboxusercontent.com/u/2659902/description.ext
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The Eridanus Insurrection - An Arma 3 Total Modication
laverniusregalis replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'd just like to report that the game crashes on startup if I have ASDG joint rails enabled at the same time as this mod. -
Pick 4 (ONLY) Ranged Firearms you expect to make an Appearance in Marksman!
laverniusregalis replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
XM8 series (marksman, carbine, rifle, GL, IAR) Barrett MRAD as well M240 AK-12 series (marksman, carbine, rifle, GL, IAR) Maybe a few other marksman weapons. Mk18? SKS? M24? -
What do you want to see in the expansion?
laverniusregalis replied to Westonsammy's topic in ARMA 3 - GENERAL
*New terrain, similar size to Altis with different climate. Maybe something like Bornholm, maybe something like Cherno, or maybe something like Zargabad, though I wouldn't be against seeing some snow, either. *Vehicles. Boats, especially, and some more planes and helicopters. A few new civilian cars. Railgun tank. *New emplacements (Static weapons). At the least, an M2 12.7mm HMG. *New weapons, some lower tech, some higher. Eg, AK-12, XM29 (Or something like it, with the magazine-fed 20mm underslung), AKM, AR-15 (Incl. a civilian version?), maybe an M240 for NATO. *A new faction to suit the new map. Some ideas: **A new branch of CSAT, which represents the Chinese? Perhaps 3 new Mandarin voices, a new skin for the existing CSAT vehicles, and a few more Asian faces. **Russia? CSTE? **Local government & citizens of the new terrain? *Some new features, but nothing in particular yet. Perhaps attaching parachutes to vehicles so they can activate when that vehicle is released from a slingload? Taru switching out its pods? Ability to make holes in the map while designing the map, so that you can make caves? And along with that, better AI movement in buildings so they don't wallhack or get stuck? -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
laverniusregalis replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm not sure why, but CIVS isn't showing up in the list of activated mods whenever I start a mission. I'm going to test to see if it's actually active anyways, but I'm curious why it doesn't show up in the list even after I set it to be active in the userconfig file.- 5767 replies
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- single player
- realism
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Tagged with:
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1. Yes, but not to players. Link it/them to an AI first and then to the player. 3. Yes. Just do it normally with the modules
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Zeus Modules break way too much.
laverniusregalis replied to laverniusregalis's topic in ARMA 3 - ZEUS
It seems to have gotten better recently. The official servers for Zeus were probably the worst for this, but I haven't encountered it again since I started playing about a month ago. -
I won't argue with whether it's true or not, but I will argue that you're presenting it in a way that could be considered nothing less than hostile, which is a less than agreeable way to point out bugs/things that need improvement.
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Arma 3: Poltergeist -- Taking the 2035 setting and running with it.
laverniusregalis replied to doln's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - SINGLEPLAYER GAME MODE
RAILGUNS ..Railguns -
ARMA 3 Addon Request Thread
laverniusregalis replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I have a terrible, terrible idea. The Numidium. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
laverniusregalis replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Really nice, but there are graphical artifacts on all the ArmA 1 terrain and Utes - some of the A1 objects have strangely over-dramatic shadows, the hangars at the Paraiso airbase reflect through the ground, and on both all the A1 maps and Utes, from a distance you see grids on the map of ground textures that look out of place. I'll post screenshots soon. Also hope to see the infinite/beyond edge of map terrain return soon.