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sup3r6f0ur

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Everything posted by sup3r6f0ur

  1. sup3r6f0ur

    RHS Escalation (AFRF and USAF)

    The M-ATV and J-LTV are basically the same vehicle in terms of how it will be used in game anyways.... The J-LTV was a 2nd evolution of the M-ATV..... I don't speak for you guys, but it wouldn't seem necessary to make the J-LTV if you already have put work into the M-ATV
  2. sup3r6f0ur

    [SP][Campaign][RHS] The East Wind RHS Remake

    Hello, Found a couple bugs. 1st one is in the first mission from Camp Maxwell where you destroy the blackfoot. The explosive charge is missing from the ammo crates and you are forced to pick one up off an enemy. 2nd bug is in the mission where you enter the town to help bravo, the UAV operator doesn't have the computer thing to operate the UAV, just the UAV itself.
  3. sup3r6f0ur

    daveygarys Rangers ArmA 3 update

    Just curious as to what we should expect for backpacks... Just camelbak stuff like in A2 or do you have more than that done/planned?
  4. sup3r6f0ur

    daveygarys Rangers ArmA 3 update

    Finding this thread just totally made my day :) Really glad you are working on something for ArmA 3 and If they are anything as good as the A2 units.... i'll die a happy man. Keep up the great work :)
  5. sup3r6f0ur

    ATLAS Mod: LHD Plus

    I agree, this would be a great addition to the mod, in the meantime, I have a template using map markers that does the same. Check page 2.
  6. sup3r6f0ur

    ATLAS Mod: LHD Plus

    Hey guys. I absolutely love this LHD, way better than the ArmA 2 one and the ArmA 2 ports. I made a little template for placing objects on the ship. I'll be submiting it on Armaholic but in the meantime, you can download it here if you need it right away.
  7. sup3r6f0ur

    UTS-15 Tactical Shotgun

    Can you make it so it falls apart and jams constantly like it does in real life? lol JK. Looks awesome, can't wait to boot up ArmA and try it.
  8. sup3r6f0ur

    United States Air Force

    Loving the update fullerpj, randomslap, and sig (and the rest of the team) Couple questions. Is the AFSOC addon going to be incorperated into the mod or left separate? Also, any news on spawning the cargo ramps open on the cargo aircraft? I'll be posting some screenshots and maybe a video soon. :) Thanks guys.
  9. sup3r6f0ur

    United States Air Force

    There has got to be a way to make it upload faster...
  10. sup3r6f0ur

    United States Air Force

    Fk... and I was just about to go to bed... looks like ill be up all night....
  11. sup3r6f0ur

    United States Air Force

    Hey Fullerpj, when you eventually do that U.S. Army mod, you should put in an OH58 Kiowa :) I think that would pretty cool... Not to mention using the service menu, it could really be used effectively with different weapons systems put on it. I keep getting notifications and hoping its you guys pushing out the new version lol :) Keep up the awesome work on this mod! I have no doubt its only going to get better with every release.
  12. Well, I'll have to use Sudden's pack as a placeholder if they are not out in time (Their good, just not what I'm looking for). I'm looking forward to a release whenever that might be and the best of luck guys. If this is anything like the A2 mod then I'm sure its worth any wait. even if ArmA 4 is out before the mod :)
  13. OK cool. I need accurate modern Russians for a campaign I'm doing. Guess I'll have to wait for you guys to get this out there. :)
  14. sup3r6f0ur

    United States Air Force

    I can't find any exterior pictures. But here are some interior. They appear to have Ramp guns (the USMC version anyways) Here, Here, and Here The first two appear to be some type of M240, the last appears to be an M2. Given all of these are Marine Corps Variants and may not be used by the Air Force. However, for sake of functionality, adding one with a .50 would be kinda cool. Plus you guys already have the .50 caliber machine gun model from the one you are using on the HH60 EDIT Here are some additional Pictures. More with the 7.62 machine gun. 7.62's Here Here, Here and Here
  15. sup3r6f0ur

    United States Air Force

    If I'm Honest... probably the best textures I've seen on any vehicle mod... In both ArmA 2 and ArmA 3... Just really well done in general. Can't wait to see the new stuff when you guys get them out. I'm sure they will be good. :) I hate to be a pest about it but... any progress/news about spawning the aircraft with the ramps down?
  16. sup3r6f0ur

    United States Air Force

    Great job guys. I can't wait for the release. Especially those Pave-hawks. Really wanted a HH60 in ArmA 2 that had the .50's on them. Couple Questions. Will you guys have a Service menu like whats on the F/18 mod and SU35 mods (One that lets you choose your payload. Where you can choose how many bombs/missiles/fuel tanks your aircraft carry's)? Are you going to have accurate PJ units and you're own weapons/add a weapons mod as a requirement (Ex. Robert Hammer's M4 pack?) and last but not least. Is there a way to spawn the aircraft in with the cargo ramps down? Specifically on the C130 Cargo Keep up the good work and I can't wait for the next update :)
  17. sup3r6f0ur

