Jump to content

Flying-Coyotus

Member
  • Content Count

    132
  • Joined

  • Last visited

  • Medals

Posts posted by Flying-Coyotus


  1. On 5/14/2023 at 3:24 PM, M.Mosley said:

    Can someone explain how to do the halo fix that Jigsor added to Github? 

     

    you click Halo (not AI Halo), you close the box where you are asked to choose altitude and key, you move on map with mouse right button, then you left click where you want to jump


  2.  

    On 6/13/2023 at 8:06 PM, [TS]Djmitri said:

    I have same problem: i can't launch the Dedicated server, the dedicated window shuts off after "Dedicated Host Created" information.

     

    Any fix?

    @Porkeld

     

    I had same problem if I customize the perf server.

    If I let all by default it works.

    EDIT: in fact no, sometimes it works sometimes not

     

     

    @To author and people

     

    Is there a way to save the state of a mission, to reload it later ?

     

    thanks


  3. ok thank you it works, i found intels 🙂

     

    In the ops center, intel appears with missions, is there a way to affect a mission to a task or is there something to do to activate it.

     

    I visit a place of a mission (refuel for ennemy helo), but there was nothing.

     

    By the way, nice work, it seems very fun, more dynamic and more realistic than usual missions 🙂

     


  4. I just reinitialized my skill to tree to get bipod for the Mk 18 and... discovered this bug...

     

    At next update, it would be fine or will we need to reinitialize the skill tree ?

     

    (annoying because my credits are at 0 and it cost me now more than 114 000...

     

    Thanks 

     

    355855argox642017091113030104.jpg

     

    798795argox642017091113032602.jpg

     


  5. Hello,

     

    It would be cool to have night versions of clash & combat patrol, with new stuffs like flashlite, night vision, flares, and green laser.

     

    In arma 3 we had a lot of funs with this kind of missions :)

     

     

    a3_ir_lasers.jpg

     

    sos-dms-nightvision-v10-1_4.jpg

     

    arma3-hope-rain-field.jpg

     

    spawning-flares-in-arma-3.jpg

     

     

     

     

     

    • Like 1

  6. Hello,

     

    In firing range, would it be possible to make a system to spawn human unarmed:

     

    - choice of range (up to 1 km)

    - choice of no armor / armor 1 / armor 2

     

    I know it exists in arma 3, but as it seems ballistic is not the same, it could be interesting :)

     

    Thanks

     


  7. I don't know at which range you made your test, I just made a test at 350m on DS > same problem, needs 2 hits in chest (wo body armor), whereas before it needed 1 hit.

     

     

    The range of engagement of an assault rifle is about 300 meters (5.56, 7.62-39: M4, HK416, AK47 ...). The standard precision rifles (7.62-54, 308 win) are for shots up to 800/1000 meters. Over 1 km you will need bigger caliber (300, 338, 408, ...).

    I can confirm that a bullet of 7.62-51/54 neutralizes a man up to 800 meters. Even if he survives, i won't be able to stand up to fight.

     

    Another point I'm quite sure about it: some headshots doesn't work...

     

    I have the feeling that Clouds players are more affected than Flames players, but I maybe wrong.

    • Like 1
×