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opendome

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Everything posted by opendome

  1. Hey everyone! In my mission Im trying to make it so vehicles respawn without any items in their inventory but nothing Ive tried works. Ive tried putting "clearMagazineCargoGlobal this; clearWeaponCargoGlobal this; clearItemCargoGlobal this; clearBackpackCargoGlobal this;" in the vehicles init. I've tried using [_this select 0] execVM 'VehicleCargo.sqf'; in the modules expression field with VehicleCargo.sqf containing " if (!isServer) exitWith {}; // VEHICLES // clearMagazineCargoGlobal this; clearWeaponCargoGlobal this; clearItemCargoGlobal this; clearBackpackCargoGlobal this;" Why is non of this working? Thanks!
  2. Hey everyone! I used to have an ALiVE server with OVH years ago and was wondering if they are still the go to provider? Thanks!
  3. Hello everyone! With many requests for UNSUNG/ALiVE compatibility, here they are! Im working on getting all of the factions done for Charlie and then having some predone for Delta when we release it. I have tried to keep all of the factions as historically accurate as possible. All factions have a high amount of variability within groups and as many group types as possible keeping the historical accuracy in mind (such as infantry, naval, artillery, mechanized infantry, armored, support infantry, aircraft, etc) Currently Completed: USMC 1965: 3rd Battalion 4th Marines for the primary force, 3rd Force Recon Company for the SF Force supported by Navy CAS aircraft (All marine used aircraft) Faction Class Name: UNSUNG_W_USMC_65 US ARMY 1965: 1st Infantry Division for the primary force, 5th Special Forces Group for the SF Force, supported by the 6th Transportation Battalion for tracked vehicles, the 25th Infantry Division for artillery, the Riverine Patrol Force TF-116 for naval operations, and the USAF for fixed wing aircraft Faction Class Name: UNSUNG_W_USARMY_65 NVA 1965: 8th Battalion, 66th Regiment NVA for the primary force and the 4th Battalion 21st Regiment Recon for the SF Force. Faction Class Name: UNSUNG_E_NVA_65 VC 1965: 40th VC Battalion, 1st Regiment Main Force for the primary force with VC Village Guerrillas with the 4th VC Battalion 12th Regiment Regional Recon Force for the SF force. Faction Class Name: UNSUNG_E_VC_65 PAVN 1967: 40th VC Battalion, 1st Regiment Main Force, 4th VC Battalion, 12th Regiment recon Force, VC Village Guerrillas for primary infantry force with 8th Battalion 66th Regiment NVA and 4th Battalion 21st Regiment Recon NVA sprinkled in, Dac Cong for the SF force. Faction Class Name: UNSUNG_E_PAVN_67 NVA 1968: 324th Battalion, 812th Regiment NVA for the primary force with 2nd Battalion 246th Regiment Dac Cong for the SF force. Faction Class Name: UNSUNG_E_NVA_68 USMC 1969: 2nd Battalion 7th Marines for primary force with the 3rd Force Recon Company for the SF Force supported by Navy CAS aircraft (All marine used aircraft) Faction Class Name: UNSUNG_W_USMC_69 PAVN 1969: 8th VC Battalion, 6th Regiment Regional Force, 4th VC Battalion, 12th Regiment recon Force, VC Village Guerrillas for primary infantry force with 324th Battalion, 812th Regiment NVA sprinkled in, Dac Cong for the SF force, 203rd Armored Regiment NVA for tracked Vehicles. Faction Class Name: UNSUNG_E_NVA_69 Civilians: Faction Class Name: UNSUNG_C UNCOMPLETED: US Army 1969: 25th Infantry Division for primary force and artillery, 7th Special Forces Group for the SF force, the 6th Transportation Battalion for tracked vehicles the Riverine Patrol Force TF-116 for naval operations, and the USAF for fixed wing aircraft https://sabercathost.com/2rDE/@UNSUNG_ALiVE.zip
  4. opendome

