armedpuncher
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Everything posted by armedpuncher
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Hey guys, First up awesome mission, thanks so much for the hard work Just on the AI. Can someone pls point me in the right direction to change the AI skill (Soft I know) Running with TADST, the 'custom' AI skill and accuracy don't seem to do anything. Also have tried ASRI AI with adjusting the 'aiming' in the userconfig file. Neither of these seem to have any effect. What am I doing wrong here? Does the mission AI settings (can see in the init server sqf) overide any 'external' AI settings? Many thanks!!!
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CO08 Escape Chernarus Ports for Altis and Stratis.
armedpuncher replied to Vormulac's topic in ARMA 3 - USER MISSIONS
How about you put a please and thanks in that post you rude c### -
Missle lock-on / countermeasure warning sound mod?
armedpuncher posted a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hello! I've scoured around the forum however can't seem to locate a mod that effectively adds a warning sound when either and / or a SAM site or AAA weapon has locked onto the player's vehicle. Note the radar effectively displays this but the standard countermeasure process should at least contain an audible warning. Anyone know of a mod that might do this? Thanks -
Escape From Chernarus - HulaZone
armedpuncher replied to Hulahuga's topic in ARMA 2 & OA - USER MISSIONS
Hi Hulahuga, Great stuff, really enjoying this mission. So big thanks Curious if you intend to update with a 'version 0.50'? Key feedback which may be of some value (generally 3-4 players): Awesome stuff however, cheers -
Hi VanhA, This is a awesome mission, well done. Perfect coop action, especially when playing at the same hour the game is set at. One bit of feedback if I may, we liberated one of the half tracks and it appeared the AI would no longer fire at us, despite there being tons of enemies at close quarters. Otherwise awesome mission, thanks again