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hectrol

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About hectrol

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  1. Hi I need a group that chases and kills all the animals that are nearby. Something like that but that works: systemchat "BLU_GRUPO_CAZADOR_1"; private _radius = random 10; private _minDistance = 10; private _spawnPos = [getPos player, _radius, _radius, 0, 1, _minDistance, 0] call BIS_fnc_findSafePos; BLU_GRUPO_CAZADOR_1 = [_spawnPos, west, ["B_Sharpshooter_F","B_Sharpshooter_F"]] call BIS_fnc_spawnGroup; { _unit = _x; _unit setBehaviour "AI_Default"; _unit setCombatMode "RED"; _unit setTargetType "ANY"; while {true} do { _target = nearestObject [_unit, "All"]; if (_target != objNull && alive _target) then { _unit setTarget _target; _unit moveTo _target; }; sleep 1; }; } forEach units BLU_GRUPO_CAZADOR_1; Thanks
  2. Hi. Is there a way to force "Description.ext" to load? I don't know what happened that suddenly it no longer loads. This is the scenario: Stealth Mode On Fjord [SP] [Eng-Esp]
  3. @Larrow @mrcurry @soldierXXXX @Schatten Thank you very much for your effort and for your knowledge. At the moment I have two missions, soon there will be more: Mission_Namuvaka.sqf GSM_Mission.sqf Can you help me organize it please? For you they are known concepts but for me they are new, thank you all very much. The scenario: Hectrol Series ARMA 3 & 4 Scenarios : https://www.facebook.com/61558391754366/ WAR Series - ARMA 3 & 4 Scenarios : https://www.facebook.com/61557058640716/ Stealth Mode On Series: https://www.facebook.com/61556099381253/ Assault Series: https://www.facebook.com/61558606737053/
  4. Hello dear comrades, I was wondering if there is a scripted draw method similar to the one I propose, BUT that does not repeat the options. //nul = [] execVM "loops\Sorteo_Civilian_Namuvaka_1.sqf"; systemchat "Hostage placed"; _script = (floor random 9) + 1; switch (_script) do { case 1 : { leader CIV_REHEN_NAMUVAKA_1 setPos getPos Pos_Reh_Namuvaka_1; }; case 2 : { leader CIV_REHEN_NAMUVAKA_1 setPos getPos Pos_Reh_Namuvaka_2; }; case 3 : { leader CIV_REHEN_NAMUVAKA_1 setPos getPos Pos_Reh_Namuvaka_3; }; case 4 : { leader CIV_REHEN_NAMUVAKA_1 setPos getPos Pos_Reh_Namuvaka_4; }; case 5 : { leader CIV_REHEN_NAMUVAKA_1 setPos getPos Pos_Reh_Namuvaka_5; }; case 6 : { leader CIV_REHEN_NAMUVAKA_1 setPos getPos Pos_Reh_Namuvaka_6; }; case 7 : { leader CIV_REHEN_NAMUVAKA_1 setPos getPos Pos_Reh_Namuvaka_7; }; case 8 : { leader CIV_REHEN_NAMUVAKA_1 setPos getPos Pos_Reh_Namuvaka_8; }; case 9 : { leader CIV_REHEN_NAMUVAKA_1 setPos getPos Pos_Reh_Namuvaka_9; }; }; although it would be to choose between scripts like.. nul = [] execVM "missions\Mission_1.sqf"; nul = [] execVM "missions\Mission_2.sqf"; nul = [] execVM "missions\Mission_3.sqf"; etc
  5. Yes, now works perfect, Schatten you have saved my life like a hostage. ^_^ Thanker very much. You will appear in the acknowledgments of the scenary. //nul = [] execVM "spawns\CIV_REHEN_NAMUVAKA_Loop_1.sqf"; //while {true} do { [west, ["Task_CIV_REHEN_NAMUVAKA_1B"], ["Protect the hostages. - Proteja a los rehenes.","Protect the hostages. - Proteja a los rehenes."], none, "CREATED", 2, true] call BIS_fnc_taskCreate; systemchat "CIV_REHEN_NAMUVAKA_1"; CIV_REHEN_NAMUVAKA_1 = [getPos player, civilian, ["C_Man_formal_4_F_tanoan"]] call BIS_fnc_spawnGroup; //"C_Man_formal_4_F_tanoan" createUnit [position player, group CIV_REHEN_NAMUVAKA_1]; //{_x doMove ASLtoATL getPosASL PenBLU_OTANDESERT_MEN_Obj_1; _x allowFleeing 0; _x setCombatMode "RED"; _x setskill ["courage",1];_x setUnitPos "UP"; } forEach units CIV_REHEN_NAMUVAKA_1; //{ _x setCombatBehaviour "SAFE"; [group _x, getPos _x, 10] call BIS_fnc_TaskPatrol; } forEach units CIV_REHEN_NAMUVAKA_1; { _x disableAI "PATH"; _x setCaptive true; _x setUnitPos "MIDDLE"; _x addAction [ ":: Rescue - Rescatar :: ", { ["Task_CIV_REHEN_NAMUVAKA_1", "SUCCEEDED"] call BIS_fnc_taskSetState; { _x setCaptive false; _x enableAI "PATH"; _x setUnitPos "AUTO"; } forEach (units CIV_REHEN_NAMUVAKA_1); (units CIV_REHEN_NAMUVAKA_1) joinSilent (group player); } ]; } forEach units CIV_REHEN_NAMUVAKA_1; waitUntil {({alive _x} count units CIV_REHEN_NAMUVAKA_1) < 1;}; ["Task_CIV_REHEN_NAMUVAKA_1B","CANCELED"] call bis_fnc_tasksetstate; //};