    MSO 4.6

    Hey everyone! So I gave up on Arma 3 and its broken crashing-ness and now going back to A2. I thought I still had a copy of MSO 4.6 but apparently it's gone :( Does anyone have a copy of the base code or a 4.6 mission they can give me? I would really appreciate it! Thanks!
  5. Since the last update whenever I launch arma, it will work for a few minutes then freeze, resulting in the error UNABLE_TO_INIT_DXGI. I deleted my arma3.cfg but I still get the same error. Disabled steam overlay, have latest GPU driver, temps are fine.
  6. Did some messing around and now I just got 0xC000096 status_privleged_instruction Now its going back to the original UNABLE_TO_INIT_DXGI error
  7. Hi everyone! Im looking into putting together an MSO with unsung but its tough to figure out how to add factions to it since its a dead mod and the devheaven for it is down. I was wondering if anyone either has a copy of an MSO with unsung or can point me in the general direction for how to add unsung units/civilians? Thanks! I really appreciate it!
  8. To get ambient vehicles, air transport, ground transport, and ambient supplies place https://www.sendspace.com/file/vjgj4v in your mission folder and in the ALiVE (Required) Module place 0 = [] spawn { if (isServer) then { waitUntil {!isNil "ALiVE_STATIC_DATA_LOADED"}; call compile (preprocessFileLineNumbers "staticData.sqf"); }; }; also if you are unsure how to use the khe sanh index simply place the x folder in the mod into your mission folder
  9. Hello everyone! With the big release of Delta today there are many new and exciting UNSUNG/ALiVE Possibilities! Currently USMC 1968 and NVA 1968 are both completed for Delta compatibility (featuring hundreds of groups on each side for constant variety and different situations everytime!) and Ive indexed Khe Sanh for ALiVE (I will index all our UNSUNG maps over the next week or so). So heres the first release featuring USMC 1968, NVA 1968 and the index of Khe Sanh! Keep your eyes out for more factions/map indexes over the next week or so ;) USMC 1968: UNSUNG_W_USMC_1968 NVA 1968: UNSUNG_E_NVA_1968 Civilians: UNSUNG_C GET IT HERE!
  10. Thanks! Right now Khe Sanh is indexed and Im going to go through and index em all in the next week or so probably. Then for factions right now I have Marines 68 and NVA 68 done (with around 300 or so groups in each). Im going to toss these up tonight so keep your eyes out ;)
  11. Does anyone know how to turn off ACE blood splatter?
  12. Here's the pack! https://sabercathost.com/2rDE/@UNSUNG_ALiVE.zip
  13. Congrats on another great release! I was wondering is there a way to completely disable cookoffs in the mission besides for individual vehicles with VEHICLE setVariable ["ace_cookoff_enable", false, false];
  14. New version of the ALiVE compat mod! http://s000.tinyupload.com/index.php?file_id=44701885674072177317
  15. For those of you asking me for an ALiVE compatibility mod here it is! This is the current version until some of the fixes get rolled out into the ORBAT. Right now I only have PAVN and the USMC done for Charlie (Ive been working on a bunch for our Delta release) but Ill be making more for charlie in the new while here. USMC 1967 (UNSUNG_W_USMC_65) (3rd Battalion 4th Marines for the primary force, 3rd Force Recon Company for the SF force, supported by the 25th ID for ground vehicles, and the Navy for CAS aircraft (All marine used aircraft)) PAVN 1967 (UNSUNG_E_PAVN_67) (40th VC Battalion, 1st regiment main force, 4th VC Battalion, 12th Regiment Recon Force, VC Village Geurillas primarily for ground troops with some 8th Battalion 66th Regiment NVA and 4th Battalion 21st Regiment Recon and Dac Cong for their SF) Civilians (UNSUNG_C) http://s000.tinyupload.com/index.php?file_id=03862111751053266311
  16. Hey everyone! I was wondering if anyone knew of some of the best performance server providers? I usually make some very intense missions and want to rent a dedicated server that offers the greatest performance possible. Thanks!
  17. opendome

    [R3F] Logistics

    Does anyone know if this works with ALiVE persistence? It says that theres a fix on the post but the link just sends you to the original post. Thanks!
  18. They are part of the compositions (road blocks, field HQs, etc)
  19. This is great! Is there a way to remove objects from the factory/add new ones?
  20. Oh yea I meant groups :P haha late night post
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