    RH M4/M16 pack

    Hey Robert, I'm suprised this question has not been asked (Or maybe it has and I have not found it in the thread) But do you have plans to do any camo weapons. I think that would be kinda cool to do for the M4's and the MK12/SAMR. Thanks for the awesome weapons :)
  18. sup3r6f0ur

    US Military Mod (80s, 90s)

    I'm no expert but this is the idea I'm thinking right nowMarines and Soldiers should have M1911's for the 80s and M9's for the 90's and 2000's. Any Special Forces, Green Berets, Delta should have 1911s for all years, From what I've seen in the 90s Army SF were the old .45 and I'm sure when they jumped into A-stan and Iraq they probably were carrying it also SEAL's should probably have 1911's for the 80's and Sig Sauer's for 90's and 2000's (Or you can sub it out with an M9 or 1911, but to be accurate I know for a fact the sig entered service with the SEAL's before the first gulf war, I want to say it was 87 but I don't know for sure.) As far as PJ's go, I don't know what they have carried as far as side arms, I'm assuming the same as Marines and Soldiers.
  19. sup3r6f0ur

    US Military Mod (80s, 90s)

    Hey that's ok, we can live without, just thought I throw the idea out there. Just curious as if that link I sent you in P.M will be any help? otherwise I can keep looking into something for the usage of your MRE's and Canteens
  20. sup3r6f0ur

    US Military Mod (80s, 90s)

    Hey Delta, just thought of a cool feature you could do with the boonies (if you have time of course) If you've watched Clear and Present Danger you have probably noticed some of the operators have the sides of their boonies folded up I think this might add a little bit of a "Elite" look to any of the units wearing the hat. Obviously you have other things you are working on but if you could please take a look at it. If its to much work for such a little change then don't bother, we can live without.
  21. sup3r6f0ur

    US Military Mod (80s, 90s)

    Ok, well I was packing the bag with Satchels and AT mines for an engineer on the 30 slot ALICE, but I'm more or less concerned about the small An/PRC 77 pack and the medic pack. With the whole ACRE thing; The ACE Radiopacks can be used with or without ACRE, so if you can get ACRE Working on them maybe shoot over a message/email to the ACE Team and see how they did it. I really think ACRE and ACE compatibility will get this mod into a lot of mod packs for various groups out there. I'm going to ask around at SO to see if they may want to add this. I'm really liking these units, can't wait for the HMMWV's. I know you want to avoid OA dependency's (Or so it seems) but do you have intentions of putting crewmen into armored vehicles (M1A1's, LAV's, AAV's, Bradley's, M113s, possibly Stryker's; maybe even adding static units (M2's, MK19's, M119's, ect.) Something else that may be worth a shot in your weapons pack that your talking about, a tripod for an M60 that works, Asst. Gunner carry's the Tripod, ammo bearer carry's extra ammo. Maybe even a M21 and M24 models with Snipers added to the factions (I don't know if they had SDM's in the 80s in 90's, if they did maybe look into that? Not really necessary though.) I'm excited to see what you may be able to do with this add-on, I will be surprised if you are actually able to do half the stuff you've already talked about let alone what people have been suggesting. Keep up the awesome work and Sorry to pester you with so many little things, These are merely suggestions I see to be cool or would add usability. Keep up the awesome work Delta. I'm going to look around and see if I can't find some scripts to help out the usability of your socks, MRE's and such items. I know I44 has bayonets, that might be your key to getting those working. If I find anything that may help you I will give you the link(s).
  22. sup3r6f0ur

    US Military Mod (80s, 90s)

    Delta, I hate to throw another thing onto the "To Do" pile but this I think is kinda important for mission makers who are really lazy... lol Your backpacks currently have gear in them when they are placed in the editor and spawned in on players, I was wondering if you could have two of each type, one that spawns completely empty and one that spawns with the canteens, socks, grenades ect. This would make mission making with your units way easier. Probably would not be a hard thing to do either. I wish I could help but I've tried add-on making before and I'm just not patient enough for it.
  23. sup3r6f0ur

    US Military Mod (80s, 90s)

    Only problem is this would probably require the mod to be used with CO instead of just ArmA 2 standalone (not a big deal but just pointing it out, I noticed the same thing.) I'm not sure but also the normal AT guys should have M72's instead of AT4's if possible, maybe you could add one in your weapons pack?
  24. sup3r6f0ur

    US Military Mod (80s, 90s)

    Delta, I'm not sure but didn't you say we would be able to choose unit patches (be able to change 101st to 82nd 1st IDV ect.?) Or do I have to import my own patches and do it that way. I was under the impression you already had the patches in your add-on to be changed via init command
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