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M40A5

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About M40A5

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  1. Gore & Damage 1- Larger rounds should cause larger wounds (e.g. .50 Cal BMG should be a much larger wound than a 9mm wound) 2- When bullets penetrate infantry, blood should splatter on the surface behind them. 3- When a wound is not healed instantly, blood should gradually spread through the clothing surrounded. 4- If an infantry soldier is hit, they should make some sort of noise indicating pain to give the player more immersion into the experience. 5- When wounds are bandaged, the bandage should be a visible substance covering over the wound. 6- When a soldier is shot and hits the ground, the blood should spread on the ground below them. But not an unreasonable, ridiculous amount.
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