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Everything posted by qevhytpl
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Command "selectplayer" usage challenges
qevhytpl posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
For single-player mode, I added "killed" EH to each unit in order to keep the game going; when the unit I control gets shot, the system switches to another unit for me to play with. However, I'm having awkward problems with the selectplayer command, for example, if I get blown up by artillery fire, the screen is dead, and the screen is blurred to simulate a near-death state. At this point, even though I switch to the next unit, the blurred screen does not return to a clear state, making it impossible to continue the game. How can I solve this problem? _array = allunits select {side _x == Myside}; _Nextunit = selectRandom _array; selectplayer _Nextunit; -
Command "selectplayer" usage challenges
qevhytpl replied to qevhytpl's topic in ARMA 3 - MISSION EDITING & SCRIPTING
same issue [HELP!] SP Respawn: how to disable Blur and RedScreen after death?? -
Force the AI driver to crash into the target
qevhytpl posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
As we all know, AI drivers will avoid obstacles. How can I make AI drivers blind and ignore obstacles? -
Can I use sendSimpleCommand to AI vehicle?
qevhytpl replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The wiki says that this command cannot be executed if only the driver is in the vehicle. So we need to increase the manpower and use setEffectiveCommander to set it as the commander. Pay special attention to the need to try members in different positions (such as tanks, the actual commander may be the gunner, only in this way can the order be executed). -
you are welcome!
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I'm editing a scene, I want to achieve AI aiming at a certain position, dosuppressFire can't meet my needs, AI refuses to execute the dosuppressFire command in the position covered by weeds, so I want to use dotarget and gamelogic to achieve AI aiming, but unsuccessful. Desperately need brother's help.
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how to make AI sniper switch optic mode?
qevhytpl posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I mean some code can make AI zoom optic? -
I found the problem, because I used the stop command in the front, which caused the dotarget command in the back to fail, and stop will also interfere with the execution of dosuppressFire.
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Foolproof way of forcing ai man to fire specified mag from underbarrel launcher.
qevhytpl replied to flyingsaucerinvasion's topic in ARMA 3 - MISSION EDITING & SCRIPTING
nice reply, cheers! -
me too! We need an easy-to-use editor similar to ARMA3.
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Hi everyone, today I am excited to share with you my edited single player mission. This single player mission is basically controlled by code, my philosophy is to achieve random and flexible combat with minimal code. The game mode is capture the flag. With an open ending, it is difficult for individuals to determine the battle situation, and it can only play a decisive role in local battles. There are teammates nearby that can be resurrected, otherwise the game is over. The game is still being optimized, and there are plans to add paratroopers and armored vehicles in the future. The list of modules is as follows: @VME_PLA_MOD; @RHSAFRF; @RHSUSAF; @RHSGREF; @RHSSAF; @CBA_A3; @JSRS SOUNDMOD. Game in play
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Hi, I've brought you a single player game today that is similar to battlefield 2 in EA 2005.There are many familiar details throughout the game.Such as capture flags, artillery, fixed weapons, interactive interface and so on.Randomness produces tactical suddenness, which can add a lot of fun to the game.You will play the role of a Russian soldier charging into battle.The editing process of this game is the pinnacle of my programming. I hope you enjoy it.Have a nice day! https://steamcommunity.com/sharedfiles/filedetails/?id=2214025716
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hello,everybody.i am qevhytpl .i come from china.i am trying my best to script battle feild 2018(just like bf2) and make use of some fsm script.just put a picture here. 通过我的 HWI-AL00 上的 Tapatalk发言
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Hi! I suggest that human player can fast rope without action(AUTO);you can set boole in init;somebody maybe like fastrope with action;somebody maybe fast rope without action(like me);thanks
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Well,in ARMA3,we know that when AI move close building door,they can open door .It is amazing!I want to konw that Mechanism,How did he do?how to check building doors and mark them with markers? THX!:confused:
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count music time and return a time value
qevhytpl posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hi everyone:I want game count music playing time and return a value by script . like this: _pla = _this select 0; _sht = _this select 1; _tw = _this select 2; _time = sizeOf "_sht";//of crouse this isn't useful. I just place a case. _pla playmove"AmovPercMstpSrasWrflDnon_SaluteIn"; sleep 2; _pla say format ["%1", _sht]; _pla sidechat format ["%1:%2",name _pla,_tw]; sleep _time;// this is my problem _pla switchmove "ActsPercMstpSnonWrflDnon_interrogate02_forgoten"; //becase I will deal with thousands of tracks , so I want a more effective script . do you understand me? -
count music time and return a time value
qevhytpl replied to qevhytpl's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thx very much -
Hi, I'm currently running the latest version [1.60 beta] of A2 & OA (both retail) with retail BAF, with latest ACE/CBA/ACRE/JayArma2Lib/Clan mods. OA was installed to the A2 directory and everything works fine, apart from JA2L. When starting from the A2 Launcher, I get the error; JayArma2Lib: Incompatible version of Arma2 or unable to check version. When the game is loaded and I enter into the editor or a server for the first time, I get the error; Script BB not found. After clicking OK on the BB error, I am then greeted by a small box on the top right saying; Acre: dsound.dll not loaded in arma2: check jayarma2lib installation. I am quite sure JA2L is installed correctly, with the dsound.dll in the @JA2L folder, root Arma 2 directory and expansions/beta directory. Thinking it was perhaps a version issue, I redownloaded the latest one, here; http://www.dev-heaven.net/projects/jayarma2lib/files - but it was the same as the one I already had thus the problem persists. I've tried searching through a few pages here but can't seem to find any resolution and looking through ~50 pages isn't really feasible.. Any known fixes? Thanks
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How to create an AA rocket that takes down your chopper?
qevhytpl posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I want to create an AA rocket that takes down chopper? is there a way to create a rocket somewhere (without a visible in-game source like an AA soldier), that hits the player chopper? Thanks in advance for any help. QEVHYTPL -
Script that will change player character?
qevhytpl posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I need a script that will change player character during the mission. To start with one and after a some trigger to continue the mission with other characters (as in the first mission in the campaign) ? Thanks in advance for any help. QEVHYTPL -
Script that will change player character?
qevhytpl replied to qevhytpl's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks very much -
How to create an AA rocket that takes down your chopper?
qevhytpl replied to qevhytpl's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Only call it from the radio or addAction???? I want it to work by setteing an latancy trigger,What could I do ? -
How to create an AA rocket that takes down your chopper?
qevhytpl replied to qevhytpl's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you very much! Your suggestion is very useful. ---------- Post added at 04:31 ---------- Previous post was at 04:30 ---------- Thanks a lot ---------- Post added at 04:35 ---------- Previous post was at 04:31 ---------- Thank you very much! ---------- Post added at 04:38 ---------- Previous post was at 04:35 ---------- yeh!I suddenly realized.I am trying! Thanks a lot :bounce3: -
I want AI speak chinese instead of english. what could I do?(way tools and method) sorry my english is very poor. :)
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Mando Missile ArmA for ArmA 2
qevhytpl replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
good job