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Cota

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About Cota

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  1. What is it exactly ? FNC_SL, FNC_RFL1 .....are class names ? where I find this list of class names?
  2. Another thing, this is the right way to connect the modules ? (Military Inteligence-opcom,military logistics) (opcom-civilian placement-ambient cqb-military placement-opcom)
  3. i am using this mission and i noticed that the squares turn green, even with the presence of enemies.
  4. yes, I'm using their mission as a starting point ---------- Post added at 13:57 ---------- Previous post was at 13:56 ---------- But I read in the forum that EOS does not work correctly with the ALIVE. I did not know that the EOS can create scripts insurgent And I have no idea how to combine ALIVE and EOS
  5. I am creating a mission of insurgency, and noticed that the squares should turn red turn green, even with the presence of enemies. I'm using a configuration like the figure below.
  6. there is a way to change the time and the weather of the mission in the lobby and not within the editor?
  7. Cota

    Authentic Gameplay Modification

    I'm trying to do respawn agm work. I set the option to save gear, but does not work with Laser designator, rangefinder and binoculars . With other equipment (weapons,uniforms,ammo) works perfectly
  8. Can someone explain to me what kind of bug is this? Appears when the mission starts "TFAR - tf_lr_frequency already set, might be assigning a group (B Bravo 2) to multiple frequency modules" i am using module TFAR-Frequencies, apply to GROUPS OF SYNCHRONIZED OBJECTS, and everyone (all squads, all players, incluind Bravo 2) are synchronized with the module
  9. On this mission, the goal is to get into a prison and rescue two captured soldiers. The problem is that I could not make these two soldiers entering the rescue team. Watching some videos, I managed to get them to come in only one group, the problem is the mission consists of 5 groups, then only a specific group can do the rescue, then this group is virtually eliminated the mission ends. tks
  10. Cota

    Combat medic

    This script forces the use of the medkit ?
  11. Cota

    Combat medic

    where do I put this? I need each player to heal partially, but complete healing is done by the doctor
  12. How to make only the doctor fully heal a player? I know CMS has this option, but my group does not use this mod in our missions. Necessary that each player can heal only partially and that the medic do a complete cure.
  13. Hello. I'm trying to do a mission, with several regions in a big city. And I noticed that only units inside the houses give respawn. The Infantry Patrolling not appear I'm using this null = [["EOSzone1"],[10,1],[10,2],[0,0],[0],[0],[0,0],[5,1,800,EAST,FALSE,TRUE]] call EOS_Spawn; null = [["EOSzone2"],[20,2],[20,2],[2,0],[0],[0],[0,0],[5,1,800,EAST,FALSE,TRUE]] call EOS_Spawn; null = [["EOSzone3"],[20,2],[20,2],[2,0],[0],[0],[0,0],[5,1,800,EAST,FALSE,TRUE]] call EOS_Spawn; null = [["EOSzone4"],[20,2],[20,2],[2,0],[0],[0],[0,0],[5,1,800,EAST,FALSE,TRUE]] call EOS_Spawn; null = [["EOSzone5"],[10,2],[10,2],[2,0],[0],[0],[0,0],[5,1,800,EAST,FALSE,TRUE]] call EOS_Spawn; null = [["EOSzone6"],[10,2],[10,2],[2,0],[0],[0],[0,0],[5,1,800,EAST,FALSE,TRUE]] call EOS_Spawn;
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