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Chaingunfighter

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Everything posted by Chaingunfighter

  1. Chaingunfighter

    Invasion 1944 v2.5 (CO)

    Cool video, the terrain looks REALLY detailed. I thought right after the one guy said "Oh Shit" at first, I though he was going to say "I have a big of milky ways"
  2. Nice to hear you guys are back on a roll. Excited for the campaign :D!
  3. MiG-15's were flown around in recon some times during the earliest parts of the war. And I meant to say Mi-4, but I got confused. And I got the idea of them must having because the Russians supplied them thousands throughout the war, so I think it is necessary to have them.
  4. Nice work on the phantoms, and I'm excited to hear that there are sampans/other boats. The Special Forces should get some RHIBs, and definently F-5s. The NVA need Mig-15s, and some mi24s. Also the South Vietnamese forces and the NVA/Guerrillas absolutely must have those Nazi WWII weapons that the russians supplied them with (Lugers, MP40s, StG-44s, MG-34s and MG-42s) But I love progress.
  5. Chaingunfighter

    Traffic Transportation System (TTS)

    Can't seem to get this working, tried putting it in my init file, didn't spawn anything. Then I set it into a logic_auto, still no dice. Also, I use CO so I'm wondering, how exactly should I set it up/fix it to make it work?
  6. Chaingunfighter

    Arma 3: Community wishes & ideas- NO DISCUSSION

    I'm not going to bother categorizing these to any specific faction because I have no idea who is going to be in it and all that, but here I go: Weapons/Vehicles (Armored) - M-113 (Browning M2, TOW, Mk. 19) - Stryker ICV (M2, TOW, Cannons, No-Turret-Version) Also no caging on the sides - BRDM-2 (AT, AA, IFV Versions) - BTR-3 (Ukraine Version, IFV) - BTR-40 (Maybe a non-turret version) This was really fun in Arma 2 - BTR-90 - T-34 - T-55 - T-64 - T-72 - T-90 - M1A2 TUSK - Merkava - M2A3 Bradley - M-48 Patton and M-60 Patton - PT-76 - M-8 Greyhound - Warrior - Challenger 2 Unarmored Vehicles (Including Civilian Vehicles): - MTVR - hmmwv - Willys Jeep - Jackal - Big Rig (Fuel and Cargo variants) Ships/Boats: -RHIB -Zodiac -Fishing Boat -Row Boat -Speedboat -Destroyer (Controllable?) Small Arms: -StG-44 (Rebel gun) -M4A1 -M-16A2/M-16A4 -M-16A1 (Rebels/Third World) -M-60E4 and M-60E1 (E1 By Rebels/Third World) -FN FAL -M-14 -M-107 -Dragunov SVD -AK-47,AKM,AKS,AK-74,AK-74U,AKS-74U,AK-103 -FN SCAR (Mk. 16/Mk. 17) -M240B -M249 SAW and FN Minimi -MP5A5 -FN P90 -MG-3 -MG-42 -M-72 LAW -AT-4 -FIM-92 Stinger -M-47 Dragon -FGIM-42 Javelin -Colt M1911 -XM-8 -XM-25 -M9 -Glock 18C -Glock 17 -.44 Magnum/.357 Magnum -Ithaca 37 -M40E1 -M1014 -Remington 870 -Some Lever-Action-Rifle -Luger P08 Fixed-Wing Aircraft: -AC-130H Spectre -MiG-29 -MiG-34 -SU-25 -A-10 -F-22 Raptor -B-2 Spirit -An-225 (Could be used for bombing) Helicopters: -Mi-8 -Mi-17 -Mi-24 -Ka-60 -Ka-52 -AH-64D Apache -AH-1W SuperCobra -UH-60 Blackhawk -UH-72 Lakota -UH-1 Iroquois -Ch-47 Chinook -MV-22 Static Artillery: -M119 -M109 -D-30 -ZU-23 -Igla Pod -FIM-92 Stinger -Avenger Static Guns: -Mk. 19 -AGS-30 -M2 -KORD -DShK -Searchlight Features: -AI Shoot aircraft with static AA Launchers, M270's, BM-21s, Avengers on their own. -ALIENZ -AI aircraft WON'T turn when you spawn them without a waypoint -Resting weapons WITHOUT having to climb a damn ladder -Surrendering causes AI to stop shooting you depending on your actions (Like if you are an enemy but are not attacking they will not attack if you surrender, but if you have killed many of their allies then they will no matter what etc.) -Customizing supplies in crates/ammo boxes/vehicles -Simpler Editor Design -Arma 2 mods/addon support I'll think of more guys, don't worry.
  7. Do you guys have any plans to add NVA Aircraft?
  8. Chaingunfighter

