Jump to content

shuaijan

Member
  • Content Count

    11
  • Joined

  • Last visited

  • Medals

Community Reputation

1 Neutral

About shuaijan

  • Rank
    Private First Class
  1. So why did the Armament of the Mi-48 Kajman change since pre alpha? Two S-8 Pods and 2*6 Vikhr looked good to me. Same with the T-100, the new round barrel just looks odd. And no word of M4 Super 90, Kel-Tec KSG and H&K XM-25. Are those still going to be included? Sry for those many questions, just have been monitoring the game closely and beginning to wonder. I normally don't spend money on an unreleased title, but here I bought the supporter edition the first day it was available. I still do believe it was the right choice, especially since I enjoyed the previous ARMA games, but nevertheless I'm getting slightly disappointed.
  2. shuaijan

    ARMA 3 OPFOR Discussion Thread

    I really hope for a russian faction/expansion/add-on, if they export t-100 and mi-48, then I want to see what they use in their own military.
  3. shuaijan

    What is the future of this franchise?

    I completely agree with that, times will change, good games (like Arma) will prevail.
  4. shuaijan

    Is Arma 3 authentic?

    This! A russian based DLC would be it, i don't think they would be just sitting there while WWIII is unfolding, do you? If we use Arma 3 as a platform (thats what it actually is from my perspective) and expand it, who cares about it beeing not 100% authentic when it comes out. We have great devs and a great modding community, together they will make this a truly epic game. Off topic: By the way I would not complain hearing more about armata, even if it is only speculation.
  5. I'm not sure if anyone mentioned BMP 3 or 9P157-2 Khrizantema, both would make a nice addition to Arma 3.
  6. looking again at the list i found two things i would really like to see ingame Russian special forces: GRU Spetsnaz rotary wing aircraft: Mi-38
  7. shuaijan

    Vehicle Quality

    I'm not really concerned about interior but more about vehicle performance and variety. We have to mind that all we have seen is WIP pre alpha, but i have some concerns. When i look at the current pictures of tanks i haven't seen a single coaxial machinegun neither on the merkava or the t-100, that leaves some questions open about the combat capabilities of those vehicles. Especially if we mount a railgun to the t-100 and use a small caliber for the tank we would have a tank killer but nothing else, the slug would just penetrate walls of buildings, not destroying them. We would have to use different types of slugs (in terms of material) to have different effects on different targets, e.g. a squashing slug that transmitts all kinetic energy to the wall of the building. I haven't seen a single rocket or launch-tube on a vehicle, wich would seem very unlikely because it increases the power of normal vehicles against armored vehicles or aircraft, it even would make sense to install them on tanks, as we all have seen rockets increase the combat range of tanks (AT-11 Sniper-B on T-90). It would simply show a wrong picture of the modern battlefield if we leave them out. As far as infantry fighting vehicles go, i haven't seen that much, i have only seen one object that shows resemblance to a IFV, it also has no guided anti tank weapons. To adress the variety issue, let me see we have two more or less heavy tanks (Merkava ~65t and if looking at the Black Eagle and the T-90, the T-100 could be around 50-55 t), one IFV with a 20-30mm automatic cannon, and some armored and unarmored Transport vehicles but and most of what we've seen is OPFOR equipment, and even if we multiply each vehicle class by 4 (if we look at both BLUEFOR and OPFOR), add artillery, mortars and stuff i still see not that much variety for a milsim. But like I said in the second line we are still in alpha and there is much to do, but i hope they don't focus too much on the graphics anymore, they are already awesome (and personally i don't care that much about the looks of a game), I hope for a content rich milsim with strong modular (like the guns equipable with different additional stuff like weapons (coaxial mg) and else) armored vehicles, high quality modular (variable payload) aircrafts and good infantry weapons (wich are already modular). Ceterum censeo T-95 esse addendum.
  8. modular vehicles e.g. adding a machinegun on top of a jeep or something like that
  9. this tracked vehicle would fit perfectly in the setting -T-95 (Project Armada) http://en.rian.ru/russia/20080710/113700252.html
  10. future version of the bmp 3 maybe the Suchoi T-50 as a jet a dlc with focus on the military technology of Russia in 2035 would be even better
  11. So far this game has everything I want but there are three things I really want to see: Gameplay: -Shooting trees/buildings with tanks/IFVs/helicopters/artillery and so on .... results in fragments that are potentially harmful to infantery. -Different ammunition types for tanks (e.g. ABM/AP/HE/HEAT/rockets) (Maybe even some different slugs for the Railgun?) -We've seen that the tanks seem to feature hardkill-systems but how about ERA, smoke, softkill-systems? -More complicated damage model for vehicles than a hitpoint system Weapons: -AN-94 -AS VAL -VSS Vintorez or the future equivaltens of these weapons
×