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Everything posted by pavel volonsky
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Direct connect not functional - No response from the server ALL THE TIME
pavel volonsky posted a topic in ARMA 3 - TROUBLESHOOTING
For about more than a year I just couldn't connect the multiply games with my friends on Steam, and as someone invited me from steam, it would be shown as "no response from the server". There is no problem in our internet service, and we can connect to the servers found in the server browser. We are both using development branch. Is direct connect still functional? -
Type 115 can not fire its 50 cal when setting on the ground.
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PM 9mm - Should it have a 8-round magazine instead of 16?
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The Chinese UI in Y-32 Xi'an has some linguistic problems, as I have described in: https://forums.bistudio.com/topic/191632-something-wrong-with-the-y-32-xians-hud/
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Something wrong with the Y-32 Xi'an's HUD
pavel volonsky replied to pavel volonsky's topic in ARMA 3 - DEVELOPMENT BRANCH
Hah it will be my pleasure if you need some help. :D -
Something wrong with the Y-32 Xi'an's HUD
pavel volonsky replied to pavel volonsky's topic in ARMA 3 - DEVELOPMENT BRANCH
But it is not technically impossible. When working on the Chinese translation mod of the ArmA 2, I've found that the HUD display is localized, though all the language versions use English. It is indeed pretty weird to find Chinese words(and of course, other languages except English) on a US-built AH-64's HUD, and I think that's why BI won't do this. -
Well in fact it was an official one: Drawdown 2015 from the official campaign "Survive". I lost all my records during a OS re-installation, and I found I cant play "survive" anymore, neither the learning campaign. The Virtual arsenal is Okay. I've not been testing the other sectors yet. I'm using dev version.
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dev branch, official campaign Survive.(Misaki was asking for me when i couldnt connect well to this forum...)
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Does Steam's "Invite to Join Game" still functional for ArmA 3?
pavel volonsky posted a topic in ARMA 3 - MULTIPLAYER
About 6-8 month ago when a played multiplayer with my friends we usually to use this method to drop someone into the game. But now it only replies as "No response from the server". I've tried for dozens of times but it just don't work. So is this method still functional? Or may having been obsolete since the withdraw of Gamespy? And How can I invite the friends on Steam to join my game now? regards. Nikolai -
Manhattan Lynching (who is Maksim?)
pavel volonsky replied to darkphoenixx's topic in ARMA 2 & OA - OFFICIAL MISSIONS
According to the script Maxim should be a Russian settler whose son was kidnapped by some Chedaki when they traveled in the forest. He went for the local militia and CDF for help, they ignored him, so he turned to the Marines. Though, I've NEVER seen this Maxim IN GAME. ---------- Post added at 05:59 PM ---------- Previous post was at 05:50 PM ---------- =======Receive mission to talk with Maksim==== <Container name="Order_to_talk_to_Maksim_in_Gorka"> <Key ID="str_order_to_talk_to_maksim_in_gorka_c_0"> <English>Swordsman this is Razor, go ahead, over.</English> </Key> <Key ID="str_order_to_talk_to_maksim_in_gorka_c_1"> <English>Copy Captain. I don't wanna sound harsh but that doesn't really come under our brief does it? Over.</English> </Key> <Key ID="str_order_to_talk_to_maksim_in_gorka_c_2"> <English>Copy that Swordsman, Maksim in Gorka right? Over.</English> </Key> <Key ID="str_order_to_talk_to_maksim_in_gorka_s_0"> <English>Razor this is Swordsman. Message, over.</English> </Key> <Key ID="str_order_to_talk_to_maksim_in_gorka_s_1"> <English>Razor, we've had a call come in from a civilian in Gorka. Says his son was taken by Chedaki while they were out in the woods, over.