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About cmdrshphrd

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  1. cmdrshphrd

    [MP][CTI-COOP] Liberation (beta)

    Quick question. I'm trying to add a builder unit into the game that can place and edit objects to setup FOB a little nicer. Every Game Master I make doesn't have the ability to place objects and I can't find where you set that in the code. Any direction on where to find this would be greatly appreciated. Thank you for making such an amazing mission and I can't wait to see future updates.
  2. Hey guys! The work done thus far by Jastreb and the rest of the team is amazing. I really missed the old Insurgency my friends and I cut our teeth on in Arma 2 and they have truly delivered in that respect. Good luck to the guys working on this and I can't wait for the next version, hopefully with vehicles worked out! Here is a little addition I made for RHS to spawn the insurgent team as Russians. // RHS: Insurgents if (isClass (configFile >> "CfgVehicles" >> "rhs_g_Soldier_TL_F")) then { InsurgencyUnitTypes = ["rhs_g_Soldier_TL_F", "rhs_g_Soldier_TL_F", "rhs_g_Soldier_F", "rhs_g_Soldier_F3", "rhs_g_medic_F", "rhs_g_engineer_F", "rhs_g_Soldier_exp_F", "rhs_g_Soldier_GL_F", "rhs_g_Soldier_M_F", "rhs_g_Soldier_AT_F", "rhs_g_Soldier_LAT_F", "rhs_g_Soldier_LAT_F", "rhs_g_Soldier_AA_F"]; }; I put it in my " fn_setup_classnames.sqf " and it has balanced out the enemies a bit. I also tweaked the vehicles a bit, which also is placed in the above .sqf. // RHS: United States Armed Forces if (isClass (configFile >> "CfgVehicles" >> "rhsusf_M1083A1P2_B_M2_d_MHQ_fmtv_usarmy")) then { InsurgencyMHQType = "rhsusf_M1083A1P2_B_M2_d_MHQ_fmtv_usarmy"; }; if (isClass (configFile >> "CfgVehicles" >> "rhsusf_m1025_d_m2") && isClass (configFile >> "CfgVehicles" >> "rhsusf_m1025_d_Mk19")) then { InsurgencyMediumVehiclesA = [["rhsusf_m1025_d_m2"], ["rhsusf_m998_d_4DR"], ["rhsusf_m1025_d_m2"], ["rhsusf_m1025_d_Mk19"]]; }; if (isClass (configFile >> "CfgVehicles" >> "rhsusf_rg33_d") && isClass (configFile >> "CfgVehicles" >> "rhsusf_rg33_m2_d")) then { InsurgencyMediumVehiclesB = [["B_G_Van_01_fuel_F"], ["rhsusf_rg33_d"], ["rhsusf_rg33_m2_d"], ["rhsusf_rg33_m2_d"]]; }; if (isClass (configFile >> "CfgVehicles" >> "RHS_UH60M")) then { InsurgencyAirVehicles = [["RHS_UH60M"], ["B_Heli_Light_01_F"]]; }; if (isClass (configFile >> "CfgVehicles" >> "rhsusf_M1083A1P2_B_M2_d_Medical_fmtv_usarmy")) then { InsurgencySupportVehicles = [["B_G_Offroad_01_repair_F"], ["rhsusf_M1083A1P2_B_M2_d_Medical_fmtv_usarmy"]]; }; Thank you again to Jastreb and the team for making this possible!
  3. cmdrshphrd

    Authentic Gameplay Modification

    I'm having an odd issue where my character just starts shaking randomly. It even happens across lives and has only started since I started using AGM. Any idea what PBO is doing this?
  4. cmdrshphrd

    @A3MP - ArmA 3 Map Pack

    Thanks for the quick reply. It was hard to find a solid answer to that problem. We'll be anxiously awaiting a fix for it. ---------- Post added at 09:09 ---------- Previous post was at 08:08 ---------- I just tried to test A3MP on our server, running nothing but A3MP and it still didn't work. Is there another reason why the halo_test error keeps popping up. It has even stopped all other missions from launching on the server. Sorry I don't have more information but besides that error, its not even showing up in the logs for the server.
  5. cmdrshphrd

    @A3MP - ArmA 3 Map Pack

    Sorry if this has been answered before because I honestly can't find a solution. Every time the group I run with tries to launch A3MP on our dedicated server, we get the no bin config halo_test error and the server reverts to the previous mission. How can we run these maps? We are itching too but we can't find a way around this issue. Thanks!
  6. So I'm having a very odd issue. The group I play with has been trying to field test the newest build, but it doesn't seem to initialize on a regular basis. Most of the time, they are only able to interact with themselves and no one else. They will spawn in the game without the blood drop of the right side of the screen, and no one with the mod working correctly can interact with them. But they can still self interact and see the items in the crates. Is there a fix for this? Thanks in advance for any help.
  7. This was the easiest solution but thank you so much! I feel like a noob now...lol
  8. I am amazed by the work of Xeno and I got to play this map a few days ago. I am now bringing up my own server, and would like to spread such a great map! If anyone could direct toward a download of the mission file it would be greatly appreciated!