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Everything posted by SavageCDN
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F.A.T.A. - Federally Administred Tribal Areas, Pakistán
SavageCDN replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Haha Wynarator sorry didn't realize you said pretty much the same thing... reading comprehension fail :p -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes please do!! My guess is since 1.22 update one of the mods you are running doesn't agree with the ALiVE civ modules. I was using default civ faction CIV_F in tests. -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just tested Fallujah and got lots of civilians (@A3MP;@A3MP_AP;@ALiVE;@CBA_A3;@fallujah) New mission in editor Place player unit Modules: requires alive profile system admin actions civilian population system active limiter - 200 ambient civilian placement placement level - extreme Preview and got 120 civilian units http://i.imgur.com/EDhq5lj.jpg (541 kB) I would try deleting the civilian modules from your mission, save, add them back. You should be OK as long as you have an IP you can submit to the war room -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any other mods besides Fallujah? Testing it now.... http://alivemod.com/wiki/index.php?title=Database This is only for dedicated servers and you need an account on ALiVEmod.com -
I hear you are having ALiVE problems :) Have you tried deleting the CQB module in your mission and replacing it since the last update? This was a problem with 1.22 update and the previous ALiVE release. Please make sure you have the latest 0.6.8.1406181 and are on stable version of A3 (I know you said you re-installed just making sure) http://dev.withsix.com/attachments/download/21970/@ALiVE_0.6.8.1406181.7z Do the CQB units actually spawn in at the locations?
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Nice work they look f**king great! As long as the units have proper group configs (BIS standard) they should work :p
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Miss this one last time will try it out
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Great looking map here's hoping it gets finished and released!!
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F.A.T.A. - Federally Administred Tribal Areas, Pakistán
SavageCDN replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ACE viewblock module does block AI LOS however not all vegetation is configured correctly/supported by viewblock.. I'm assuming the grass in FATA/Sangin falls under this category. -
Yes can't wait for this!
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script snippet - downlad data from a laptop
SavageCDN replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yay thanks for keeping this up to date!! great script -
Custom server keys on dedicated server problem
SavageCDN replied to zombinate's topic in ARMA 3 - SERVERS & ADMINISTRATION
The best way to do this is include something from the mod in the mission.sqm file.. .obviously this will not work for all mods.. only ones that have something you can add via the editor. Gienkov's post is a good idea too!! -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If not I'll add it as a feature request... it's a good idea -
Hex Warfare CTI
SavageCDN replied to squeeze's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - MULTIPLAYER GAME MODE
Yeah just needs an attack rabbit now and it would be perfect :p I'm curious now has to how he has divided up the map using hexes... guess I know what I'm doing this evening! -
How to make AI use artillery and mortars and missile launchers?
SavageCDN replied to nikssims's topic in ARMA 2 & OA - GENERAL
Without scripts? Not possible as far as I know... especially with ACE. Heck most players can't use the artillery in ACE :p -
[Release] GOM_AD - Aerial Denial script
SavageCDN replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This looks like fun thanks for releasing it -
^ as far as I know this cannot be done with just a mission pbo file.. you would need to pack your media stuff into an Addon and distribute it with the mission file. Players would need to load the addon to play the mission.
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Custom server keys on dedicated server problem
SavageCDN replied to zombinate's topic in ARMA 3 - SERVERS & ADMINISTRATION
Perhaps just a problem with the keys you generated? Have you tried generating a new set of keys and testing with that? -
Most excellent thank you!!
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Hex Warfare CTI
SavageCDN replied to squeeze's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - MULTIPLAYER GAME MODE
Interesting... being an old hex game player I think I will check this out :p -
Wander Panzer(WAP) MOD for ArmA3
SavageCDN replied to gmwo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
^ it's not too difficult to swap out existing weapons and add your own (just need to look up the classname for the FFAR).. in the unit's init field in editor: this addMagazineTurret ["24Rnd_missiles",[0]]; this addWeapon "missiles_DAR"; add more chaff: this addMagazineTurret ["168Rnd_CMFlare_Chaff_Magazine",[0]]; for extra fun: _unit addMagazineTurret ["500Rnd_Cannon_30mm_Plane_CAS_02_F",[0]]; _unit addWeapon "Cannon_30mm_Plane_CAS_02_F"; -
^ nope (well.. mostly no) but A2 had no physX
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Thanks for the update. What's this about cake now? edit: (sorry cleared my inbox)
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Those are actually mission types not mods.... mods are content that changes the actual gameplay or adds new items like the AK47 or a new map. I'm not aware of many other mission types like the ones you described... perhaps check the A3 server list and see what's popular: http://arma3.swec.se/server/list
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You should release it!! Looks pretty cool... are there any issues with moving over the blocks (players and/or AI)?