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Laki

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About Laki

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  1. Thanks a lot for your answer Chris:) Yes, for testing i used only tpwlos and tpwlos+ace (+cba in both cases). Unfortunately that means that doing everything right i really get the wrong result without no hope fore better life:( I agree with you that AI is one of the (or The One) most important things in the game so it seems like ill give ACE an indeterminately long holiday (at least to that part of it which has "ai" in its title, thx for tip abpout mixing of pbos) untill the "situation" will be smh soloved. Anyway i was going to by new hdd soon so maybe the reinstalled game will behave better. Also thank you very much for your "magic mix" from page 91, it actually really makes ai notice and use buildings/windows/roofs quite nicely. Summerizing, thank you very much 3 big times)))
  2. Than it looks like some kind of "personal" problem with making ACE and TPW live happily together( AI react just splended in your video but in my case WithAce Ai and WithoutAce Ai are to very different AIs with very-very different IQ: In first video I use only TPW LOS and everything is just exellent: But when I also use ACE, everything goes wrong, and AI becomes as slow as it was before TPW LOS: And because nobody have such problem i just dont know where to look for it. Before this case all other mods went along with each other quite well. For launching of the game im using Arma 2 launcher, not via shortcut but i dont think this is the reason of a trouble. Now im just playing without ACE but after 2+ years with it the game seems a bit empty:( Maybe someone have an idea what is the reason of this problem?
  3. Thats sad, because in my case ACE disabeles tpw totally(. There are still coloured balls above AI, but units do not quickly engage the enemys being in LOS-radius anymore (as they do without ACE) and their reaction are much slower too:icon_cry:. Can it be fixed?
  4. Is this mod ACE-compatible? I mean, if I use it with ace or others ai mods will they work ok alltogether?
  5. Can this mod be downloaded via SU? Sorry for question like that, but i didnt find it in SU list.
  6. Yes, but DayZ is quite differnet from native Arma, right? So there`s no garanty that people, who like it will play in Arma like a milsim game, not survivel horror. What I am talking about is that it is very hard to find people for big PvP matches because when there are only 5-10 ppl on server nobody wants to join it and because of it there`s not enough people for good play etc via circle. So if there would be interesting games first for 10 vs 10 on 200*200 meters than amount of players will rise and with these it will be possible to play already 15 vs 15 on 300*300, than 20*20 etc. So in the end we`ll come to big domination-like matches but already with lots of people. And what are we having now is big enough games but with not enough people.
  7. Yes, but actually that main strength didnt attract enough players to make MP in Arma as popular as it is in less clever but more action-oriented games, did it? Dont understand me wrong, i agree that big open world in Arma is very good, because...(enormous list of advantages), but here we get the main problem imo - big scales need a lot of people to turn them in real battlefield (not game, just field of a battle:)), not gangster wars 10*10 in Takistan, and currently we dont have enough players for doezens of servers 30*30+. And in order to have a lot of people we need to get them from somewhere. For this we need to make the game more interasting for them. As i know, most of the people in shooting games like... actually shooting - so with small missions we`ll give them plenty of fire, frags etc. So by this way we`ll get also those guys, who like shooting more than tactical thinking, but still is usefull to us because more people play Arma - the easier it will be to fill our favourite PvP servers with lare maps and epic missions, but now with more people in them. Anyway, the idea is smth like that.
  8. Sure,but i was talking mostly about the general idea that large scales are good only when you have large (o`k, a lot of) time and that BI may just consider those, who cant spent a lot of time playing Domination, Project Reality and others great but long MP mods as a single big group of players and create several well-made MP game types especially for them.
  9. +specifically multiplayer maps (or certain small areas of Lemnos) for short/middle time rounds. Yes, it does sound COD-style, but Arma defenitly needs more frags and less space in MP as possibility. For example, i cant afford myself to play in it 1 hour each evening but i would surely try it out if there were small matches 10-15 minutes long/ In this way people like me would play the game not only at weekends but also during other 5 days.
  10. Would be nice to see different camos for all weapons and just have a choise to customise it from the editor.
  11. Would be realy nice to see a command like "ignore fire" or smth like that. Will be very usefull (imo) in stealth or cqc situations, when theres already no time for long thinking, but are AI still moving far too slowly and deliberatly for such circumstances.
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