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armedpuncher

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About armedpuncher

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  1. armedpuncher

    co10 Escape

    Hey guys, First up awesome mission, thanks so much for the hard work Just on the AI. Can someone pls point me in the right direction to change the AI skill (Soft I know) Running with TADST, the 'custom' AI skill and accuracy don't seem to do anything. Also have tried ASRI AI with adjusting the 'aiming' in the userconfig file. Neither of these seem to have any effect. What am I doing wrong here? Does the mission AI settings (can see in the init server sqf) overide any 'external' AI settings? Many thanks!!!
  2. How about you put a please and thanks in that post you rude c###
  3. Hello! I've scoured around the forum however can't seem to locate a mod that effectively adds a warning sound when either and / or a SAM site or AAA weapon has locked onto the player's vehicle. Note the radar effectively displays this but the standard countermeasure process should at least contain an audible warning. Anyone know of a mod that might do this? Thanks
  4. armedpuncher

    Escape From Chernarus - HulaZone

    Hi Hulahuga, Great stuff, really enjoying this mission. So big thanks Curious if you intend to update with a 'version 0.50'? Key feedback which may be of some value (generally 3-4 players): Awesome stuff however, cheers
  5. armedpuncher

    CO10 @I44 Grounded Goose

    Hi VanhA, This is a awesome mission, well done. Perfect coop action, especially when playing at the same hour the game is set at. One bit of feedback if I may, we liberated one of the half tracks and it appeared the AI would no longer fire at us, despite there being tons of enemies at close quarters. Otherwise awesome mission, thanks again
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