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Janez

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Posts posted by Janez


  1. 2 hours ago, JCataclisma said:

    But now I am trying to run it with Contact and/or Sahara DLCs, and the "Load" button doesn't show on the map.

    Don't know of any workarounds to make these work together but Contact was also causing issues for Old Man custom map UI which is official content. So yeah, it will likely conflict with anything that alters those things, not just this mod.

    • Like 1

  2. Well there's this faq, take it for what you will but I meant is that Reforger's still in pretty rough state with rate of progress being what it is, so what would there be to show in regards to Arma 4 and even if there is, would it be in good taste?

    Regardless, I fail to see the point of this thread so I better bow out but perhaps some other, smarter people then me have something interesting to add here.


  3. 6 hours ago, juanchpolo said:

    My problem is the following: I'm new to playing and I don't know much yet, but when I play a game, the subtitles come out because the image doesn't load, the rest is fine, but the screen just goes black

    You can start by posting in English language as per forum guidelines, that way only you need to use a translation tool instead of forcing everyone else to do so. In turn, your chances of getting the desired assistance will drastically increase.

    • Thanks 1

  4. Quote

    Your road, your story

     

    A hardcore single-player survival game set in a post-apocalyptic border zone.

     

    Right, so reading that short description from their website above may very well have some of you rolling your eyes. Really, another one of those? Yet another survival game? I'd think that too reading just that but no, not quite. The reason for conjuring this post is that this project is developed by pretty much one guy and he recently managed to port the whole thing, in it's entirety, from Unity to Godot game engine due to recent fiasco Unity leadership prompted. As some of you may know, Godot is a free and open source game engine and the fact that this guy managed to port his entire project to it sets a very positive precedent worthy of respect in my book.

     

    You can do your own research on Road to Vostok and it's developer, his beginnings and inspirations, how he documented his work, Unity jeopardizing thousands of developers on account of their whims or Godot engine project. I leave you with some links and a few opinion pieces from some of more prominent YouTubers in this field.

     

    Take care, have a content and peaceful 2024.

     

     

    Road to Vostok

    Website: https://roadtovostok.com

    Steam Page: https://store.steampowered.com/app/1963610/Road_to_Vostok

    YouTube Channel: https://www.youtube.com/@roadtovostok

     

    Godot - Free and Open Source game engine: https://godotengine.org

     

     

     

     


  5. Just came across this on YT, apparently this game's getting some welcome updates across the board. After years of very questionable game (maybe not only games) releases, I gotto say, I love the art style. May not have the best fidelity ever in terms of pixel count but it looks amazing, just the way it should be. I've hopped back into The Division 2 lately and I caught myself observing the other day; what more do you need? I play with most settings on low to preserve my components and it's just beautiful.

     

     

    EDIT: apparently this was 1.0 release of the game so it is now officially out of early access according to their Steam page.


  6. Yeah, some game executables don't even require Steam to run, Baldur's Gate 3 for recent example and it's super successful. However, can you elaborate on that a bit more? Because in this reddit thread people are saying you can indeed run the game without internet connection. If that is the case, what does the game offer without one is then also a question I suppose.

     

    P.S.: I'm not sure Q&A section was meant for these types of questions though, maybe move this to general discussion? You can report your own thread in top right corner of OP if you concur and admins should see it at some point.


  7. On 11/22/2023 at 5:55 PM, razor6014 said:

    I am not sure why content is that much needed but in the spirit of the post, why not add content per nation of the era?  Uk, Yugo, Germany, France, Argentina etc...

     

    Hmm, I dunno about whole DLC idea either but YU as independent faction could actually be pretty interesting in an East vs West Cold War Gone Hot(er) game. Obviously not because I would be biased or anything (that was a silly little joke) but because of political associations or lack of for time period and consequently diverse equipment that was used. A mix or Eastern, mostly Russian and Czech, and Western being chiefly French and some American, predominantly produced domestically, both licensed and original designs, from AKs to MBTs and even some serious stuff...

    Could also be flexible asset lore wise if that becomes a thing.

    • Like 1

  8. 3 hours ago, Ikaros_Alpha said:

    For some reason, I can't go in or create a squad at all, am I the only one who has this problem or is it the same for everyone?

     

    Quote

    Posting Language

    All communication must be written in English on our forums. Avoid writing in other languages, any kind of slang, or "short text" (e.g. "wtf") speak. This way, users can ensure they understand one another clearly.

    https://forums.bohemia.net/guidelines/

     

    As for your question, you're probably going to have to be more specific.

     


  9. 23 minutes ago, Pav Tul said:

    I understand the process but when i right click on ArmaReforgerSteam and click properties i can't change the line on the path in the general tab

    You need to create a shortcut of ArmaReforgerSteam.exe first. Right click on it and select create shortcut or select copy and then paste shortcut. Now edit that shortcut with desired parameters.