</English> </Key> <Key ID="str_order_to_talk_to_maksim_in_gorka_s_2"> <English>Normally I'd agree Cooper, but it seems the pair stumbled on a Chedaki camp while they were out there, that's why they took his son.</English> </Key> <Key ID="str_order_to_talk_to_maksim_in_gorka_s_3"> <English>This civilian, this... Maksim guy barely got away. I want you to check it out and report back, over.</English> </Key> <Key ID="str_order_to_talk_to_maksim_in_gorka_s_4"> <English>Uh copy that Razor, he's waiting for you there, Swordsman out.</English> =======Help Maksim to find his son======== <Container name="Interviewing_Maksim_in_Gorka"> <Key ID="str_interviewing_maksim_in_gorka_c_0"> <English>Easy, easy please, are you Maksim?</English> </Key> <Key ID="str_interviewing_maksim_in_gorka_c_1"> <English>Wait a minute, you're not going anywhere.</English> </Key> <Key ID="str_interviewing_maksim_in_gorka_c_2"> <English>You'll give away my team's position out there. Trust me, we stand a better chance of helping your son without you.</English> </Key> <Key ID="str_interviewing_maksim_in_gorka_c_3"> <English>Just tell us where to start. Tell us what happened.</English> </Key> <Key ID="str_interviewing_maksim_in_gorka_c_4"> <English>You're wasting time, sir.</English> </Key> <Key ID="str_interviewing_maksim_in_gorka_c_5"> <English>It's OK Maksim, we'll find him, just tell us where to start.</English> </Key> <Key ID="str_interviewing_maksim_in_gorka_c_6"> <English>We'll do what we can Maksim. Hang in here.</English> </Key> <Key ID="str_interviewing_maksim_in_gorka_m_0"> <English>You're here! What took you so long? Come on it's been too long already, they could be miles away by now! Hurry!</English> </Key> <Key ID="str_interviewing_maksim_in_gorka_m_1"> <English>Yes, yes I'm Maksim come on! Let's go!</English> </Key> <Key ID="str_interviewing_maksim_in_gorka_m_10"> <English>Oh my son! I left him! I just ran! </English> </Key> <Key ID="str_interviewing_maksim_in_gorka_m_11"> <English>Head along the cowshed to the water tower and then north into the forest. There's an old shed in a clearing not far inside. It was near there. Please, please hurry! Find my son!</English> </Key> <Key ID="str_interviewing_maksim_in_gorka_m_2"> <English>But he's my son! I have to come with you!</English> </Key> <Key ID="str_interviewing_maksim_in_gorka_m_3"> <English>I already told you people on the phone, this is wasting time!</English> </Key> <Key ID="str_interviewing_maksim_in_gorka_m_4"> <English>Jesus Christ in Heaven! We were looking for mushrooms in the woods. Olek, that's my son, was only about thirty meters away from me but I could still see him.</English> </Key> <Key ID="str_interviewing_maksim_in_gorka_m_5"> <English>He went into a thicket out of sight so I went after him.</English> </Key> <Key ID="str_interviewing_maksim_in_gorka_m_6"> <English>Spoken like a true Russian! This is my son we're talking about!</English> </Key> <Key ID="str_interviewing_maksim_in_gorka_m_7"> <English>We all know exactly what you meant.</English> </Key> <Key ID="str_interviewing_maksim_in_gorka_m_8"> <English>There was a Chedaki soldier there walking away towards a big camp holding Olek under his arm. Olek had a cut on his head, I think he'd been knocked out. I thought he was dead at first!</English> </Key> <Key ID="str_interviewing_maksim_in_gorka_m_9"> <English>Then Olek lifted his head and saw me. He called out and the soldier turned around and started firing. I had to run for my life!</English> </Key> <Key ID="str_interviewing_maksim_in_gorka_x_0"> <English>Be quiet Maksim! Don't talk about the Chedaki! You'll regret it if you do!</English> </Key> <Key ID="str_interviewing_maksim_in_gorka_x_1"> <English>I.. uh.. So what if I have Russian blood? I Just meant that the Chedaki would be angry if you talked... That's all...</English> </Key> =============Maksim is murdered=========== <Container name="CDF_Police_guarding_Maksim"> <Key ID="str_cdf_police_guarding_maksim_b_0"> <English>Hey wait, did you know the family?</English> </Key> <Key ID="str_cdf_police_guarding_maksim_b_1"> <English>Olek is OK. I don't think the monsters who did this could bring themselves to harm the boy. I guess...