shephart
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Everything posted by shephart
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high cell size - bad quality ?
shephart replied to shephart's topic in ARMA 2 & OA : TERRAIN - (Visitor)
thanks for fast answer ! hope bIS will fix it for arma 3 that we can use such big maps, would be good for big cities etc... and hope that BIS will make it so that the quality will stay -
i hope it wont come to that, becuase we already have alot of zombie games and zombie mods, it sucks enough that BI want to include DayZ mod in the next arma 2 patch, anyway, there are alot of zombie games and zombie mods for different games out.
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iraq war mod and for sure ACE combined with iraq war mod <3
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Arma 3: Community wishes & ideas- NO DISCUSSION
shephart replied to Maio's topic in ARMA 3 - GENERAL
adding open/close sounds for doors -
Arma 3: Community wishes & ideas- NO DISCUSSION
shephart replied to Maio's topic in ARMA 3 - GENERAL
civilian cars : ford crown victoria chevrolet caprice chevrolet suburban 2012 Chevrolet Impala 9C1 Mitsubishi Lancer Evo VIII 2006 BMW M3 e48 2010 Ford F350 2012 Jeep Grand Cherokee 2006 Lamborghini Murcielago BMW M3 E30 2010 Audi S4 Toyota Sprinter Trueno AE86 GT Apex 2011 BMW 1M civilian aircrafts : bell choppers boeing 767 boeing 757 boeing 747 chessna 172 chessna 310p beechcraft C12 maybe change them al little bit to make them more fit into the arma 3 gme and the scenarios & the year that is playing in arma 3 generall wishes : improved ambient traffic module (maybe like grand theft auto traffic http://synystergraves.com/wp-content/uploads/2010/04/gta_traffic_jam.jpg , more civilians walking on the streets & pavements, civilian aircrafts & choppers flying, MUCH more cars on the streets....) more civilian cars (incl. police cars, medical cars, fire trucks....) some vehicles of different vehicle company like some vehicles from ford-series, bmw-series, chevrolet-series, audi-series, skoda-series..... the list is long !!!!!!!!!a fixed version of visitor map editor: on arma 2 visitor editor, there was a bug where when we use 4096kmx4096kmx50cell, we cant place objects or have problem with object placeing, please fix it !!!!!!!! -
INDEPENDENT vs INDEPENDENT ?
shephart posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i know i asked it before in another section, but : is it possible to make INDEPENDENT vs INDEPENDENT, that means that the factions inside the category INDEPENDENT would fight against each other, i downloaded iranian forces mod, FDF mod, Iraqi forces etc... and they are all in the INDEPENDENT section and i want to make UNO vs Iran vs Iraq vs FDF vs RACS vs FIA vs Armenian Army..... all the faction that are in INDEPENDENT section should fight against each other, methode i tried : - group RES groups to an OPFOR leader with 0% of presence probability didnt work. -
INDEPENDENT vs INDEPENDENT ?
shephart replied to shephart's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
mh ok thanks guys ! -
INDEPENDENT vs INDEPENDENT ?
shephart replied to shephart's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
did you tested it with some more independent groups, more than 2 or 3 ? -
INDEPENDENT vs INDEPENDENT ?
shephart replied to shephart's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yes, i did, yet none of them fight against each other -
http://i47.tinypic.com/egj1c.jpg (136 kB) 4096000.0kmx4096000.0km = 16777216000000km2 (max mapsize) so what is the size of the real world ? here : 510.000.000 km2 just saying.... but : 1. after 4096x4096x50cell, we have a problem with playing objects, seems to be a bug from the editor, hope BI will release a patch for the tools, if not, i hope that visitor for arma 3 is fixed.... 2. if we would map the world into arma, we dont need it as a planet that is round, we can have it as an island which makes me already happy. having it as an round planet is not needed for me. having such a big island (the earth as island), it would be only good for a zombie survival mission in my opinion, to make a war on such a big map, it would take forever to end the mission, but its only my opinion :D so if only the fuckin bug is fixed or we can get a fully working tool for arma 3 without this bug : let the earth mapping begin ! :D
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again, its a game, not real life and since its a game, we can wish/add/want/have anything we want.