  10. 21 minutes ago, teabagginpeople said:

    Then a small group of players (think it takes 4 votes to kick) will join and vote kick everyone from the server one by one, just to get themselves as game master

    OK, 1. how many players are on the server originally? 2. they get to be GM, who is left to play then, just them four?

    Because if it's like 32 players and it takes 4 votes to kick, then that's just bad system.


  11. 1 hour ago, ell- said:

    I'm having fun with this game, but my experience is constantly being ruined by griefers

    Welp, welcome to the internet, getting a clean race in GTA or Forza has proven to be rather difficult, we just seem to be lacking basic respect for each other and also, like 12 year olds, you dig?

     

    1 hour ago, ell- said:

    but there is no input or progress feedback, noone knows if their votes are going through or if it's close to succeeding

    For real? Wow, yeah, that's not great at all. I'm not one for global repressive measures but I'm all for giving players the tools to deal with that stuff. Good post.


  12. Ah, yes, nice find Pierre, how convoluted. I was looking for that page - Introduced with Arma 3 - that I had bookmarked in the past but at some point, things got shifted around a bit. I was using it to add only the corresponding commands in the past but at eventually with Leopard we figured that these version entries were missing a bunch of stuff for their very versions. So I stopped relying on that as well and started replacing everything with this for each new version which was the most complete up until now. There have been new entries over past few weeks and currently at 2606. But there is hardly a way to tell if that is it. On bottom of that page it states: "This page was last edited on 5 May 2021, at 08:37." which is clearly not the case or counts for different type of edits since few weeks ago, we were below 2600.

     

    Regardless, the list seems to contain all the commands from 2.14 entry so I updated the whole thing. There is also one new magic var, no new functions though. So, here you go:

    https://drive.google.com/file/d/19dbpqVyWBnxdvRzOa1GaNLkk-iWRPF1T/view?usp=sharing

     

     

    A while ago in another thread, some people have been wondering about Notepad++ Dark Theme/Mode and while I fixed these files to be dark background compatible back in 2016 or so, I'm happy to report that nowadays Notepad++ also has Dark Mode. To enable it, first you need to have at least version ~8.4, then navigate:

    Settings >> Preferences >> Dark Mode (tab) >> Select Dark Mode or Follow Windows if you're using Global Dark Theme on Windows 10 or newer.

    Here is an example of one of Pierre's many scripts with my custom N++ global theme:

    WhZ0iPI.png

    • Like 3

  13. Hi guys,

     

    unfortunately this post is not a new version. As some of you might have been expecting an update for 2.14, I wanted to let you know that it is coming when Biki is updated with all the latest commands and functions. I contacted Lou about it a few weeks ago but he doesn't appear to be very active around here lately so if anyone is involved in updating Biki, I would appreciate a note somewhere when that process is complete, such as 2.14 entry in new commands section and perhaps a post about it in some thread here on forums. Do we even have an active, up to date related thread other then Offline Wiki?

    Various SPOTREPs have also proven to be incomplete in the past so I'm not relying on that much.

     

    If anyone has a reliable method of compiling all supported, newly added commands and functions though, please, feel free to share. Perhaps BI can just dump all the commands in plain text somewhere for uses such as this while Biki is being organized.

     

    That's about it, version above for 2.12 still works as intended though, naturally.

    • Like 1

  14. On 10/22/2023 at 9:27 PM, xKAGEONIx said:

    Bro, its a game that can have over a hundred players and dozens of AI at any given moment. There is nothing simple about the networking task they are taking on. There is a reason a lot of multiplayer games don't try to fuck with the scale ARMA has. It's incredibly hard to do and I for one am glad someone is trying. 

    Right, whatever one's opinion on Star Citizen is (I personally don't care that much nor do I have the budget for something like that but I gander at the progress every now and then), it took them like five or six years to develop this server meshing tech and it's still not done yet but there appears to be substantial progress. Quite incredible and perhaps something BI can look into.


  15. 3 hours ago, redarmy said:

    Tell me this talk of phasing out SP in utter nonsense

     

    Well, the things you're talking about, I'd wager come at lets say the last 10 or 20% of development cycle. You simply can't just redesign entire systems without it effecting, say, the main campaign in a major way. Now, I do not speak for BI in any way but from what I understand, whole Reforger idea is to test out current tech and to offer people something to play with, a taste if you will. Aside from stability and performance issues, from perspective related to this topic, I dunno what anyone expected but it appears we are at first 10 to 20% of said development cycle... so 2027, 2030? 🤷‍♂️


  16. Hmm, iirc in Arma games prior to 3, you've had limited slots for things like UGL projectiles. It's difficult, on one hand I like the freedom to be able to fill up whole carrying potential for specific situation and on the other, you do get things like grenade spam in PvP. Perhaps there could be a mission side solution that designers could implement rather then global one. I'm not too familiar with Reforger editor mechanics but in Arma 3, you could script limitations on that sort of thing relatively easy for infantry centric PvP scenarios.

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