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Manlysloth

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Everything posted by Manlysloth

  1. MCC is not adding any mods to zeus. Using RHS and nothing shows up Scratch that, it's a compatibility issue between MCC and the Ares mod.
  2. Thank you, and I mean the unit initialization lines in zeus. ---------- Post added at 11:45 AM ---------- Previous post was at 10:40 AM ---------- well, using the gamemaster module and logging into mcc breaks the zeus unit editor. basically I get this http://tinypic.com/r/2czalux/8 instead of this http://tinypic.com/r/2s5y1ox/8
  3. Does anyone have the download for the R11 version? I can't edit the Inits' of units any more with the new version.
  4. Manlysloth

    Audio Tweaking (dev branch)

    Sitting in the back of the Huron in first person with the engine on but not flying causes very loud distorted noises. I've tried messing around with the audio, but it does nothing. There was a similar problem with the helicopter crash noises that only a small amount of people suffered from, but that seems to be fixed with the new helicopter audio.
  5. while I was playing the instruments(INST) in the helicopter got damaged, and it produced the horrible noise. The INST were the only part damaged when it happened.
  6. Manlysloth

    Loud helicopter crash noise

    The problem still persist on the new patch, is there a possibility of getting a dev to help here?
  7. When I crash a helicopter the noise from the crash is incredibly loud, loud enough for me to instantly rip my headset off and give me an instant headache. the audio starts cracking as well due to the loud noise. I also have my effects very low. This was happening last patch and still in this one. it happens in little-birds and the large independent transport helicopter. I don't want to test this on other helicopters as it's not good for my health. Has anyone else encountered this, or is this on my end?
  8. @-lordsoth- I'm pretty sure that's a problem with zeus, as i remember spawning unit in the editor then using zeus and they were uneditable.
  9. Try using chessmasters mods, he has a wounding one and a pretty nice zeus enhancement mod.
  10. I want to use the zeus fog though, as it's much more potent but i also want to use mcc's more in-depth weather. but mcc's fog overwrites zeus' fog and sometimes it causes all the fog to disappear continuously, and can only be fixed with a mission restart. increasing the max fog in mcc to the max fog in zeus would fix it, as there would be no need to use zeus for weather as mcc would have great fog and more weather options.
  11. Manlysloth

    Arma 3 - Patch 1.22 Thermal

    It seems to be a bug, if you zoom in and your close enough for the game to render the fence better, the fence loses it's brightness.
  12. Oh, thanks! i didn't even see that option.
  13. Is there a way you can make mcc fog and zeus fog compatible. Because if you change the weather in mcc, then go change the fog in zeus it disappears all at once after a second. So it's either more customisable weather or more fog.
  14. When using this mod, i notice fog disappears over time until only a small amount remains, this is when using zeus, though. It only happens on A3MP maps though.
  15. Manlysloth

    Loud helicopter crash noise

    Using AGM(authentic Gameplay Modification) and cba fixes the problem for some reason. Disabled the mods and the horrifying noises came back.
  16. Manlysloth

    Loud helicopter crash noise

    Well, it's highly unlikely that it's related to our pc's then as there's a bit of a difference in our audio devices, unless your soundcard uses Via drivers. maybe it could be our headsets, i use a gamecom 780.
  17. Manlysloth

    Loud helicopter crash noise

    Do you know what your sound chip is or what motherboard model you have? as i'd like to compare it to mine to see if that could be the problem.
  18. Manlysloth

    Loud helicopter crash noise

    Updating sound drivers doesn't help, changing effects level doesn't change how loud the crash is, unless you completely mute effects.
  19. Manlysloth

    Loud helicopter crash noise

    So i've redownloaded the entire game and the problem still persists
  20. Manlysloth

    Loud helicopter crash noise

    No, but i use jsrs alot, but it happens both with and without
  21. Manlysloth

    Loud helicopter crash noise

    I am reinstalling arma 3 to see if it fixes it. Also the noise is trigged by badly damaging the aircraft, like hitting the ground hard enough to destroy the engine but without exploding.
  22. Manlysloth

    Loud helicopter crash noise

    I'm redoing my settings to see if there's a problem there, but the problem's testing as I require my ears to hear and there's the potential that it might destroy my headset. but it happens on 2 different helicopters.
  23. Manlysloth

    UPSMON Updated to ArmaIII

    I've got a problem with the script. i'm trying to get a vehicle to patrol around onroad which works fine, but if i add an extra man to the group and out him in the vehicle they all disembark and go on foot.
  24. Manlysloth

    UPSMON Updated to ArmaIII

    Do you mean spawn the AI with MCC? because i don't think it uses the reinforcement feature. The camera for MCC doesn't work for me, probably because I'm on the dev patch.
  25. Manlysloth

    UPSMON Updated to ArmaIII

    I'm using the splendid camera which comes with the game, it's on the debug menu under the name camera. and no my unit is not a part of upsmon. i loaded the test mission which has the reinforcing apc, i spawn in my soldier, open the camera which reveals the enemy troops and then i exit the camera and the reinforcement group starts moving.
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