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Damian90

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Everything posted by Damian90

  1. Damian90

    Arma 3 Creator DLC: CSLA Iron Curtain

    @MAA@CSLALUKI Hey guys, congrats on update. However can you fix the M1IP and M1A1 as I suggested earlier, this should make them more playable and realistic. Thanks! And keep up the good work. 🙂
  2. Damian90

    Cold War Rearmed III

    @W0lle A suggestion. 1. Add side arms to USMC tank crews. 2. Add side arms for helicopter and jet pilots. Cheers, great update!
  3. Damian90

    Arma 3 Creator DLC: CSLA Iron Curtain

    @MAA I have also another suggestion. Not only M1IP and M1A1 should have -10/+20 degrees of main gun elevation, but also, there seems to be issue with main gun depression limits over the hull, on the left side of the hull, it seems that main gun, can't be depressed.
  4. Damian90

    Arma 3 Creator DLC: CSLA Iron Curtain

    @MAA Will you guys add main gun recoil animations for vehicles like tanks? Also some other issues should be fixed. I can help with reliable informations. 1. More Abrams variants can be added in easy way. For example M1A1HA, just copy paste the M1A1, rename it to M1A1HA and increase it's armor protection. 2. M1IP, M1A1 (and possible M1A1HA) should have 4 man crews. 3. M1IP and M1A1 should have such optics - gunner with day + thermal sight with 3x and 10x zoom. TC with day sight only with 3x zoom and 1x periscope. 4. M1IP can use M833 APFSDS, M456 HEAT, M393 HEP and M416 WP. M1A1 can use M829 APFSDS and M830 HEAT (possible M1A1HA would use M829A1 APFSDS and M830 HEAT). 5. M1IP and M1A1 main gun elevation angles are -10 and +20 degrees. 6. Ammunition storage is: M1IP - 55 rounds of 105mm, 11400-12000 7.62x51mm (for coax and loaders M240 machine guns, with ~2000 ready rounds for coax MG) and 1000 12.7x99mm for commander M2 heavy machine gun. M1A1 - 40 rounds of 120mm, 11400-12000 7.62x51mm (for coax and loaders M240 machine guns, with ~2000 ready rounds for coax MG) and 1000 12.7x99mm for commander M2 heavy machine gun.
  5. Damian90

    BWMod

    This might be usefull for future as a reference for BWMod. Pictures of new Leopard 2A7V tanks in Heer service.
  6. @Alwarren There seems to be such bug popping up right now: It's DEV version of course.
  7. @mondkalb It seems that now tanks do not have loaders. Its a bug?
  8. The new M113's are in the new, how to name it? Cathegory in the editor, which is not named and this cause some sort of error? New M113's are not in APC's cathegory.
  9. @Alwarren 1. There seems to be bug with new M113 APC class in editor, in Dev branch. 2. Side note, M1A2SEPv3, should be written without space, so instead M1A2 SEPv3, it should be M1A2SEPv3 which is consistent with US Army naming convention. However even in official documents it's sometimes written with space. Sorry for being nitpicky. 😉
  10. Damian90

    Cold War Rearmed III

    Ah yeah, you are right, I am using CUP Dev branch. This probably is the cause.
  11. Damian90

    Cold War Rearmed III

    @W0lle I identified the bug in M1 and M1A1. It's wrong coax ammo entries, CUP changed ammo belts used in M1 coax. Instead of what is now, you should use "CUP_2800Rnd_TE4_Red_Tracer_762x51_M240_M".
  12. Damian90

    Cold War Rearmed III

    Yes I am certain. Problem most likely is the same as in CUP some time ago. It's problem with used coax and coax ammunition config entries.
  13. Damian90

    Cold War Rearmed III

    @W0lle It seems that M1/M1A1 tanks do not have coax MG ammo. There might be more of such problems due to changes in CUP. Perhaps it's worth to consider replacing old CUP Abrams models with new ones sooner due to these problems?
  14. Thanks. 🙂 Yeah, funny enough I even have somewhere a photo of a soldier with official manual titled "M1A2SEPv3". Pity I can't find this photo.
  15. By the way, you should change M1A2C to M1A2SEPv3. This is because M1A2C was just a proposal of some politician from US defence commitee. US Army rejected this new designation system because it was too similar to export variants designation system like M1A2S or M1A2K. All official documents designate new Abrams variant as M1A2SEPv3, also official manuals designate it as M1A2SEPv3 and not M1A2C.
  16. @Chairborne It seems there is problem in CUP dev, M60 tanks do not have coax mg ammo.
  17. Damian90

    Cold War Rearmed III

    @W0lle Thanks very much, appreciated!
  18. Damian90

    Cold War Rearmed III

    @W0lle Might I suggest something? Can you add sidearms for tank/vehicle crews? Especially US ones as they have holsters with their vests. Anyway, CWC campaign is great fun! Congrats!
  19. Damian90

    Cold War Rearmed III

    @W0lle Fantastic release!
  20. Damian90

    Arma 3 Creator DLC: CSLA Iron Curtain

    Additional notes from testing AFVs. M1IP and M1A1 should have -10 and +20 main armament elevation angles. And their reverse speed should be ~30-40 km/h.
  21. Damian90

    Arma 3 Creator DLC: CSLA Iron Curtain

    Tank main guns need recoil animations. Iron Curtain needs some improvements, but overall I am positive about it, and map is just fantastic.
  22. @Alwarren It seems that bug with RACS Abrams is still present.
  23. @Alwarren One more thing. M1 Abrams gun elevation angles should be -10 and +20 degrees.
  24. All variants with TUSK kit have the same problem.
  25. @Alwarren Place and Abrams with TUSK kit, start rotating turret and observe TUSK elements on top of the turret, mainly these wires connecting to the M2 MG over the gun mantlet. Ok, screenshot might help. I meant these wires.
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