ThreeProphets
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Everything posted by ThreeProphets
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"Blending in with the civilians" guerilla script
ThreeProphets replied to Magirot's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think that's right. knowsAbout is a funky variable. I have the script set so it has to be all the way at 4.0 to simulate reaction time, and even then it's really fast. That probably also helps the timeout. -
"Blending in with the civilians" guerilla script
ThreeProphets replied to Magirot's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah, the way it's written right now doesn't really support that. Look to see if there are civilian versions of the trucks you want. There's a timer for the reset in the settings. It takes 60 seconds by default. -
"Blending in with the civilians" guerilla script
ThreeProphets replied to Magirot's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm no scripter, but you can look for their faction in the config browser and add it to or replace the CivF exemption. Be warned that this will make it so all vehicles from that faction are exempted, so if it's AAF, you will be able to drive every AAF vehicle without being noticed. -
HETMAN - Artificial Leader
ThreeProphets replied to Rydygier's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Normally the leaders are used to command squads, giving them the role of the platoon leader. But to help encourage stealth for the player and save performance, I've divided the squads into smaller fireteams, and I'm using the leaders to fill the position of squad leader, who should follow his units. This is also true of platoon leaders, but to a lesser extent. I'll try some follow waypoints, though. As to how well HAL is working these days, I'm having trouble with several of the config variables, BB seems to be completely messed up, and I'm getting a lot of error messages. I hope you get the chance to work on it, because I use it in most of my missions now. -
HETMAN - Artificial Leader
ThreeProphets replied to Rydygier's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any tips on getting the leaders to move around more? I tried enabling relocation, but they didn't move a muscle for over an hour. -
"Blending in with the civilians" guerilla script
ThreeProphets replied to Magirot's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can you make it so placing explosives increases your knowsAbout? It's too easy to just walk around with your weapon away and blow things up with IEDs. I also need an exempted weapons array so I can use a standalone flashlight without getting shot at. -
HETMAN - Artificial Leader
ThreeProphets replied to Rydygier's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My post seems to have been eaten... I want to exempt a few groups (singular units) from HAL so I can use them with the BI transport request module. That way I can request transport, but at the moment the waypoints get in each other's way and cause the unit to freak out. Is there a way to just remove a group from HAL's command? -
Not sure if this is the right section... or what to search for. Basically, my helicopters are doing everything except flying. They're flipping upside down, spinning randomly, and descending uncontrollably, all of the above with no warning whatsoever. The only way to fly is with auto hover, but that's limited to a very low airspeed. I can fly in ArmA, and I've been lightly "studying" helicopter physics, but this is ridiculous! I haven't tried turning down the difficulty, will update when I do (hopefully tomorrow), but I'd like to learn to fly with full realism settings.
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Helicopters don't fly?
ThreeProphets replied to ThreeProphets's topic in TAKE ON HELICOPTERS - TROUBLESHOOTING
SOLVED!!! I had a few strange controls assigned. "engine 1-4 lower/raise" and "fast forward" under aircraft controls was on my collective. Once I got rid of those I found out the collective wasn't actually working, so I switched it to analog. It's still a hard game, but it's playable now. Thanks for working with me on this, guys! -
Helicopters don't fly?
ThreeProphets replied to ThreeProphets's topic in TAKE ON HELICOPTERS - TROUBLESHOOTING
I'm using a Microsoft Sidewinder. I have an AV8R, but it's having some serious problems right now. -
Helicopters don't fly?
ThreeProphets replied to ThreeProphets's topic in TAKE ON HELICOPTERS - TROUBLESHOOTING
Both ways, but it really seems to freak out if you start flying. ---------- Post added at 14:23 ---------- Previous post was at 13:47 ---------- Tried turning down my deadzone and sensitivity. Made it really hard to bank, that's it. As for the other choppers, the larger ones behave even worse! -
Helicopters don't fly?
ThreeProphets replied to ThreeProphets's topic in TAKE ON HELICOPTERS - TROUBLESHOOTING
Yeah, I turned the difficulty all the way down, same exact problem. Even with auto hover it's descending rapidly. Reinstalling now. EDIT: Reinstalled. Exact same problem. -
ARMA 3 Addon Request Thread
ThreeProphets replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I've already seen several threads about this, but I'd like to see the Lockheed Martin HULC, allowing you to carry heavy equipment without becoming overencumbered. http://www.lockheedmartin.com/us/products/hulc.html ---------- Post added at 12:17 ---------- Previous post was at 12:07 ---------- Oh, but wait, there's more. Lockheed Martin ACCA: http://www.lockheedmartin.com/us/products/acca.html Lockheed Martin K-MAX: This, in a grenade launcher: http://www.lockheedmartin.com/us/products/lighter-than-air-vehicles.html And probably more, later. -
I'm afraid I fucked my game up. I was using the in-game expansions menu, and I now have an error that prevents me from getting to said menu. ---------- Post added at 09:14 ---------- Previous post was at 08:56 ---------- Okay, here's the solution for my problem. In the event you cannot get to the expansions menu, take the following steps: 1. Move all your modfolders OUT of your game folder. 2. Launch the game, and disable all mods from the expansion menu. 3. Restart the game, and check that all expansions are disabled (they shouldn't even show up at this point) 4. Close the game and move your modfolders back into your game folder. 5. NEVER TOUCH THE EXPANSION MENU AGAIN!!!
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Can someone make a mod that replaces the M249 with this? All ACE versions, and both the the A2 and OA (funny looking retractable stock) version.
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Dynamic Sound AI - RUG DSAI officially converted for Arma 2!