  6. Thanks Schatten for the cleanup BUT when the civilian spawns the addAction still doesn't work. //nul = [] execVM "spawns\CIV_REHEN_NAMUVAKA_Loop_1.sqf"; //while {true} do { [west, ["Task_CIV_REHEN_NAMUVAKA_1B"], ["Protect the hostages. - Proteja a los rehenes.","Protect the hostages. - Proteja a los rehenes."], none, "CREATED", 2, true] call BIS_fnc_taskCreate; systemchat "CIV_REHEN_NAMUVAKA_1"; CIV_REHEN_NAMUVAKA_1 = [getPos player, civilian, ["C_Man_formal_4_F_tanoan"]] call BIS_fnc_spawnGroup; //"C_Man_formal_4_F_tanoan" createUnit [position player, group CIV_REHEN_NAMUVAKA_1]; //{_x doMove ASLtoATL getPosASL PenBLU_OTANDESERT_MEN_Obj_1; _x allowFleeing 0; _x setCombatMode "RED"; _x setskill ["courage",1];_x setUnitPos "UP"; } forEach units CIV_REHEN_NAMUVAKA_1; //{ _x setCombatBehaviour "SAFE"; [group _x, getPos _x, 10] call BIS_fnc_TaskPatrol; } forEach units CIV_REHEN_NAMUVAKA_1; { _x disableAI "PATH"; _x setCaptive true; _x setUnitPos "MIDDLE"; _x addAction [ ":: Rescue - Rescatar :: ", { ["Task_CIV_REHEN_NAMUVAKA_1", "SUCCEEDED"] call BIS_fnc_taskSetState; { _x setCaptive false; _x enableAI "PATH"; _x setUnitPos "AUTO"; } forEach (units CIV_REHEN_NAMUVAKA_1); (units CIV_REHEN_NAMUVAKA_1) joinSilent (group player); } ]; } forEach CIV_REHEN_NAMUVAKA_1; waitUntil {({alive _x} count units CIV_REHEN_NAMUVAKA_1) < 1;}; ["Task_CIV_REHEN_NAMUVAKA_1B","CANCELED"] call bis_fnc_tasksetstate; //};
  7. Spawn civilian hostage with init, and problem with addAction. The addAction does not work, I have tried several calls like... _x, _this, this, leader CIV_REHEN_NAMUVAKA_1... and nothig. Helpme please and thanks. //nul = [] execVM "spawns\CIV_REHEN_NAMUVAKA_Loop_1.sqf"; //while {true} do { [west, ["Task_CIV_REHEN_NAMUVAKA_1B"], ["Protect the hostages. - Proteja a los rehenes.","Protect the hostages. - Proteja a los rehenes."], none, "CREATED", 2, true] call BIS_fnc_taskCreate; systemchat "CIV_REHEN_NAMUVAKA_1"; CIV_REHEN_NAMUVAKA_1 = [getPos player, civilian, ["C_Man_formal_4_F_tanoan"]] call BIS_fnc_spawnGroup; //{_x doMove ASLtoATL getPosASL PenBLU_OTANDESERT_MEN_Obj_1; _x allowFleeing 0; _x setCombatMode "RED"; _x setskill ["courage",1];_x setUnitPos "UP"; } forEach units CIV_REHEN_NAMUVAKA_1; //{ _x setCombatBehaviour "SAFE"; [group _x, getPos _x, 10] call BIS_fnc_TaskPatrol; } forEach units CIV_REHEN_NAMUVAKA_1; { _x disableAI "PATH"; _x setCaptive true; _x setUnitPos "MIDDLE"; // Add rescue action _x addAction [":: Rescue - Rescatar :: ", { ["Task_CIV_REHEN_NAMUVAKA_1","succeeded"] call bis_fnc_tasksetstate; {_x setCaptive false; _x enableAI "PATH"; _x setUnitPos "AUTO"; {[_x] joinSilent group player;} forEach units CIV_REHEN_NAMUVAKA_1; } ]; } forEach units CIV_REHEN_NAMUVAKA_1; waitUntil {({alive _x} count units CIV_REHEN_NAMUVAKA_1) < 1;}; ["Task_CIV_REHEN_NAMUVAKA_1B","CANCELED"] call bis_fnc_tasksetstate; //};
  8. Is it much longer before we can download this wonderful map?
  9. Added : [WS] Stealth Mode On Great Dunes
  10. Added several deliveries. - Añadidas varias entregas.
  11. Perfect mrcurry very very thanks. I added a loop to repeat and it turned out perfect. I'm going to mention you in the thanks of the very next stage "Stealth Mode On The Bra". Pleased to meet you. You have an overwhelming talent.
  12. Hi and Help me with script please: //Spawn group whit one unit. WORKS Rastreadores_1 = [getmarkerpos "marker_P1", west, ["vn_b_men_seal_39"]] call BIS_fnc_spawnGroup; and helpme with: {_x doMove ASLtoATL getPosASL to nearest Enemy group in 1000 meters or all; } forEach units Rastreadores_1;
  13. It is part of a script with dialogue and events in which a Chinook is seriously damaged and makes a forced landing. I just wanted to pause until it hits the ground. Instead of by time.
  14. @pierremgi I'm sorry but it doesn't work. It doesn't pause.
  15. Please how would this code be correct? Something like that but with the correct condition or statement: waituntil {HELI1 (2 meters from the ground) }; Thanks Masters
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