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remember, its a game, and even if its a military simulator, its not THAT realistic : ive never heard of takistan and chernarus, and now dont come with "ahh use google maps" in real life they names are not chernarus or takistan, second : now arma 3 brings the island limnos but not that realistic and exact like in real life with every detail, but today there is no war and i dont care if the game plays in 2035, all the military content does not look like future. third : its a damn game, so we can type any wishes we want, not everything is based on real-life, so i wish you good luck to use Brain v1.0 :)
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hello guys, i just wanted to ask if its possible to make INDEPENDENT vs INDEPENDENT, that means that the factions inside the category INDEPENDENT would fight against each other, for example UNO against Guerillas.... is that possible ? cheers
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INDEPENDENT vs INDEPENDENT ?
shephart replied to shephart's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
nice :D thanks :) i downloaded alot of addons like iranian mod, FDF mod, Balkan war and they all contains INDEPENDENT factions and i want to make all factions fight against each other including UNO, Guerillas etc.... :D a world war ! -
maybe for guerilla or bandits or general for those small rebel groups / factions... in ArmA 2 OA, Russia, Takistan, USA etc... used todays weapons and Takistan rebels or Guerillas used mixed : ak-series and lee-enfield... so whats the problem ? even if its playing in 2035 : ArmA 2 OA plays in 2012 (3 years after the events of chernarus) and it contains weapons for some factions or units that are made before WW1 and used in both WW1 and WW2 and vietnam, means more than 100 years !!
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Arma 3: Community wishes & ideas- NO DISCUSSION
shephart replied to Maio's topic in ARMA 3 - GENERAL
Launchers : RPG-2 RPG-16 RPG-18 RPG-28 RPG-29 RPG-32 M79 Panzerfaust 2 Panzerfaust 3 Panzerbuchse 38 (PzB 38) Panzerbuchse 39 (PzB 39) Panzerfaust 30 Panzerfaust 60 PanzerSchreck -
oh my bad, thanks ! seems arma 3 will be the biggest improvement in the arma and ofp series.
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yes, even mapping the world is possible : for arma 2, the max map size is 4096000.0kmx4096000.0km = 16777216000000km2 so what is the size of the real world ? here : 510.000.000 km2
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"Last edited by maionaze; Yesterday at 15:46. Reason: Honey and orange french toast" so, what has been changed ? new confirmed features ?
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max terrain size in arma 2 ?
shephart replied to shephart's topic in ARMA 2 & OA : TERRAIN - (Visitor)
i also checked the max terrain size (downloaded visitor, installed it and tested it there) and its 4096x4096 and cell size was 999.99999 or something like that and i got 4096000 (4 million) x 4096000 (4 million) km which would produce an 16777216000000 km2 terrain size, so bigger than the real world, but its only good for flying and we cant place objects (hope in arma 3 its fixed) -
hey guys, after making a long search in internet to find out "what is the max terrain size in arma 2?", i didnt found anything, so i ask here : what is the max terrain size in arma 2 ? is it possible to have unlimited world size in arma ? if not, are we able to do a script to connect maps to have one big map while saving the state of all the other maps that have been connected ?
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i hope in arma 3 we are able to make tunnels, sewers and such underground things !
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oh im glad that i was on the right side about reloading animation and my wishes become real :D btw about animation : 1. did someone saw that vehicles have damage model like in gta, if you drive against something that you door or engine is damaged with real model ? 2. get in- get out animations like in gta with open and close door, someone saw that ? BI said something about those features but its long time ago and after that, we never heard anything about those features, so im confused about that... someone saw it in a video or read it that its confirmed ? or did you saw that PurePassion ? i hope BI admit that they have those features, last time they werent sure
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well, lets talk about an other feature : animations ! somewhere a guy said that we will have proper animations for weapon reloading, now the reloading animations will be like battlefield, call of duty, counter-strike etc... and not anymore those shitty animations like arma, arma 2 etc... BUT, is it really confirmed ? if yes, is there an article or video about it or even better : an demonstration about the reloading animation ?
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since BI confirmed that arma 3 will have ragdolls / physics, is there a chance to have it on props, objects etc.... for example : GTA IV was the first grand theft auto with REAL physics / ragdolls, when gta IV was in development, rockstar games confirmed ragdolls / physics and when it was released, we saw ragdolls / physics on almost every props, objects ..... is there a chance to see it in arma 3 too ? another example : in gta IV, if you drive against an streetlight, the streetlight moved with its ragdolls / physics, or when you drive against trash, hotdog stand and alot of other objects.... in arma 2, we dont have ragdolls / physics and the objects (for example streelights or trashcan) are only animated with one animation and when we destroy them (doesnt matter how, if we drive against objects / props or destroy them with bombs....) it looks a bit... well... i dont want to say it. i hope we have a chance to see in arma 3 ragdolls / physics for every objects / props and other things like trees and destroyable things etc and not like in arma 2 with 1 animation the crazy movement of objects / props