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flaillomanz

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About flaillomanz

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core_pfieldgroups_3

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    Men In Black
  1. Hey maionaze, thanks for making a thread for this! Now, there is one item me and a few others would really like to see implemented in Arma 3. Locomotives. Supply trains, troop transports, heavily armed and armoured trains, civilian trains, regular schedules (that much less to set up when using the Editor) and the ability to disrupt (by damaging/destroying/blocking track/attacking the train) the services provided by them. I assume that bridges can be destroyed, adding to the possibilities. I've wanted this ever since learning that Just Cause 2 and other games would not feature a train network, and the fact that Arma 2 has tracks, but (besides dubious 3rd party mods) has no working locomotives. As for detail: I hope the trains have each car separate but joined, for more realistic derailments. They should take quite some time to stop and to get up to speed, and AI-controlled trains should be able to brake the train if they "detect" issues with the track ahead (which should be influenced by LOS and light/weather conditions.) --------------------------------- One last thing: Random events. Anything ranging from natural disasters to npcs having heart attacks (that is just an example).
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