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Choker

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About Choker

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  1. I am much anticipating the release of Arma III next year, and do hope that the game improves by leaps and bounds. I request that some animations be upgraded and proximity programmed in relation to the objects / models being interacted with. Here are the a list of some of the animations that hopefully can be revamped: - Medical Procedures such as bandaging, injections and dare I say it...slapping / shaking an unconscious squad member to wake him up. - Gearing up, receiving and giving gear and inventory animations - As stated elsewhere, context dependant entry / exit of vehicles and equipment. - Mortar animations when shot out (covering head) - The infamous ladder climbing animation, hope that is fixed now. - Proximity dependant opening / closing of doors & windows in buildings and vehicles. - Full range arm / hand signals as seen in previous installments. (hold fire, cease fire, suppressive fire, move forward and a new one....proximity dependant shoulder tap or hold) - Varied non-combat relaxed states (hopefully what is seen in the night ops trailer accounts for this) - This is just too much already, but working animations for sliding on NV goggles, nocs, and protective eye gear. (Glare and dust on eye gear) - I think I better stop now I am aware that making such minute changes is arduous for such a huge game...but if such things can be refined then the experience and immersion would be even more real. I am glad that you are taking extra time to work out the bugs and polish the franchise. Good luck and I will be waiting impatiently for release! ;)
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