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Everything posted by MrSanchez
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Zombies & Demons 5.0
MrSanchez replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah it was designed like that on purpose to make zombie bites more "severe", e.g. not requiring one bandage. But I guess it makes more sense to have one bodypart at a time... As far as we're concerned, the crashing issue is something that came with 1.54. People that downgraded back to 1.52 did not experience the crashing. So it's a Bohemia thing, guess we'll be waiting for 1.56 :) -
Zombies & Demons 5.0
MrSanchez replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The mod is ACE compatible yeah. When you get hit by a zombie, your torso/arms are injured w/ ACE damage. -
Zombies & Demons 5.0
MrSanchez replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm guessing Exile uses https://community.bistudio.com/wiki/getBleedingRemainingfor their bleeding effect. In vanilla it doesn't actually affect your hitpoints/health at all, it just creates a blood trail. I guess we could add an option to disable that in the next update......Funny because we've been using this bleeding effect since 3.0 or 2.9, I guess Exile is the only thing ever to use getBleedingRemaining for an actual bleeding script. Regarding donations, Ryan's details are on the first page.. Kind regards, Sanchez -
Zombies & Demons 5.0
MrSanchez replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh wow, I didn't even know about this command. Zombies shouldn't be affected by stamina btw because they never sprint, in fact, zombies ALWAYS walk, we simply replaced their walking animations and speeds. (This is why zombies can run inside buildings unlike regular AI which are forced to walk inside buildings). setAnimSpeedCoef seems to not only affect the speed of the animation but also the actual running speed of a zombie (tested by controlling a zombie in SP). So I guess we may be able to implement something like this eventually :P Kind regards, Sanchez -
Zombies & Demons 5.0
MrSanchez replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We won't be adding in more classes like that. It's way too time consuming and ultimately clutters the editor/spawners. Guess you're going to have to balance your mission out differently :P Kind regards, Sanchez -
Zombies & Demons 5.0
MrSanchez replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Health, attack distance and all that are all scripted. You can change scripts/variables once the game is running. You cannot change config values when the game is running. Engine limitations I'm afraid. If you want to, you can unbinarize the PBO, open the config.cpp in the /anims folder and change the speeds yourself, repackage the PBO and test it. Re-distribution of that modified PBO (other than within a closed community) is however not allowed. With the way we've got things going, it's just not possible to do what you request, it would be amazing though....but impossibru. Kind regards, Sanchez -
Zombies & Demons 5.0
MrSanchez replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Lol, I appreciate your effort :P Anyway, speed of zombies is decided by config. You can't change config values on the fly, so dynamic speeds are pretty much impossible with the way we've got the zombies system set up right now. Kind regards, Sanchez -
This bus has the X-factor huehuehuehue :D
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Zombies & Demons 5.0
MrSanchez replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Your missions don't need to be updated afaik. However, if you have a dedicated server and it checks for signature verification, then you probably want to update as clients will have different signatures. -
Community Upgrade Project - CUP
MrSanchez replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
RG31s as you can see in these pictures; http://www.armaholic.com/page.php?id=18130 -
Community Upgrade Project - CUP
MrSanchez replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Was already reported and possibly fixed for the next update. Kind regards, Sanchez -
Zombies & Demons 5.0
MrSanchez replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'll inform Ryan to switch BIS_fnc_MP to the engine execution version, namely: remoteExec. If that doesn't work then welp, screw it xD Kind regards, Sanchez -
Community Upgrade Project - CUP
MrSanchez replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You having a derp moment? :P You can use weapons & units together....units doesn't depend on vehicles...vehicles depend on units :D Kind regards, Sanchez -
Bell47 / H13 Choppa - the MASH helicopter
MrSanchez replied to hcpookie's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Amazing but the UH-13B M60 is a bit broken :P In first person you appear to be facing the skies. The bullets of the M60 also go straight up into the sky :D -
Community Upgrade Project - CUP
MrSanchez replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ah I like how the guy in the corner appears to be vomiting :D -
Zombies & Demons 5.0
MrSanchez replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, it's fine if it's a script. I was just saying IF ;) Kind regards, Sanchez -
Zombies & Demons 5.0
MrSanchez replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I know you can put the cfgremoteexec in an addon but imagine having it both in addon and in description.ext, in that case, description ext one overwrites. Anyway please test the animations without exile running and tell me if it works. Also, regarding the consumable stuff...I intend to script it so you can use the pills and or injector by double clicking it in the inventory. Now, you may modify this behavior to fit exile, but I'm not sure what I think of it if you were distributing a modified version of our mod... So... I'll talk to Ryan about this. Kind regards, Sanchez -
Community Upgrade Project - CUP
MrSanchez replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If in single-player I advice to set Zeus to allow unofficial addons. -
Zombies & Demons 5.0
MrSanchez replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What addon config cpp are you talking about? I suspect exile has a cfgremoteexec in their actual mission - that would overwrite your config one - try testing the animations without exile enabled -
Zombies & Demons 5.0
MrSanchez replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The bogan has currently turned them into objects, equipable by addAction - we/i intend to change that to an item-based system next update. So right now you can find them under Empty -> Zombie Antivirus - I believe. Kind regards, Sanchez -
Zombies & Demons 5.0
MrSanchez replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Exile probably blocks CfgRemoteExec? Try overriding it and whitelist the zombie functions. E.g. we wrote a small function to sync switchMove as there is no global variant of switchMove in arma (playmove interpolates too much). Kind regards, Sanchez -
Community Upgrade Project - CUP
MrSanchez replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We don't have the characters for UN yet do we? The blue helmeted cdf skins. -
Zombies & Demons 5.0
MrSanchez replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We didn't find the problem that was crashing exile and epoch servers, however we've done various script and config improvements. Please put feedback on the crashing issue on our tracker -
[SP/MP] Kingdom - An ArmA 3 Grand Gamemode (WIP)
MrSanchez replied to MrSanchez's topic in ARMA 3 - USER MISSIONS
Well...It took another weekend but I managed to summarize my progress on this so far and upload it ;)- 20 replies
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Zombies & Demons 5.0
MrSanchez replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ryan is currently suffering from Boganini, a rare disease which prevents people from responding to forum posts on-time, so I'll do it for him. The next update contains exactly what you said - a custom difficulty module allowing you to change all the variables such as knockback, individual damage, attack speed, etc. In the current version I guess you can try and change these values manually or use the difficulty game-logics. Kind regards, Sanchez