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bravo93

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Everything posted by bravo93

  1. bravo93

    Ugly "blocky" shadows :s

    Don't judge a book by its cover.
  2. launch a RPG into a building and see what happens. There better be destruction!!!
  3. ACRE, BAF, UKF and some present day opfor units will do me just fine. I'd like to see JSRS return too as the default BAF sounds are kinda poor imo.
  4. bravo93

    Arma 3 is not going far enough with Technology

    Seriously who even gives a toss about the weapons/vehicles that come with the game? I'm just excited about the improved physics, graphics, size, lighting etc. Weapons, vehicles and units you can just make yourself. I don't even like this futuristic stuff, kinda makes me think of Halo and I hate that game.
  5. I'm sure this issue has been brought up before but I couldn't find it anywhere. Anyway, every time I try to load ammunition into the L7A2 on the tripod it says "Wrong ammo" even though I'm trying to load 7.62 GPMG link. Is there a fix for this problem?
  6. I'm pretty sure the GPMG w/tripod is bugged with ACE though as I cannot load any ammunition into it.
  7. First I'd like to say how much i love this addon. One thing which I'd love to see in a future release would be this: http://www.militaryimages.net/photopost/data/543/S2.jpg (170 kB) Basically this is the sustained fire version of the L7A2. What this does is it increases the effective range of the GPMG from about 800 metres to over 1500 metres and is used extensively by Fire Support elements in the British Army. I know BIS made a GPMG with a minitripod but this is hardly a realistic depiction of the version the British use and it also doesn't work with ACE. If you could make something like this, would it be possible to configure it with ACE so the Gunner and assistant can carry and mount the gun on the tripod? and maybe allow the assistant to feed belts into the weapon.
  8. I would love to see a woodland textured Ridgeback or even better a medevac Ridgeback.
  9. Absolutely amazing vehicle, good job! It would be great if you could make a Mastiff to go with it :) That's just of a video of some 16AA guys testing the Ridgebacks' resistance against different weaponry. (It handles most stuff like a Boss)
  10. Loving the new weapons, The only other thing I would really love to see is the LAW 80 Anti-Tank launcher. I know it's almost at the end of it's life in the British army but it would be great to add that into Arma 2 especially with its spotting rifle. I seem to remember it in a previous UKF version but now it's gone :(
  11. removed my CSM2_UKF files and the recoils fixed. Great addon btw.
  12. I don't know whether this is because I'm using ACE or Glowbals JSRS config but the recoil on the original UKF L85's is none existent now.
  13. Still no Bayonets for the Lee Enfield :( but the new units look great especially the German ones.
  14. bravo93

    MBG Cindercity

    Any Chance you could release a version of this without the buildings? I would love to put some of the MBG 3 buildings on it :)
  15. Gameplay/Engine - micro destruction (ability to chip away at walls and fences with high calibre weapons like GMPG).
  16. My island is 10240x10240 (100km²) and I can see it in bulldozer fine so I don't think size is an issue but i'll try and import a PNG instead of xyz and try again.
  17. Basically, i've managed to import a XYZ file into visitor 3 with my terrain heights on but when I try to import mask and satellite images I get this error message below. http://i1115.photobucket.com/albums/k541/codfatherex/errormessage.png What does this mean and how can I import my mask and satellite images? Thanks in advance.
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