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poppidypoop

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About poppidypoop

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  1. poppidypoop

    Arma 3 lighting

    Sorry didn't see it. And it does belong in the A3 section, it is about lighting in past video games setting an example for the lighting system in A3.
  2. poppidypoop

    Arma 3 lighting

    Thank you :). Sorry, I'm new to the forums and don't quite know the rules. But still, this thread was more about lighting in past games (primarily stalker).
  3. Knife sounds good, but for stealth. If you need to take a guy out from behind quietly it will get the job done. No stupid melee or knife fights. ---------- Post added at 18:50 ---------- Previous post was at 18:49 ---------- F18 hornet/superhornet
  4. poppidypoop

    Arma 3 lighting

    There is? Sorry, I checked, but I couldn't find one. And if you don't care, this post is not for you. I thought maybe a dev would see it, I don't know if they read the posts, I'm new to the forums.
  5. poppidypoop

    Arma 3 lighting

    From the looks of the screenshots, the lighting in Arma 3 already looks good. I really think the new Arma is going to have some good graphics, but I think they should take into account the lighting in past video games and use it as an example. For example, STALKER Call Of Pripyat was phenomenal with the lighting, and looked almost photorealistic in some parts with a few mods installed. Lighting is one of the most important parts of video game graphics.
  6. poppidypoop

    More gun simulation? interaction

    This is a good idea for a difficulty option, don't know why so many people hate it. And by the way to people who think differently its not a game, its a game for enthusiasts/simulator, so why not? If you don't like it, play at the different difficulty option. I like it!
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