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SavageCDN

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Everything posted by SavageCDN

  1. Haha Wynarator sorry didn't realize you said pretty much the same thing... reading comprehension fail :p
  2. Yes please do!! My guess is since 1.22 update one of the mods you are running doesn't agree with the ALiVE civ modules. I was using default civ faction CIV_F in tests.
  3. I just tested Fallujah and got lots of civilians (@A3MP;@A3MP_AP;@ALiVE;@CBA_A3;@fallujah) New mission in editor Place player unit Modules: requires alive profile system admin actions civilian population system active limiter - 200 ambient civilian placement placement level - extreme Preview and got 120 civilian units http://i.imgur.com/EDhq5lj.jpg (541 kB) I would try deleting the civilian modules from your mission, save, add them back. You should be OK as long as you have an IP you can submit to the war room
  4. Any other mods besides Fallujah? Testing it now.... http://alivemod.com/wiki/index.php?title=Database This is only for dedicated servers and you need an account on ALiVEmod.com
  5. SavageCDN

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    I hear you are having ALiVE problems :) Have you tried deleting the CQB module in your mission and replacing it since the last update? This was a problem with 1.22 update and the previous ALiVE release. Please make sure you have the latest 0.6.8.1406181 and are on stable version of A3 (I know you said you re-installed just making sure) http://dev.withsix.com/attachments/download/21970/@ALiVE_0.6.8.1406181.7z Do the CQB units actually spawn in at the locations?
  6. SavageCDN

    Jurassic Arma

    Nice work they look f**king great! As long as the units have proper group configs (BIS standard) they should work :p
  7. SavageCDN

    [CO08] Fallujahbad

    Miss this one last time will try it out
  8. SavageCDN

    AppleGate Community Project WIP

    Great looking map here's hoping it gets finished and released!!
  9. ACE viewblock module does block AI LOS however not all vegetation is configured correctly/supported by viewblock.. I'm assuming the grass in FATA/Sangin falls under this category.
  10. SavageCDN

    September'39 @ Arma 3

    Yes can't wait for this!
  11. yay thanks for keeping this up to date!! great script
  12. The best way to do this is include something from the mod in the mission.sqm file.. .obviously this will not work for all mods.. only ones that have something you can add via the editor. Gienkov's post is a good idea too!!
  13. If not I'll add it as a feature request... it's a good idea
  14. Yeah just needs an attack rabbit now and it would be perfect :p I'm curious now has to how he has divided up the map using hexes... guess I know what I'm doing this evening!
  15. Without scripts? Not possible as far as I know... especially with ACE. Heck most players can't use the artillery in ACE :p
  16. This looks like fun thanks for releasing it
  17. SavageCDN

    Mission Presentation

    ^ as far as I know this cannot be done with just a mission pbo file.. you would need to pack your media stuff into an Addon and distribute it with the mission file. Players would need to load the addon to play the mission.
  18. Perhaps just a problem with the keys you generated? Have you tried generating a new set of keys and testing with that?
  19. SavageCDN

    Paddle Mod - RELEASED!

    Most excellent thank you!!
  20. Interesting... being an old hex game player I think I will check this out :p
  21. ^ it's not too difficult to swap out existing weapons and add your own (just need to look up the classname for the FFAR).. in the unit's init field in editor: this addMagazineTurret ["24Rnd_missiles",[0]]; this addWeapon "missiles_DAR"; add more chaff: this addMagazineTurret ["168Rnd_CMFlare_Chaff_Magazine",[0]]; for extra fun: _unit addMagazineTurret ["500Rnd_Cannon_30mm_Plane_CAS_02_F",[0]]; _unit addWeapon "Cannon_30mm_Plane_CAS_02_F";
  22. SavageCDN

    Tanks...are you kidding me???

    ^ nope (well.. mostly no) but A2 had no physX
  23. SavageCDN

    XLib - by X39

    Thanks for the update. What's this about cake now? edit: (sorry cleared my inbox)
  24. SavageCDN

    Question about available mods.

    Those are actually mission types not mods.... mods are content that changes the actual gameplay or adds new items like the AK47 or a new map. I'm not aware of many other mission types like the ones you described... perhaps check the A3 server list and see what's popular: http://arma3.swec.se/server/list
  25. SavageCDN

    playing with objects

    You should release it!! Looks pretty cool... are there any issues with moving over the blocks (players and/or AI)?
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