Jump to content

Brutus404

Member
  • Content Count

    29
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About Brutus404

  • Rank
    Private First Class
  1. Brutus404

    Does jogging and running seem odd?

    That, or the fact that the upper body moved sort of completely indepent of the lower body?
  2. Simple idea for adding immersion to diving: in first person view, there should be a divemask overlay similar to a gasmask overlay as seen in ACE or other games.
  3. Brutus404

    Friend system

    Combining this with some out-of-the-box launcher like Six Updater is now would be awesome.
  4. Brutus404

    Underwater element. What is the point?

    As was said before, adding another dimension to the Arma sandbox is definitely a good thing. However, I do think that the full potential of the diving part isn't used by an area like Limnos. A good area for this would be an "island" (not the geographical term) with a lot of rivers, an industrial port or a flooded city like the one in the new Medal of Honor video's. From what I have seen now, it's just "funny to try out, but we might as well use a zodiac".
  5. Brutus404

    Arma 3 and Windows 8

    From what I have heard, anything that can run on Windows 7 will also run on Windows 8. Arma 3 should be no different, but don't take my word for it.
  6. Brutus404

    RTT Squad/Fire-Team System Design

    As long as the system is flexible, its fine by me :)
  7. Brutus404

    arma 3 warfare

    What underwater options will do to warfare? It'll probably end up in 50% of the players wanting to get their hands on sneaky underwater gameplay, leaving almost no one to play the actual objective of warfare...
  8. Brutus404

    Bind System Design

    For global action key you could use something similar as in the Splinter Cell games (the first few, not the last one): the most relevant action is shown in some sort of dropdown box. With the press of a button, that action is executed. When holding the button, the box drops down and shows all other options. Then you can scroll to the desired one and release. (I already posted this in the ideas/suggestion thread, but I thought it could be relevant to this discussion).
  9. Brutus404

    Bind System Design

    I think what you want will require some sort of coding, which is fine with me as long as it is simple and straightforward. Also it would be nice if you could make confiqs out of these which can then be downloaded by other people who don't want to bother looking into it.
  10. Brutus404

    Is Arma 3 authentic?

    I'm not really sure, but is it even confirmed it is a Tavor used by Iranian troops? And if it is, it could just as well be an example of industrial espionage, similar to what the Russians did with the Concorde. The Russians didnt care stealing kapitalist plans, even though the mighty Soviet Union with its communism was superior in any way. Same with Iran and the Tavor: steal the design from the Israel, modify it a bit to suit your needs and here you go! Iranian troops using Tavor-like weapons.
  11. Brutus404

    Cover Systems, Lean & Realism

    Yeah thats what i posted on page 4.
  12. Brutus404

    Cover Systems, Lean & Realism

    What about the Crysis 2 (singleplayer) cover system? Of course with proper sight/bore line displacement, which Crysis 2 didn't get right unfortunately. Aim at what you want to lean around (or over), hold right mouse button and aim just like you would normally do. The camera adapts appropriatly. No weird camera rolls, complete control over the amount that you lean past a corner and alse the possibility to simplify the bipod mechanism (should they implement one). Also, you get your Q and E keys (by default) back to use for something else. Arma already requires enough of my keyboard. Now that I'm typing this though, two issues already came to my mind: 1. Crysis 2 is a first person game. Animations of the player don't need to be spot on, since the player will never see them. Making the animations good will be quite difficult, and getting the hitboxes right for multiplayer might be even harder. This is probably the reason why I don't recall Crysis 2 multiplayer having this lean system. 2. Crysis 2 is a lineair game, set in an urban environment hence it has a lot of blocky geometry (cover). This system works very well with this kind of geometry, but I don't see it combine so well with the rocks and stones we'll be hiding after a lot in A3. Nevertheless, I think that if BI got this working properly it'll be fantastic.
  13. Regarding the animation for mount and dismount (I have this strange feeling we have been over this before): Wouldn't it be a solution to, instead of complete freedom of movement inside vehicles, to have some kind of rail system? For instance: in a chinook you will have 3 rails running in the back. Running onto the ramp while it is lowered will put you on one of the rails. You can move along this rail through the chinook, sit down and stuff, or switch rails (I suggest using WASD, with W and S to move forward/backwards, A and D to switch rails). Same thing applies to IFVs or even tank crew seats if BI bothers making immersive interiors. This would solve the problem of uninterruptible animations: if bullets fly over your head when trying to climb out of a hatch, you just reverse and close it again. Now this comes with the problem of the person in front of you not wanting to move on, so I think you should be able to push the guy in front of you to some extent to avoid traffic jams on the ramp.
  14. I'd really like to see the old content being ported into the new game, either by BI or by CAA or something like that. And if BI would upgrade this old content to A3 standards, Ill be glad to pay some extra bucks for that. But if they just port it into A3 and leave it as it is, I dont think that deserves my coin, since I already paid for it once.
  15. A combination of the ACE interaction system and the interaction system found in Splinter Cell Chaos Theory (and its predecessors): In the top right corner of the screen (or anywhere else for that matter) there are two "dropdown-boxes", one for interaction with the world, the other for self interaction. Next to the boxes it says which key is bound to that action (for instance windows app key) and in the box itself there's one of the available actions (this, of course, should be the most common action used in the situation. For instance: get in pilot when looking at the door to the pilot seat). When the player then presses the key, the action currently listed in the dropdown box will be executed. When the player holds the assigned key, the box will drop down and the player can then cycle through the available actions with the scroll wheel. Releasing the key will execute the selected action. This, combined with hotkeying all pieces of equipment in your gear, could completely replace the scroll wheel menu which is currently there in A2. I don't know if this is the best solution, but it's a suggestion.
×