Jump to content

laxemann

Member
  • Content Count

    1091
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by laxemann

  1. I see! Will be implemented as soon as the bootcamp update is out, mainly because I won't be home for the next days :) Thanks for posting the display number, very eary to detect.
  2. @Sitrepo, make sure that Climb is running on the server, it should work then :) // Update Time! DOWNLOAD V1.1.1 Changelog: Also, I've included the server keys this time ;)
  3. Oh, is Climb running on the server?
  4. The mod is completely client-side, meaning your friend would see you happily pet your weapon and all the other stuff, even though he doesn't run it. You'd have an obvious disadvantage tho, so I'd recommend to make the mod a requirement for everyone on the server. :)
  5. Haha nah, the thing is that you can mount the Zeiss Optics on a G36 but not the night vision version. I had to guess the classname but it was right one due to proper naming of the mod team :D I therefore present you... VERSION 1.3.2 (DOWNLOAD) I wrote a quick callcheck so that adding compatibility with further optics can be done in no time. :) *bows*
  6. Guys, I've got a problem with the BWmod thing, how would I attach a night vision device? I've got a scope mounted along with the fitting nv-attachment in my inventory, but nothing happens when I press ctrl + N ...? Using a different key didn't do the trick, too Edit: Nevermind ;P
  7. That's weird! Make sure you've got the latest version (check your changelog in your @L_Climb folder). If you have the newest version, checking your key bindings in the userconfig might be a good start. Let me know if I can help you!
  8. Soo, as Alpha-Kilo stated the problem seems to be CBA which doesn't re-initialize CBA-dependent mods. He also was right that Moduload should fix the problem. :) Have fun :D
  9. Hey folks, there unfortunately aren't any prone/stand animations for this so nope, I guess there's no can do from my side :/ @Legolasindar and your VAS problem, I'll look into that but no promises. :)
  10. Ah, I kinda didn't see your comment, sorry for that, mate! I'm having a guess on what causes this, I'll update the mod as soon as I can, which also gives me the opportunity to sneak in the server key I forgot to include in the last release... whoops :D
  11. Pretty much, damn right :cool: So, there we go, version 1.31 with added BW Mod compatibility: Download V 1.31
  12. UPDATE TIME! Changelog: DOWNLOAD VIA DROPBOX (1.1) Showcasing the new version: Take a loot at the known issues on the first page and... Have fun! :)
  13. laxemann

    Fatigue Feedback (dev branch)

    The game isn't trying to be super-"balanced" for arcade gamer that want to run around and shoot stuff like in battleduty. ArmA is trying to be a simulation. Sprint or even just run a few hundred meters "in reality" and notice how much fun you have to even just focus something with your two thumps. @BIS: I really welcome the changes! :)
  14. Oh, I see - well, it will work for sure if they are withing the ~3m range! :) Expect the next update tomorrow or the day after tomorow, prom tonight and I gotta leave soon :D
  15. Should be done, just gotta test in in MP :)
  16. I just started it together with MCC and got no errors at all, so if there was a conflict (can't imagine tho :P) it's most likely "fixed" in the new upcoming version. :)
  17. After some more work I can proudly update my roadmap: I'll look into it again tomorrow and if everyhting goes well, you'll get the new version within the next two days! Here's another video showing off both features during MP testing: The cool thing: You don't need any more keys, everything is completely context sensitive. There are three options: • Double-tapping the climb button when having an obstacle to climb on/over in front of you results in climbing over it • Double-tapping the climb button while looking at another player while you're on a higher position than him will send him an offer to get pulled up • Double-tapping the climb button while looking at another player while you're on ~ the same height as him will send him an offer to push him up the ledge behind you (if there is one). I hope some of you are looking forward to it! :) LAxe
  18. laxemann

    Jurassic Arma

    Nice video and holy cow, they look smooth as hell!
  19. Took a bit longer since I did some more changes to the mod - here we go. New Version: 1.3 Download v. 1.3
  20. I'm pretty sure that this is caused by the new silencer/ muzzle sounds config thing. LJ would have to reconfigure the mod but this is highly unlikely, I guess :P
  21. laxemann

    Dynamic Cover System

    Oh god I wanted to do just the same after finishing my climbing mod, but now I'm too late, haha! :D Very nice mate!
  22. Ahh I see, never used that mod but I'll look into it :)
  23. Hey mate, the 1 storey buildings in e.g. Agia Marina have a height of around 5-6meters, that's a bit high. :P The maximum height you'll be able to push/pull someone up will be around 3-3.4m, which already is pretty damn high.
  24. I honestly wouldn't even mind if it isn't too hilarious.
×