grim981
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Advanced Cockpit Interaction
grim981 replied to Enricksolt's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Will you be making this for other vehicles as well? Or will it remain a helicopter feature? -
ARMA 3 Addon Request Thread
grim981 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is a great idea and I really wish to see these in ArmA 3 -
Will you be adding in-vehicle actions, like TOH? Or keeping it as simple as in and out keys, because there are a few keys that have no binding like engine off and collision lights on/off.
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How does the multiplayer ranking system works?
grim981 replied to fons's topic in ARMA 3 - QUESTIONS & ANSWERS
There is no ranking system, this isn't COD or Battlefield or any game out there on the market. This is ArmA. You are appointed a rank and MOS by other players and/or spawned in with them. There is no leveling up because it isn't about how long you play it or how much "xp" you get in a match, it's HOW you play it. You could be an ArmA vet and have never played the alpha until a day ago, or until full release, and still be "better" than someone who played the game since the first day of Alpha. -
I had this idea also, but I'm not too fond of having to push a button to do so. I think that it should be the standard position and you will only lift your weapon when aiming down sights, or have fired your weapon off in the last 30 seconds or so. This will help with people constantly pointing there guns in other peoples faces and will keep some people from firing from the hip unless they aren't exactly trying to hit (like taking pop-shots or suppressing)
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
grim981 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can anyone explain how to use other addons with AiA? -
First off, I would like to say, great job on the model and exchangeable scopes and muzzles, they're fantastic. Having said that, here are a few things I'd like to point out (though I'm sure you're aware of them). The scope: I'm not sure if it is meant to be this way and I have no knowledge of this scope but the objective lens is not a circle, but an oval, and the view when scoped in is the same way. But, once again, I have no knowledge of this scope, so I may be incorrect by saying that this is wrong. The muzzles: I was looking at the model when I notices that the muzzle didn't quite touch the tip of the barrel and was just floating there. The reload: I know there aren't many animations to go off of, especially ones that pertain to sniper rifles, so it's alright for the time being. Another thing, is that when you are reloading, the mag stays in the rifle. The gun shot sound: the sound definitely needs a change, and I know that you changed the sound for when the suppressor is on the rifle. The damage: now, don't get me wrong on this, I know it's a "one shot killer" but it was meant to be and anti-material rifle, meant to blow holes in walls and stop vehicles. As it stands, this rifle can only effectively kill a man. It cannot stop a vehicle. The iron sights: your model has them, but when you remove the scope they are not in effect and it just zooms like it has a scope on it still. Other than these few things, the rifle is great and damn near flawless, great job!
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Woot! Loved watching you make this, and great job on the details!
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ARMA 3 Addon Request Thread
grim981 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So, I have two ideas that I would like to contribute. 1. I'm pretty sure that this has already been said hundreds of times over, but I think that it would be good to be able to detach and reattach thing that seem to be static on guns currently, like foregrips, grenade launchers, bipods, etc. 2. I think that there should be something close to a Hera Carbine kit. Something to create a sort of PDW out of a sidearm, and yet still be a sidearm. This would be great for things like CQC, snipers sidearm (the rifle on his back), or even a pilots primary. It could be an attachment that you drag onto the weapon itself, instead of taking over for any other attachment slot. (picture below) (picture shows a Hera Carbine kit that you place a Colt 1911 into) -
No jumping, but change vault to vaulting when running.
grim981 replied to SteelSampson's topic in ARMA 3 - GENERAL
They have a running vault all set up, but it's not ready for full use just yet. They have the animation in the game already, but no way to use it.