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Everything posted by [evo] dan
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Take On Sample Missions!
[evo] dan replied to royaltyinexile's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
I would like to know how to attach and detach cargo without having to use waypoints, maybe using a trigger perhaps? Would make it much more MP freindly. (if someone can explain how to do it, please tell me) -
Done!
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Doors Off
[evo] dan replied to LeftSkidLow's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
its the popup box in the editor when you try to place something down, on the right hand side of the popup box somewhere. -
Northern Ireland Type Map - A2 CO
[evo] dan replied to Rouen58's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Could always have a go at making a map yourself, plenty of people on here that could help you out with it. -
Only two multiplayer servers
[evo] dan replied to marsol's topic in TAKE ON HELICOPTERS - QUESTIONS & ANSWERS
Me and a few others were trying to get on a server, however noone has their server on expert mode with a good mission (think i need to make some myself) -
Arma 3: Community wishes & ideas- NO DISCUSSION
[evo] dan replied to Maio's topic in ARMA 3 - GENERAL
^ this You can already add extra parts onto your helo in TKOH so only needing 1 model of helo, so why not have it so that vehicles in arma 3 can do it Also, can we have the inspection hatches on vehicles in arma 3 and have them work in MP too? (doesnt work in mp on tkoh) Then have it so engy's have to go around and fix each bit if it gets damaged. -
Arma 3: Community wishes & ideas- NO DISCUSSION
[evo] dan replied to Maio's topic in ARMA 3 - GENERAL
^ that -
You can shoot pretty accurately in a moving tank or moving gunship, its just whether your trying to hit a person, or a group.
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I think it was said that BIS were going to try and add it into the game.
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I only found this game due to Dragon Rising looking pretty good, then looking at reviews that suggested that I should get Arma2 instead, so I had a look at the videos on youtube, and I was really impressed and so bought Arma 2 instead. In the UK I had a hard time finding Arma 2, but it was a lot easier to find OA and reinforcements. Even games with a small user base have been sold better in stores in the UK, although I suppose its because they have Paradox as their distributer.
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He did say an EXAMPLE model though, so he isnt in trouble.
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Arma 3: Confirmed features | info & discussion
[evo] dan replied to Maio's topic in ARMA 3 - GENERAL
You don't have oxygen or air tanks. Tanks shoot people, cylinders are what you breath from :) -
Arma 3: Confirmed features | info & discussion
[evo] dan replied to Maio's topic in ARMA 3 - GENERAL
BTW guys flippers inst confirmed, I see no dolphins anywhere. However I do see FIN'S so you can confirm that! (sorry I am a real diver) -
You might have missed the . in it so its only 1.4gb perhaps?
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I would like to see inspection panels working within multiplayer. Also to make it have more of a point have it so that if you damage it. So lets just say for example you damage your rotor and your tail rotor. Normally to repair it you would walk up to the heli and then press repair. Whereas with my suggestion you would have to do an inspection of the parts of the helo (like in sp) and then find the damaged parts and then have to go to each part and repair it individually.
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Thank you for all the work you and your team have put into this mod. Have a Merry Christmas and a happy New year all of you!
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What maps would be the most played
[evo] dan replied to zonekiller's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Fallujah? -
Good work with the game. You guys deserve a rest, have a merry Christmas and a happy new year all of you on the TKOH team!
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ARMA 2: OA 1.60, ARMA 2 1.11, ARMA 2: Free 1.11, ARMA 2: BAF 1.03, ARMA 2: PMC 1.02
[evo] dan replied to Dwarden's topic in ARMA 2 & OA - GENERAL
I love you guys. Have a very merry Christmas. -
I'd also like to see all the modules working in MP this time around as well. That will help with making MP missions too.
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BIS have done yet another awesome job. Not many businesses out there that do the awesome things that you do. Keep it up. ALL HAIL SOVIET UNION BIS!!!!!
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Ragdolls = In .... Realistic wounds ???
[evo] dan replied to guiltyspark's topic in ARMA 3 - GENERAL
^^this -
[MP] Exercise Airlift
[evo] dan replied to [evo] dan's topic in TAKE ON HELICOPTERS - CUSTOM SCENARIOS
Yeah, still being tested at the moment. Then I will release it. -
This is a mission I am currently making for TKOH. You will need the following mods to play it: CBA TKOH Blake's Slingloading Mission Briefing: The USN is carrying out an exercise near Seattle in ASW warfare operations. Your squadron is supporting this exercise. Ships that are currently engaged as part of the exercise need VERTREPing supplies so that they are able to continue with the exercise as well as providing our squadron with a good opporunity to do some practice ourselves. Note - The ships are likely to be underway at the time IF I can get the cargo to stay on the deck of the ship whilst if it is moving, if not then only static ships will be used. More will come later, including the mission once it is finished and I have done some internal testing on it. Warning Blake's Slingloading has not been fully tested under MP conditions. It may bug out for some reason. So beware of this!
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If you want artifical chokepoints then you could always have a go at making a map yourself. Its not that hard after all and BIS supply all of the tools you need to do it for free. That way you can make them fit in with what you think a good map should be, and of course can use BIS buildings to build it. All you have to do it provide a new image for the ground and you can use visitor to make the terrain shaped the way you want it, with features that you want.