ThreeProphets replied to Wolfrug's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This needs a userconfig where you can set up the voices for factions instead of sides. ASR AI does this, and it works really well. -
Arma 3: Community wishes & ideas- NO DISCUSSION
ThreeProphets replied to Maio's topic in ARMA 3 - GENERAL
This video has so many ArmA II physics fails: Can't break glass. Can't get past people in stairwells! Can't move and heal (Kind of a DayZ fail, but there's no mod that allows it as of yet) Falling off of things (Arguably realistic, but it just looks horrible. Besides, you should be able to drop off a low roof, even in full gear) I'll put in video times if you guys want. -
Tactical Weapon Attachment Template
ThreeProphets replied to Militant1006's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This really a replacement for all the default weapons! I'd use it if I didn't have to use editing tools. -
RH Mk18 pack 1.1 for OA / CO
ThreeProphets replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Does this currently work with the MK18 Replacement (http://www.armaholic.com/page.php?id=13090) -
Quick question about ARMA2 free
ThreeProphets replied to TangoUK's topic in TAKE ON HELICOPTERS - ADDONS & MODS: COMPLETE
Not so easy. ArmA II Free is specifically designed not to be moddable. There's basically a different type of .pbo, and the game will reject standard ones, and vice versa. -
IVE HAD IT!!!!!! Installation problem #5836404660463067830575490457804
ThreeProphets posted a topic in ARMA 2 & OA - TROUBLESHOOTING
:redmad::redmad: Running CO on Steam, Windows Vista. I get "ARMA 2 REINFORCEMENTS has stopped working" right after loading on desktop. It used to call itself "ARMA 2 OPERATION ARROWHEAD", but I hardly fucking care anymore (see end of post). Don't have an admin account, so I have to make my parents authorize every other thing I do, and if I try to do it one more time, I'll get fucking strangled! I've reinstalled the game, I tried to reinstall Battleye, which has worked in the past, but it's being a piece of shit and not responding to all the authorizations, so it'll be another fucking week before I can try that again! I've fucking had it with this piece of shit refusing to work!!!! I'm going to start looking for a good tac shooter that looks better than fucking BF2 that actually fucking works! :redmad::redmad: -
Arma 2 Addon request thread
ThreeProphets replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looking for a user friendly support system for the BI campaigns, so the squad leader doesn't have to go digging in the menus. -
Sorta kinda user friendly BI campaigns coming in.. well, a long time
ThreeProphets posted a topic in ARMA 2 & OA - SQUADS AND FANPAGES
Just wanted to let anyone know who's interested, that I'll be putting together a modpack that will hopefully make ArmA II easier to use. The main problem with BI's campaign is that it's buggy and makes some things unnecessarily hard, on top of the game being complicated and messed up already. Modding is one way to fix this, using players is another. I intend to do both of these things. Mods: Right now I'm still figuring out which mods I'm going to use, so I thought I'd list them here as I go and see if anyone has any other ideas. Check the first post regularly as that's where I'll be updating this Project Reality (http://www.armaholic.com/page.php?id=15132&highlight=PROJECT%2BREALITY) ACRE (http://www.armaholic.com/page.php?id=11339&highlight=INTERFACE) SMK Anims (http://www.armaholic.com/page.php?id=14012&highlight=SMK) Advanced Chat Mod (http://www.armaholic.com/page.php?id=15069&highlight=INTERFACE) Player Radar (http://www.armaholic.com/page.php?id=15334&highlight=INTERFACE) SLX (http://www.armaholic.com/page.php?id=15378&highlight=SLX) Dynamic Sound AI (http://www.armaholic.com/page.php?id=6092&highlight=DSAI) TrueGameplay_ (http://www.armaholic.com/page.php?id=12715&highlight=INTERFACE) ____________Animation_MovementSpeed ____________Animation_TurningSpeed ____________Animation_SwimFatigue Some user friendly support system that works with existing units to replace the BI menus. Group Link 4 Special FX Edition (link coming very soon) A buncha' AI mods to be announced. More coming soon! Recommended Clientside mods: These are all addons that aren't required, but they're really helpful. TrueUser - Whole buncha' options, check it out for yourself. (http://www.armaholic.com/page.php?id=12715&highlight=INTERFACE) Dynamic Sound System and ACEX_SM - If ACSE comes out by the time we do this, use that, it looks really cool. (links coming very soon) Players: Don't sign up if you're impatient, this might not even happen. If it does, I'll need: A buncha' Marine grunts. I'll have class specifics very soon. Any willing pilots and drivers that don't mind having a really minor role. One Machinegunner familiar with the Mk. 46, various other weapons, and trained in naval operations and military survival. One Corpsman familiar with the Project Reality medic system and the M4A1 One Scout/Sniper familiar with the M14 DMR and concealing himself with a hiding mod to be announced (TWIRL?), and trained with the M107. One Scout/Grenadier familiar with the M4A1, M203, tactics, and reconnaissance, and trained in military survival and Slavic. One Squad Leader familiar with the M4A1, M203, leadership, formations, and tactics, and trained in military survival. "Trained" skills are OPTIONAL. Don't think I'm looking for people that fit this exact profile. -
Fromz ArmA Linker: GPS edition - Link to the real world
ThreeProphets replied to fromz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm sorry, my friend, but you're English is illegible. After carefully scrutinizing the ArmAholic page, I've been able to figure out that this will transmit you're in-game location data to any other device running ArmA Link (at the moment, only PC's). This is for everyone like me that had trouble figuring out exactly what the hell this program did. I'd suggest configuring this to fool a Polaris Guide into showing you're in-game data, allowing you to use all of the DAGR functions very realistically. -
Mando Missile ArmA for ArmA 2
ThreeProphets replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The camera part of this is the kind of stuff I'd like to see implemented in Take On. I remember seeing a version for ArmA II that emulated an actual Little Bird console. Thoughts?