

laverniusregalis
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Community Texture Templates.
laverniusregalis replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I have yet to find any templates for the new Encore content, specifically the CSAT SAM launcher and radar installation. I did a little digging through the Jets files, but there's not a lot there, and unlike the aircraft themselves, no templates have been included in samples or similar. It would be quite useful to have templates for the new CSAT equipment, even if just to remove the hex-camo to make it more usable for other OPFOR factions. -
[IceBreakr/IBIS] Lingor & Dingor for A3
laverniusregalis replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not sure if you've made a statement on it yet, icebreakr, but are you planning on using Apex assets in any upcoming terrains, or existing ones? -
Small request: A tacticool sleek black variant of the CSAT Special Purpose Suit.
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Apex Vehicles Feedback
laverniusregalis replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I would suggest that NATO's vehicles be given a tropic green retexture, that way things like the Hunter and Slammer better match the new NATO UAV and LSV. I would also suggest that CSAT's new VTOL receive a black paint variant. -
Tanoa discussion (Dev-Branch)
laverniusregalis replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
Played a CSAR mission the other day with a few friends, and I have to say, the jungle SOUNDS beautiful. It was raining while we played and it really sounded like and felt like the rain was actually there. Absolutely splendid. -
Ah, man. I say quite often that a game was 'my childhood', but if I were to actually be honest the two that actually were would have to be this and Ace Combat 4. This being my absolute favorite. It isn't perfect - unit movement is weird, it has issues with newer OSes, the graphics aren't perfect, and the story is intentionally laughable, but combine it all together, add an amazing OST, and you've got my favorite RTS game, ever.
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No access to OPFOR features?
laverniusregalis replied to raipier123's topic in ARMA 3 - ZEUS EDITING
I believe this is caused by the unit that has access to the Zeus interface belonging to BLUFOR (e.g. a NATO rifleman is Zeus) and AAF/IND being set as allies of BLUFOR. For whatever reason, modules only give access to that faction's fire support/objectives. I believe the Zeus virtual entity which is used in ZGM missions will circumvent the issue. -
Gorgona, Italy (terrain)
laverniusregalis replied to major_desync's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Probably one of the more detailed terrains I've seen so far for Arma 3. Everything feels well-placed, the detail underwater is great, and the map feels... real. Which, I suppose, is what you were going for with something relatively small like Gorgona. Definitely looking forward to your update, as well as any other terrains you work on, especially if they retain this kind of detail. -
Does this game have a mode where random enemies can spawn in the world?
laverniusregalis replied to danieljg's topic in ARMA 3 - GENERAL
Not at the moment. It is possible with mods/scripting. -
The best open world/sandbox PC games out there?
laverniusregalis replied to Rydygier's topic in OFFTOPIC - Games & Gaming
On Green Man Gaming they had a 27% discount, so I picked both up for only 60. Definitely a good combination if it's 30% off. GZ is essentially an intro to TPP, and if you import your save from GZ you'll get some cool stuff in TPP as well. Still waiting to see what ingsoc.org turns out to be, though. -
The best open world/sandbox PC games out there?
laverniusregalis replied to Rydygier's topic in OFFTOPIC - Games & Gaming
Not saying it's the best, but I've been having a TON of fun with Metal Gear Solid 5 (Ground Zeroes and The Phantom Pain, might as well play them both in order and import your GZ save) so far. With that being said, I've heard the ending was lackluster, and something of a kick in the crotch after everything else the game led up to. That, and there's a conspiracy thing about Kojima doing something on 9/11, the 1984 novel, the game itself, and a game called Blackhound! -
And when the band plays "Hail to the chief"...
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I'm attempting to make a scenario for a me and a friend of mine to play, but there are two problems that I've run into: The first is that the custom music I've put in has stopped working. I have a rather excessive number of songs that I'm using, and I'm not sure what's wrong with it that is causing the game to ignore the music's existence. The second is that after removing a line related to a function I had decided not to use with the mission, I now get a CTD with the error "line 46: /Params/: Wrong # directive" whenever I open the mission. Can anyone help me out with this? https://dl.dropboxusercontent.com/u/2659902/description.ext
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The Eridanus Insurrection - An Arma 3 Total Modication
laverniusregalis replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'd just like to report that the game crashes on startup if I have ASDG joint rails enabled at the same time as this mod. -
I've been trying to get some addons (RHS Escalation and Jurassic Arma Raptor Pack in particular) working in a scenario I'm working on, so that I can spawn those units in a multiplayer mission from the Zeus interface. The problem is, while all of my addons show up in the Zeus menu when I test the mission in singleplayer, almost every mod (save for two units from RHS Escalation, those being the Pchela UAV variants, and the Wander Panzer units) has its units removed from the spawn list when I test it in multiplayer. Is there any reason for this to happen?