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Make sure you have Steam update your game to the latest version, 1.52 as of this post. Let me know if the problem persists after you do.
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You can't interact with ACE interactions using ABM. Sorry.
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(Apparently the new BIS forum software upgrade reset all of my forum topic subs so I didn't see this until now.) That's a bit out of the scope of this mod. Your best bet would be to have someone in your group (if you're in a group) write a small script to either: A) force the sliding doors to stay open, D ) Prevent players outside of the helicopter from using the sliding doors, or C) Only allow the crew chief/doorgunner/pilot/group leaders in cargo to mess with the doors.
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New Version: 26JUL15 v0.6 Changelog: Updated to A3v1.48 .sqf file references for opening doors and hatches Updated options menu to use the not-so-new-anymore CBA keybinding API.
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Thanks for the reports, I'll look into them this weekend.
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I'll take a look into it. Thanks for the heads up.
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Scripting Discussion (dev branch)
doctorsheep replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Animating without sound is a step in the right direction for quietly incrementally opening a door, but, the "animated instantly" part makes it unusable for that purpose. Why not make the third parameter an integer with the following values: 0==Animate normally with sound, 1==Animate normally without sound, 2==Animate instantly without sound.- 1481 replies
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That should be pretty easy to do. I'll look into it for the next release. Additionally, I noticed that I forgot to update the options menu keybinding for the new CBA keybinding API changes. You wont be able to change the bind for the options menu for now. But, I feel like Ctrl+Alt+Shift+I is sufficiently obscure and infrequently used to force an update just to fix it.
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Try out this new version, let me know if the issue persists. After having to deal with unexpectedly building a new computer and not having a working modem for 3 weeks, the new version is finally ready. New Version: 15APR15 v0.5 Changelog: Slightly modified the position of icons relating to jet pilot seats to make them easier to hit. Added checks for locked vehicles. Added an eight segmented ring for indicating key hold time and relevant options. Prevent a script error resulting from using the action button when there is nothing to action. Prevent a script error when attempting to use the action button to dismount a vehicle you spawned in. Add new version of the proof of concept background updating script. (This new version does not display icons in doorways due to a change in how we draw icons. HOWEVER, this new version is significantly more efficient.) Implemented new CBA keybinding API Added the ability for dragging and incremental opening to be disabled by admins. Logged in admins can use the actions in the ABM options menu to toggle these features on and off for players in the server. Additionally, the public variables "ABM_pub_enableDragging" and "ABM_pub_enableIncrementalDoors" can be set to false in conjunction with the publicVariable command to disable the respective features in mission scripts.
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The code presented in that error isn't in any of my files. I don't know what's causing it, but, it shouldn't be me. Also, the error in post 81 has been fixed in the next version to be released. It's caused by hitting the action button with nothing to action near the player.
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The update is finished, including the ability for the server/mission makers/admins to disable features using a public variable. Just waiting on CBA to release their next version that changes how custom keybindings are done. The ETA on that was "shortly after the Marksman DLC launch", so, shortly after the Marksman DLC launch!
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Sorry, no. Thanks for the report, I'll look into it. Is there any more information you can give me to help reproduce the error? What actions did you take leading up to that screenshot?
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Absolutely! Serverside options are in the works.
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I haven't been able to reproduce this unfortunately. Is there anything else you can think of that may have contributed? What kind of weapon were you using? Any other mods running? Going up the ladder or down? This has been added and will be included in the next release. I'll work on your other suggestions too.
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What island? What building? Singleplayer or Multi? Can you provide grid coordinates or a picture of the building?