Sbats
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large [SP/MP][COOP] Patrol Operations - Official Thread
Sbats replied to roy86's topic in ARMA 3 - USER MISSIONS
Will civilians be making it into the next release, if not, are you considering putting them in? They really added to the immersion in the Arma 2 version. Good for ROE, stopping weapon spammers, reducing hill camping... -
Tutorial: How to fix pip flickering sli
Sbats replied to RadicalAtHeart's topic in ARMA 3 - TROUBLESHOOTING
This is not a fix, it is a work around at best. It does stop the flickering in Arma 3, however I have to revert back to defaults when I play another game, as this "fix" on average reduces the fps on my other games from 150 to 15. -
They have acknowledged http://feedback.arma3.com/view.php?id=14783 boooooooooooooyah!
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Just a quick update, the ADF Uncut team is still alive. Current issues in IRL have slowed our progress and we will be back in business soon!
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From what I remember alpha was not as bad as it is now and changing to match those settings will be helpful for mouse but not at all for a gamepad or steering wheel.
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http://feedback.arma3.com/view.php?id=14783 I am sure some of you have reported - post your links as well so we can push this issue.
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They have pretty much voided steering wheels out of use in the game. At least give an option.
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The new update to the driving model is speed orientated and completely voids 1:1 steering for analog/wheel configurations. Is there a way to revert the changes? Driving with my controller is now pointlessly frustrating compared to what it used to be, as if the driving model has been made more arcadish for primarily keyboard use.
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Bloody oath, we want to do some NZDF troops - jump on our ts.day0.com.au and have a chat with us. If you do decide to have a go at skinning them come show us your work we are always happy to grow our team. We have a pretty decent template we work off that includes all the individual cuts and a high res cloth texture, etc. Anyhow come and chat and if you're up to it and have a decent texture perhaps you could join the team :D ---------- Post added at 06:25 ---------- Previous post was at 06:24 ---------- Thanks dude, hopefully we can grow the mod to bigger and better releases during and before the Arma 3 release, to complete your gaming goodness.
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I spoke to Christian in the early days of the mod, he said he wanted to do a quality release for the mod in Arma 3. Anyhow the ADF dont use the Steyr A3, but we will have the F90 anyways :D We will start modding in vehicles when we have finished the Infantry side of things, this includes the bushmaster. I think I am going to scrap the new sound and rework the current one.
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We do have a version of it that has a decent amount of bass but were advised that the actual firing sound has more crack to it than bass. The current version is liked by a few people but it doesn't authentically represent the true sound of a steyr firing. The new wip version is from a recording of Steyr A1 being fired. I did prefer the bass in it because it sounds nice through your headset. I'm also looking to make it fit snuggly with the BIS weapons sounds as well. If someone is capable of making a more authentic/realistic firing sound than our current wip we would appreciate hearing from you.
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The clicking noise is the mechanical sound the gun makes when being fired and ATM is borrowed from a BIS gun, however it is separate from the actual gun shot sound. We have a few ADF soldiers who have listened to the new sound we are working on and have stated it is closer to the real thing than the previous. The firing sound will most likely go through more changes to fix things like the echoing heard in full-auto. The mechanisms sound should be able to quietened through the config.
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Sneak peak on the new steyr firing sound wip.
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Just to remind you guys - if you need a permanent to server to play on DAY0.COM.AU has a permanent All in Arma ADF Uncut server - that's currently playing an ADF Uncut Domination Takistan mission.
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Hell yeah GvsE, thanks to tonnie and his 3d modelling skills!