Cota
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Added Uniform Disappears in Multiplayer
Cota replied to rakowozz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there a list of this codes ? -
Added Uniform Disappears in Multiplayer
Cota replied to rakowozz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What is it exactly ? FNC_SL, FNC_RFL1 .....are class names ? where I find this list of class names? -
ALiVE - Advanced Light Infantry Virtual Environment
Cota replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Another thing, this is the right way to connect the modules ? (Military Inteligence-opcom,military logistics) (opcom-civilian placement-ambient cqb-military placement-opcom) -
Takistan Insurgency [Dev Thread]
Cota replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i am using this mission and i noticed that the squares turn green, even with the presence of enemies.- 606 replies
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- takistan
- insurgency
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ALiVE - Advanced Light Infantry Virtual Environment
Cota replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes, I'm using their mission as a starting point ---------- Post added at 13:57 ---------- Previous post was at 13:56 ---------- But I read in the forum that EOS does not work correctly with the ALIVE. I did not know that the EOS can create scripts insurgent And I have no idea how to combine ALIVE and EOS -
ALiVE - Advanced Light Infantry Virtual Environment
Cota replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am creating a mission of insurgency, and noticed that the squares should turn red turn green, even with the presence of enemies. I'm using a configuration like the figure below. -
ALiVE - Advanced Light Infantry Virtual Environment
Cota replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
there is a way to change the time and the weather of the mission in the lobby and not within the editor? -
Authentic Gameplay Modification
Cota replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank You very much -
Authentic Gameplay Modification
Cota replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm trying to do respawn agm work. I set the option to save gear, but does not work with Laser designator, rangefinder and binoculars . With other equipment (weapons,uniforms,ammo) works perfectly -
Can someone explain to me what kind of bug is this? Appears when the mission starts "TFAR - tf_lr_frequency already set, might be assigning a group (B Bravo 2) to multiple frequency modules" i am using module TFAR-Frequencies, apply to GROUPS OF SYNCHRONIZED OBJECTS, and everyone (all squads, all players, incluind Bravo 2) are synchronized with the module
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On this mission, the goal is to get into a prison and rescue two captured soldiers. The problem is that I could not make these two soldiers entering the rescue team. Watching some videos, I managed to get them to come in only one group, the problem is the mission consists of 5 groups, then only a specific group can do the rescue, then this group is virtually eliminated the mission ends. tks
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This script forces the use of the medkit ?
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where do I put this? I need each player to heal partially, but complete healing is done by the doctor
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How to make only the doctor fully heal a player? I know CMS has this option, but my group does not use this mod in our missions. Necessary that each player can heal only partially and that the medic do a complete cure.
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Enemy occupation system (eos)
Cota replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello. I'm trying to do a mission, with several regions in a big city. And I noticed that only units inside the houses give respawn. The Infantry Patrolling not appear I'm using this null = [["EOSzone1"],[10,1],[10,2],[0,0],[0],[0],[0,0],[5,1,800,EAST,FALSE,TRUE]] call EOS_Spawn; null = [["EOSzone2"],[20,2],[20,2],[2,0],[0],[0],[0,0],[5,1,800,EAST,FALSE,TRUE]] call EOS_Spawn; null = [["EOSzone3"],[20,2],[20,2],[2,0],[0],[0],[0,0],[5,1,800,EAST,FALSE,TRUE]] call EOS_Spawn; null = [["EOSzone4"],[20,2],[20,2],[2,0],[0],[0],[0,0],[5,1,800,EAST,FALSE,TRUE]] call EOS_Spawn; null = [["EOSzone5"],[10,2],[10,2],[2,0],[0],[0],[0,0],[5,1,800,EAST,FALSE,TRUE]] call EOS_Spawn; null = [["EOSzone6"],[10,2],[10,2],[2,0],[0],[0],[0,0],[5,1,800,EAST,FALSE,TRUE]] call EOS_Spawn;