    Taviana Island for ArmA 2!

    Lookin' Good! We really need some custom units for this, kinda like Isla Duala, it fits this so well :D
  9. Yeah, everyone, I am not a part of the Unsung team or any afflitiation with them, at all. But I would love to see some of this stuff added (Especially the CH-54 Tarhe and the Aircraft for NVA) and if it ever comes I will thank you to the bottom of my heart and back and then again 50000 times. ---------- Post added at 03:20 PM ---------- Previous post was at 03:18 PM ---------- Yeah I just would love this to be like a full experience of Vietnam, it's one of my hugest facinations of war (Alongside WWII and the Revolutionary war plus many others) and for Arma 2 having alot of capabilities is what really fits in. Also I like how you said MOST, that means it's completely possible some (if I'm lucky most) of this will happen. Also Woods is awesome :) Nice avatar.
  10. This addon in a large update should include U.S. Navy Seals with these new weapons -XM16E1 -China Lake GL (Yes, this is in the ammo container, but not used by any classes I know of) -MAC-10 (Also in ammo box but I haven't seen it on any classes, this should also be added to the normal special forces loadout) -M20 Bazooka plus of course other weapons already included Other weapons: -M1 Garand (Used by USMC during the EARLIEST parts of the war) -M1 Carbine -M1919A1 U.S.A.F: -F-4 Phantom -C-130H Hercules (In green camo) -F-5 Freedom Fighter Helicopter Air Support Squadron: -CH-54 Tarhe (With support for airlifting vehicles) Armored vehicles: -M41 Sheridan (For SV) -M42 Duster (AA MG Variant for SV) -M8 Greyhound (For SV) -M3 Halftrack -LAV-100/150 *NVA* Weapons: -AKM (Not the AK-47) -Vz. 58 -PK/PKM -DP MG -Nagant M1895 -Various Captured WWII weapons (Kar98, StG 44, MP40, MG-42, MG-34, Luger P08) Land Vehicles: -BMP-1 -T-34 -BTR-60 Air Vehicles: -Mi-4 -Mi-8 (Gunship and transport variants) -Mig-21 -Mig-15 *Local Rebels* Weapons: -Type 63 -AK-47/AKM -RPD -M1 Carbine -M1 Garand Vehicles: -Bikes
  11. Chaingunfighter

    Extented Markers and Icons

    I really think Snipers/Marksmen need their own icons.
  12. Chaingunfighter

    Invasion 1944 v2.5 (CO)

    Wow thanks, you guys are some of the best modders ever, well whatever does get added, I look forward to it. Keep up the good work! :bigsmile:
  13. Chaingunfighter

    Invasion 1944 v2.5 (CO)

    Oh that's ok. The only reason I wanted some casemates was because they look kinda odd when you place them in it and it's hard to place them in, but It's not a HUGE deal. The only real major thing that fits would be the ability to add the ballasts that float tanks to shore (using a similair script to the marine's AAV.) That seems like it would require quite a bit of work if you wanted the ballasts to be taken off when your onshore but it would be pretty cool.
  14. Chaingunfighter