</English> </Key> <Key ID="str_cdf_police_guarding_maksim_b_2"> <English>Fuck you you callous son of a bitch.</English> </Key> <Key ID="str_cdf_police_guarding_maksim_c_0"> <English>Good day, where's this man's boy?</English> </Key> <Key ID="str_cdf_police_guarding_maksim_c_1"> <English>We helped find this man's kid a while back... sort of...</English> </Key> <Key ID="str_cdf_police_guarding_maksim_c_2"> <English>Jesus, I know... I don't understand you people at all... You're crazy.</English> </Key> <Key ID="str_cdf_police_guarding_maksim_p_0"> <English>What's it to you?</English> </Key> <Key ID="str_cdf_police_guarding_maksim_p_1"> <English>Yeah, 'cause watching people string up your old man does no damage at all eh?</English> </Key> <Key ID="str_cdf_police_guarding_maksim_p_2"> <English>Ah, what's the matter? Maksim was a Russian, let them kill each other with this in-fighting, who cares?</English> </Key> <Key ID="str_cdf_police_guarding_maksim_p_3"> <English>Bah! It's being up here in the north surrounded by these Russian settlers! We're much saner down south!</English> </Key> -
[dev] Surive - Tipping Point: Cannot get into the speedboat
pavel volonsky posted a topic in ARMA 3 - OFFICIAL MISSIONS
After the latest dev branch update i found that my campaign profile could no longer be read and all my campaign records lost except for the tutorial campaign. I decided to revert from the very beginning, but then i found that in the Tipping Point mission, when i get into the Speedboat, I can not get onto the boat. All of my teammates made it.... -
Are there scouting missions/optional missions on WIN campaign?
pavel volonsky replied to raizde2's topic in ARMA 3 - OFFICIAL MISSIONS
Nope... -
[HEAVY SPOILERS] Take the "device" to Crossroads
pavel volonsky replied to scottmillerukctrg's topic in ARMA 3 - OFFICIAL MISSIONS
I've tried and the NATO didn't engage me when i came back with the truck. However, then nothing happened! they just ignored me, and Armstrong was gone. -
http://www.chinavme.com/data/attachment/forum/201403/16/002002jx56a6jahsbx9xax.jpg (325 kB) http://www.chinavme.com/data/attachment/forum/201403/16/002006kigky0e5e1bieu1i.jpg (203 kB) ã€may contain spoilers for the 3rd chapter of the campaign "east wind"】(and, again, why the campign is called "the East Wind"?) Then I found this: http://imgsrc.baidu.com/forum/pic/item/5ec011385343fbf24e755e99b27eca8064388f48.jpg If i'm not wrong this "HMS Proteus" is an Astute-class nuclear attack submarine.
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There is another secret ending if you just destroy the truck with the PCML....
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Episode 3, "Game Over" mission
pavel volonsky replied to neofit's topic in ARMA 3 - OFFICIAL MISSIONS
All the helos and boats appears by chance. mostly 5% for a helo and 15% for a boat. -
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it's done. thanks for the advice:p
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oh many thanks!:p
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well...but, how to...?
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should be IND?
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well i have to say..."bianfangjun" is "border troops" ,not "frontier troops"... and the soviet border troops belongs to the KGB not SA, so their uniforms are not the same with the motor rifle troops. the campaign scenario will end with 21-23 missions when the conflict turns into a nuclear war.
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Oh my gosh... I'd just come up with an idea about a campaign scenario of the Sino-Soviet 1969 conflict... ---------- Post added at 11:51 AM ---------- Previous post was at 11:40 AM ---------- While in fact the M69 uniform had not replaced M55 until late 1969. The soviet border troops and motor rifle troops still wore M55 in the Damansky conflict.
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Was there once a plan of a China PLA DLC for Arma 2?
pavel volonsky posted a topic in ARMA 2 & OA - GENERAL
Someone once suggest me that there was such a plan in 2010 - 2011, but for unknown reasons the project halted...:j: regrads:-p