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audiocustoms

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Everything posted by audiocustoms

  1. I know it has been asked befor, but is there really no posibillity do disable the fastroping in this chopper? Like some command in the init of the chopper similar to "remove addaction fastrope"? I'm asking because of the issiues with the fastroping between the MH-47E and the Blackhawks by YuraPetros... I would like to use both and disable the fastroping either in the Chinook or the Blackhawk.
  2. Hello... I'm dealing with a problem for days now and i'm totally lost... I want to create a mobile Radio Relay Station / Radioretransmitter. I've no clue how to call something like that in english, but i think you got the idea. I know how to set up a radio network for big maps with several STATIC antennas, but i need a mobile solution for one of my missions. I was planing on deploying this station as one of the objectives. I already worked on the HOG MHQ v1.0 by =Mason= to create a deployable station with several antennas and stuff. It all works perfect for my use. But i have major problems to get the antennas after spawning to retrans the frequencies i need. What i know is, that this funktion is used to attach the retrans to a specific object like an antenna and listens on freq 1, sends on freq 2. But i need at least 5 frequencies to be transmitted. So i solved it like this (with static antennas placed on the map): Antenna 1 Init-Field: It would be pretty helpful if somebody could tell me how to get these functions working in this script: The original is taken from the HOG MHQ v1.0 deployable MHQ-Script by =Mason= http://forums.bistudio.com/showthread.php?143098-HOG-MHQ-v1-0 A pretty coole "nice-to-have" would be, if i somehow could get a menu after deploying to choose 5 frequencies out of the 99 posible on ACRE radios. Something like this: Dropdown menu 1 - CH 5 Dropdown menu 2 - CH 26 Dropdown menu 3 - CH 44 and so on... Thanks for your help... Like i said, im totally lost...
  3. Hi... I'm kinda new to editing missions and scripting, but my question is advanced... Is there a posibillity that only a small amount of GUIDs can spawn as a specific soldier? I'm editing a Domination2 Takistan map (i think it's the 2.71?!?) and inserted the High Comand Module. There will be one Commander and his Radio Opperator and i want only the admins to spawn as those two soldiers. How can i achieve that without scripting dozens of pages without any clou? THX and sorry for my bad english. I hope i posted my question in the right place. Greez
  4. audiocustoms

    User Interface Editor

    I suggest it is not... I'm trying to find something about it for days. No luck... Looks like learning by doing.
  5. Hi. Great work! But one question: Does the spawn menu also work on arma2 "Patrol Ops" (similar to Domination)? I already posted something about this: http://forums.bistudio.com/showthread.php?156216-Multible-Respawn-Points-in-quot-Patrol-Ops-quot&highlight=multible%2Bpatrol+ops
  6. Thx for the answer, i'm gonna look into it. The spawning in Patrol Ops is similar to Domination i think. Some kind of transportation. Thats the only way that i kan think of. I read a lot of posts abot similar problems, and all included some kind of transportion. Those posts also said that there is no other way to resolve this multiple spawn poin problems. I think it's like respawning on a far away position at the edge of the map, choose the respawn point like rallay or base and get teleported there. I found all the files working that thing, but this sqf and hpp scripting is way over my knowledge...
  7. Hi... So, this one is gonna be a hard one... I think... First of all, i'm trying to do some editing on the multiplayer maps of "Patrol Ops". I ported this to "CLAfghan" without problems and all went fine, but now my problem: Short version: i want to set individual respawn points for every group. In the original version of "Patrol Ops" every unit can either respawn in the main base, the rally point (if set) or the MHQ (also if set). To respawn at a rally point or at the MHQ is fine, but i dont want to respawn every unit in the same base. My idea is to split up the units. I'm going to explain this now... So i edited the amount of playable units on the map from 32 up to 50 players. - Two Infantry Squads of 3 fireteams and one squadleader each -> 18 Player respawning at main base. - Two Force Recon Teams of 6 member each -> 12 Player. I want one team respawning at outpost 1, the other at Outpost 2 - Two Engineers, respawning at main base - Two Sniper Buddyteams -> 4 Player. Also one team respawning at OP1, the other at OP2 - Five Pilots, respawning at Airbase or similar - One MedEvac-Team (1 pilot, 1 medic and 1 rifleman), respawning at a medical area. So every time i die, a menu is popping up where i can choose my respawn point. Ether base, rally point or mhq. my wish is to achieve, that when i'm a FR and press the base button, that i'm respawning at OP1. When i press the main base button as a pilot, to respawn at the airfield. Is there anybody who got my strange idea of respawning, and maybe anybody who can help me with that? Thanks alot guys, Chris
  8. audiocustoms

    AC-130 Script for ARMA2 (0.3)

    You have to place a new unit. For "Side" you choose "Game Logic", for "Class" the "LDL Logics" and for "Unit" the "LDL AC-130 Init". But make sure you have a copy of the "LDL_ac130" folder in you mission folder. But i got a question on my one: I'm trying to use the AC-130 in my version of the "Fallujah Insurgency 1.50". It all works fine until the moment that i have to single click the map for the destination of the birds. I open the map, single click and then nothing happens o_O I'm useing the addons without writing stuff into the init.sqf and the description.ext I have to say that i'm a beginner in mission editing... Thx for the help...
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