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iBlue

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About iBlue

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  1. iBlue

    Environment Destruction

    Be nice to breach a building or compound wall with a charge though - as opposed to entry through the obvious door / gate.
  2. Well I kind of base my post on the 'Wishes and Ideas' title and as such they are but I also understand that these things won't make it to the vanilla version. I like games that show realism within the context that it is a game just as I like films which lean towards realism. Batteries don't matter too much in terms of a couple of hours kinetic gaming session but if you were trying to simulate a week long recce task or something that is particulary power intensive then you'll probably find you carry as much tech kit including batteries as you do weapons and armour. As far as planting and disarming explosives, I've a feeling the vanilla version won't cover in detail the sort of scenario going on in either of the two current theatres of conflict. Equipment wise I'm thinking along the lines of detection kit - including dogs - and counter IED equipment such as jammers and inhibitors. In the real world, this is a massive subject with billions of dollars / pounds been thrown at it to counter the threat - under the banner of 'wish list' a bit of time could be thrown into covering it in-game. There's certainly a lot more to it than a context sensitive scroll wheel with 'Disarm explosives' listed. Maybe it could be possible through the Mission Editor to plant explosives in walls or floors without them being visible to the player - you have to find them to disarm them. If my mission is to kill / capture an enemy or just occupy a compound to use as a patrol base then sweeping for IEDs (if I'm carrying the right gear or have a specialist in my patrol) under pressure adds another dimension - not to mention treatment of a casualty if it does all go down. I appreciate that brassing up the enemy is where the action is :D but this is a subject that could be given some more thought and incorporated without detracting to much from that action and even provide a variation to the challenge.
  3. Slightly touched on in the original thread. Communications Physical modelling of commonly used tactical / strategic radios including weights and form factors Virtual modelling of radio ranges and compatibility Suggested bearers (radios): Thales PRC148 Harris PRC152 Harris PRC117 Personal Role Radio (PRR) Range extension equipment Tactical HF EO Downlink radios Electronic Warfare / Force Protection Voice Channel allocation Method: Combination of incorrect or no radio / channel results in inability to call relevant support (CAS / Artillary / Casevac). HF to be included for OP phase / recce missions. Voice is typical shout type bubble centred on the player / AI. Players outside this range will not hear voice commands unless they have the relevant radio / channel / crypto. Inability to transmit / receive static imagery without relevant radio. Inability to receive UAV feed without relevant EO Downlink radio. Tactical level Electronic Warfare capability which could be used to a. Direction Find enemies and b. Combat Indicate enemy movements and ambushes. All required to different degrees if you really want to simulate modern war. While I'm at it, IED and counter IED capability. As someone rightly pointed out, ACRE covers some of this but with the trend in warfare as it is, communications covers so much more. Capability normally comes with a weight penalty in equipment and batteries - a live UAV feed for example will require a radio, display unit and a set of batteries. A full set of Force Protection equipment comes at a significant weight cost but opens up a lot of potential (realistic) mission creation options. Cheers.
  4. Slightly touched on in the original thread. Communications Physical modelling of commonly used tactical / strategic radios including weights and form factors Virtual modelling of radio ranges and compatibility Suggested bearers (radios): Thales PRC148 Harris PRC152 Harris PRC117 Personal Role Radio (PRR) Range extension equipment Tactical HF EO Downlink radios Electronic Warfare Voice Channel allocation Method: Combination of incorrect or no radio / channel results in inability to call relevant support (CAS / Artillary / Casevac). HF to be included for OP phase / recce missions. Voice is typical shout type bubble centred on the player / AI. Players outside this range will not hear voice commands unless they have the relevant radio / channel / crypto. Inability to transmit / receive static imagery without relevant radio. Inability to receive UAV feed without relevant EO Downlink radio. Tactical level Electronic Warfare capability which could be used to a. Direction Find enemies and b. Combat Indicate enemy movements and ambushes. All required to different degrees if you really want to simulate modern war. While I'm at it, IED and counter IED capability. Cheers.
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