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CatBook-Yi23332 started following tremanarch
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Its a real awesome dlc. Watching Napalm Drops in the night and the Like with the Limited ability to See at night
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ArmA 3 with FULL VR support (motion control - like Onward)
tremanarch replied to krazikilla's topic in ARMA 3 - GENERAL
I Love playing and watching onward. Its the next step really and thus although onward is only tiny Maps and Limited items. Imagine Arma 4 VR.. Headsets are so cheap Oculus quest 2 for 350$ which include being able to okay Wireless and streaming from the pc... -
Several Game engines are Doing this now Star Citizen or the unreal wild plugin: For me Arma 3 nearly was perfect but the textures, Terrain, bushes from far or through a scope need Work. Nordkindchen had an Idea back in the days, maybe the engine overcomes those limitations now.
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Thanks!
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ARMA 3 Addon Request Thread
tremanarch replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
a nice all-in-one package for Tanoa as Vietnam "Mod" - you install it and then you can play with authetic vietnam weapons authentic models and sounds with people.. smaller missions or CTI... but authentic. Even SP Lonewolfing would be cool. But with Tanoa I am feeling the nam vibe -
Found an Error with sounds: instead of changing one FX Sound with another - there should be a smooth crossfade between the two (in this examples its the rain splash sound from the house - in real life sounds travel farther than 1-2 cm ;) ) Video: Tanoa - Rain - player near a house: https://youtu.be/voZgzIXDkdE?t=179 the same goes with left right ear mix aswell. the left ear also hears sounds from the right side of the head (just not as loud) - there is no perfect difference where the right ear hears a sound and the left ear hears absolutely nothing from this sound. If s.o. could add these to the Bug Tracker would be really appreciated! -- as a rule of thumb: as with everything in life and nature Smooth Transitions are the key to everything ^^
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yeah the sounds are great
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thank you now it is downloading
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download is working!!! :D
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igu@na started following tremanarch
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tremanarch started following igu@na
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how long did it take in the past for steam to resolve it then?
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wow at the first glance I thought this was a photographic picture of sth. until i slowly realized thats the editor and thats the new island.. nice one!
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Terrain Improvement (dev branch)
tremanarch replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
never forget -
When you turn your head so that the sound source is perfectly left of you the right ear has 0% Volume of the sound source, and vice versa. This is not right. Its most obvious when using Headphones. This is an unrealisitic behaviour.. I already made a post in ArmA 2.. seems no one understood. Its easy to fix. Make the perfect left/right not 0% - 100% but like 50, or 60% - 100% (experiment).
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that was pretty easy. i shot the heli with an unguided NLAW and took a 7.52 MG - and in the campaign stamina for this mortar run is disabled so you can tun / stop&shoot and run.. maybe you did sth. wrong?
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I played ArmA since the OFP Demo in 2001. I know how to play it. The campaign at normal difficulty without using mods and settings and stuff - the campaign as any newbie would play it - is unplayable. if you have to die repeatedly to get information to know where to flank, at which range which class is.. etc. no fun. one shot one kill - no fun... really is it that hard to make the campaign an easy to entry hard to master thing? the frustration for any new player and even vets is much too high.. the ai is too precise. they spot you instantly bla. you know the problems. stop everything, stop the island, stop going to the toilet - just stop. go to the AI and - N E R F - it.^ why do I need 3-4 Body hits to kill one and they serve headshot after headshot? arma is such a good game otherwise.. mutiplayer options GFX, sounds - anything. its a shame you cant enjoy it in the SP Cmapaign (which might be really good) - i guess the campaign is really nice - should have played it after release (it was easier then I remember)... thx.