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Clarkey1

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Everything posted by Clarkey1

  1. Clarkey1

    Development Blog & Reveals

    I think it's the F-35. You could be right but I think the tail is on a much sharper angle than the J-10 though.
  2. It would be awesome to be able to see static discharge from chopper's baldes through NVG's. Awesome phenomenon, would look awesome in game methinks!:D
  3. Clarkey1

    Development Blog & Reveals

    I'd bet E3. @KrAziKilla: lol, hold on a second, let me go get my tin-foil hat. :p
  4. Clarkey1

    Development Blog & Reveals

    Ah, that makes sense.
  5. Clarkey1

    Development Blog & Reveals

    Does anyone know if the actual size is 19 or 25km²? It says 19 on youtube and 25 on the Arma3 site. Either way it's still a massive test/training Island.
  6. Clarkey1

    Development Blog & Reveals

    This would be very cool. What if the final game will have Stratis and Limnos on the same map?!:eek: I know it's pretty unrealistic being that they're 30km apart, but it would be awesome.:p
  7. Clarkey1

    Development Blog & Reveals

    Would be awesome if AI.:D
  8. Clarkey1

    Development Blog & Reveals

    I think he was just trying to show off his cool helmet foliage.:)
  9. Clarkey1

    Development Blog & Reveals

    Awesome, looking good. I like the different variations of the walking animations. The muzzle flashes look excellent and the sound is beefier too. Can't wait to play the Alpha.:)
  10. Clarkey1

    Development Blog & Reveals

    That would suck jerryhopper. Only 26 minutes!:D
  11. Agreed, it's almost always faster to range with scopes instead of getting out a rangefinder. Maybe not so much with mildots but it'd still be good for these to be accurate, especially if we start the campaign with little equipment and a rangefinder might not even be available.
  12. Clarkey1

    Development Blog & Reveals

    Hahah, well I assumed they were talking in Czech time, just taking the piss.:)
  13. Clarkey1

    Development Blog & Reveals

    16:00 Czech time? Man that's like 02:00 here... 19th my ass:p EDIT: Correction it will be 00:00... It will still be the 20th though!:D:p
  14. LOL yeah, I think he's been 'black-bagged' by the Bohemia Interactive death squad. :p If you're still out there Whirly I'd like to see that vid, or a link to the article, or anything. Just let us know your alive!;)
  15. That's a good point, but is there any reason different animations couldn't be used depending on the weapon currently in use? It's more work, sure, but like antioneflemming said it shouldn't require mo-cap just to raise an arm from different weapon positions. At the moment I can only think of five different start positions: Foregrip, Under barrel, Pistol, Launcher and Bino's. Then if the compass was also included in animations like in Robbsters post that would make twelve slightly different animations including switching between compass and watch. There's probably more but if custom reload animations are being done (which is already very exciting in itself) then I wouldn't say BIS don't have an 'excuse' but it definitely seems within their capabilities if they wanted to go this way instead of the 'floating' watch.
  16. Clarkey1

    MCC Sandbox - The Mod

    +1 I think you're referring to norrin's Chopper/aerial taxi script script? It has the option to add an escort gunship for your transport now too. There's also the fast rope go-to by norrin. :)
  17. Clarkey1

    MCC Sandbox - The Mod

    Patrols are working fine for me too since ACE update. Has anyone noticed exploding parachutes? I have seen alot of people saying air drops are not showing up at all, well they show up for me. The problem is that a few seconds after dropping the cargo the parachute or some other invisible object seems to explode, leaving my cargo sitting in mid air... very strange. The extraction helicopter sometimes acts weirdly too, but I can't quite put my finger on exactly what is causing it. Sometimes it will just sort of 'glide' in the direction of it's wp hovering at about 1 meter off the ground.
  18. +1 @everything Robster suggested, this includes map reading too, I'd love to see an animation for my soldier pulling out a map, even if its just for the GPS. Instead of a floating map in the bottom right corner it could be displayed in a wrist map case just like the watch as Robster suggested. EDIT: I didn't see this on the front page. I'd like sniping to be more like ACE without the windage (although if windage was added by BIS it would be welcome:)) with range tables and also realistic mils on rifle scopes. ATM if you 'zoom' in with the m107 the mils stay the same size, so you can't range with them unless your fov is zoomed all the way out. 3D animations for changing range and windage (if wind is implemented but I think I remember they said it wouldn't at GC last year). Actually animations for changing your optics zeroing would be awesome to see on all weapons that allow it.:)
  19. Another Hazar-Kot fan reporting in! Looking good McNools. I can already see myself sneaking a team around behind that compound through the gully to the left in aliabad7.jpg:D Looks like another really nice intricate terrain. Can't wait!:o
  20. Just tried this mod with WICT... It. Is. Amazing. Firefights are sustained for much longer, the enemy AI actually feel like they're putting down area fire to suppress now instead of killing my whole squad with magical one shot kill MG's.:p So far I've only tried all units, random spread with very low min-max settings. Looking forward to fighting against insurgents who don't seem to have been trained by SAS operators. Just the fact that I can change everything on the fly at the start of a mission is incredible. Thanks Jedra this changes the whole dynamic of firefights with such ease. It's really one of those mods that makes you wonder why this wasn't put into the game on release!:) Stoked, Clarkey
  21. With the new focus on better water simulation and the integration of Physx I would like to see submarine surfing implemented into ArmA3. The reason for this is it has many tactical advantages in the battlespace i.e: Wearing more civilian clothing to blend in with other surfers and the local population in general. Your sub surfer can also act as an auxiliary optics system if your periscope goes offline. He can relay messages back to you about sick breaks and hot babes he sees on the beach. Also it offers an opportunity for your buddies to take pictures of you looking really cool.:)
  22. Clarkey1

    Celle 2

    Awesome! Favorite new addition so far is the freeway and overpass, looks really cool. Just an overall polished feel of this already sweet map. Thanks:)
  23. Nice job! Just played around with these guys for about an hour, looking pretty snazzy. Keep up the good work.:)
  24. Awesome, ramp animations! Nice job Kanga, good to see your still chippin' away at them. Looking forward to the update.
  25. Clarkey1

    Development Blog & Reveals

    I love how the panel on the back of the tanker seems to be slightly open. I hope you can actually run a hose out and connect it up to vehicles for refueling. No more magical refueling?!:) I think someone actually posted this in the wishlist thread a while ago: Having a script for a refueling/repair crew to drive up with refueling/repair vehicles, get out, do all the things, etc.. I'm paraphrasing but I think you get the idea. Pure that video is sick, I've never seen that system before. More and more I just want to get VBS2! Is this feature included in JCove lite? I really hope it's going to be in A3.
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