    Invasion 1944 v2.5 (CO)

    Alright, yeah, I should have really researched my facts a bit more before suggesting them, of course if you ever did plan to add it, it would be nice. Do you ever plan on adding Russian forces? Also, a Casemate or bunker with MG-42s would be nice
  15. Chaingunfighter

    Invasion 1944 v2.5 (CO)

    We need a B-29, stat. ---------- Post added at 11:35 PM ---------- Previous post was at 11:29 PM ---------- If this gets added then I can finally have some fun pitting modern CDF forces fighting them.
  16. I was looking in the ammo boxes and found that there's an M32 and another grenade launcher in the US Army Launchers box. Does anyone know what class of soldier starts out with it or is it something you can only get from there?
  17. Chaingunfighter

    Arma 2 Addon request thread

    Forget that.... What I really want is more MG static emplacements as in M240 and M249. NEED DAMN COBRAS. Ah-1 Cobra is what Im looking for. Or a supercobra, either works. I like the AH-1Z but I want one that just uses the cannon and doesnt have the wing-mounted attachments,
  18. Chaingunfighter

    Invasion 1944 v2.5 (CO)

    No. If I stated anything wrong as if I were being racist or something, I apologize. This mod doesn't come with Japanese or Russian/Soviet forces, which were major countries and forces during World War II, so was Italy, who was a main Axis power. I was saying this, because it seemed like they would fit. The part about Italy with the MAYBE is that this mod is based off of 1944 and also that their forces mostly used German tech and it wouldn't feel any different with them in Arma 2 really.
  19. Dis will be fun: BLUFOR: -Afrenian Army -USMC -US -CDF -1944 US Soldiers -1985 US Soldiers -1985 German Soldiers -1860's Northern Troops Opfor: -Russia -Takistani Army -Insurgents -1944 Germans/Luftwaffe -1985 Soviets -1860's South Independent: -Zetaborn Aliens -1985 Chernarussians -Predators -Infected/Zombies -Guerillas LETS DO THAS THANG!
  20. Chaingunfighter

    Invasion 1944 v2.5 (CO)

    This really needs the Japanese and Soviet forces, maybe Italian. Also the french need to have some tanks and aircraft, and the British should have a Lewis Gun. Possibly add Aircraft Carriers/Battleships for different sides for the japanese. If you could, flamethrowers would be f***awesome, and the Panzerfraust 60's range needs to be slightly improved, I don't see much difference between it and the PzF 30. Ithaca 30 needs a better pump animation if you could add that, and the only reason I say that is because you made Bolt Action animations and I think you'd be very great at that. Other than that, fun mod, great with zombies and Isla duala. Also fun to fight Nazis vs USMC etc.
  21. Chaingunfighter

    Military SciFi Projects Thread

    Avatar. ---------- Post added at 09:58 PM ---------- Previous post was at 09:54 PM ---------- There already have been some mech type vehicles implemented and they work fine, and you could just "trick" people into thinking it's a mech by copying some other vehicle, changing the speed to your liking, and adding a custom animation/sounds and weapons. (And the custom model)
  22. Chaingunfighter

    Medics from "Out-of-Team" Healing

    Let's say, you have a medic that you don't implement into your squad, well, I think it should allow the medic to heal non-squadmembers in combat, as like real life. It could also be with Civilian Doctors in some buildings, who will autoheal other friendly civilians or troops without having to be in the same group and ordered by the leader. It's not a HUGE deal, because grouping them in Arma 2 is not too difficult, but it would be much easier to have them stay in a relative area without being ordered to it (Unless they encounter enemies, of course) So, this is just my opinion, but I would like this implemented, thanks.
  23. Chaingunfighter

    Arma 2 AI not shoot you?

    Thank you :D
  24. Is there a script or a Logic that you can add so the AI will completely ignore you? If so, I'd like to know :D Thanks.
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