Gore & Damage
1- Larger rounds should cause larger wounds (e.g. .50 Cal BMG should be a much larger wound than a 9mm wound)
2- When bullets penetrate infantry, blood should splatter on the surface behind them.
3- When a wound is not healed instantly, blood should gradually spread through the clothing surrounded.
4- If an infantry soldier is hit, they should make some sort of noise indicating pain to give the player more immersion into the experience.
5- When wounds are bandaged, the bandage should be a visible substance covering over the wound.
6- When a soldier is shot and hits the ground, the blood should spread on the ground below them. But not an unreasonable, ridiculous amount.