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Everything posted by PFC Magician
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Not liking the new Fatigue system - Jogging should not be penalised
PFC Magician replied to -=seany=-'s topic in ARMA 3 - BETA DISCUSSION
Ideas need discussions not Adding a fatigue system is beautiful, that can improve and for that we are! I like sprinting limitation by the weight and breathing sound that avoids all communication, just need the balance between the time penalty, and the game map -
BIS make a great ballistic simulation now is time to wounds simulation, i hope flesh damage sounds, more screams , and blood effects too!! obviously the damage and blood depends on the distance and ammunition type there are not many videos of people being fired but in real forensic investigation so lots of blood spread (close distance) and there is some viedos of corpses mangled face, indicating that blood, teeth and bones scattered (long distance) removed LEG SHOOT DONT KILL removed HEAD SHOOT DONT KILL
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i like grenades could be in the same category as weapons, equipping them in hand right through the menu mouse wheel as the rocket launcher or pistol
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a suggestion it could automatically create red circles on the tactical map when listening to enemy fire, to get an approximate position of the enemy, a way to simulate the feeling when we are under fire. open to other ideas
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automatic update tactical Map
PFC Magician replied to PFC Magician's topic in ARMA 3 - BETA DISCUSSION
in real life there is no AI knows where you are when you begin to shooth. but in any case I mean a combat signs not a location of targets that already exists in arma2 optionally(icon for each class unit) -
automatic update tactical Map
PFC Magician replied to PFC Magician's topic in ARMA 3 - BETA DISCUSSION
i never played bf3 lol!! you can not locate the source of sound shot right through, especially in long distance at least in arma2, I mean hot zones circles when continuous shooting occur in the same position, not animated, just temporary hot zones(big red circle).for multiplayer battles are more clear pd: In arma2 hot zones are represented by cities in conflict I want it to be targeted by enemies in conflict -
Any chance for default melee weapons?
PFC Magician replied to killzone_kid's topic in ARMA 3 - BETA DISCUSSION
definitely would be good! interaction with different objects and animations melee knives, hammers, machetes, beer, adrenaline syringes, cigarettes, chocolate, water bottle, cosmetic camouflage,analgesic tablets, tools box etc. -
Can we get slight differences between weapon variants...
PFC Magician replied to Wolfstriked's topic in ARMA 3 - GENERAL
you do not know the engine operation? This is related to config, and engine can set each weapon and ammo. This feature already exists,not been implemented in the alpha, but it is a configuration issue -
but if things change, warfare would cease to be called? As I would like to just be able to "only" build radiotowers for each city(no money system), the ability to request parachute (terrestrial vehicles/squads) one request for each player in the town conquest, free air vehicles at airports just conquered! Transition only notice it when the tower is destroyed.(player have time to reach hot zone before other players build their radiotower) something like a "domination" mode but PVP
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Holo sights, zooming and scope sights
PFC Magician replied to Psychomorph's topic in ARMA 3 - GENERAL
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I prefer there malfunctioning attachments: optical sights, bipods, ir, flashlight...forced to use the iron sights, and lose benefits in the dark.why arma3 to have the ability to attach? right?
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not to lose the thread i would like to comment, BIS can create an animation (100% effective kill) with a silenced pistol resting on the enemy head from behind as stealth kill, but also are discussing whether there should be melee,well depends if BIS make an effective stealth system (AI) and if implemented in the game's campaign, have existed wild animals in arma2 but always statics and passives, depends if BIS continue so.. Anyway..we agree that running out of ammo in ArmA2 sucks
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well i play domination arma2 and happened to me a situation in the middle of a town without ammunition and near a tango not very often, but it happened to me. Bayonets are interesting but present a compatibility problem with new modders weapons maybe I think the knife is the best option, as it could use to kill snakes (Anaconda if they exist in Greece) in marshy places, stalkers or other wild animals
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Arma 3: Community wishes & ideas- NO DISCUSSION
PFC Magician replied to Maio's topic in ARMA 3 - GENERAL
i hope BIS dnot forget features from SLX and integrate in arma3 move dead bodys move ammo boxes and static weapons wounds system meele attacks -
list the variables (jump exposes you to enemy / jump is a waste of energy) and incorporated in arma3. This is about freedom! the player will have the option to do so,(and die or get tired) in combat many things happen. pd: I will repeat this a thousand times Do not compare the gameplay of other games and arma3, because gameplay in a massive map is not the same a tunnel or small map
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in 2006 EA launch:Battlefield 2142 and fail...why? because there are two kinds of players the arcade, children usually and simulation for over 18 years but we all know who play for all ages;for that reason "battlefield" return to actual combat. If BIS decide something futuristic in arma3 then i'm sure arma4 will ever be actual combat simulator as did EA I would like to play the simulation with art weaponry (kriss, tabor, MPAR, Benjamin Rogue) but if there is speculation prototypes only get a fantasy game and that is not simulation, that is arcade game for kids or a rpg like skyrim cellphone technology is at the height, but there isnt an argument to be based on other technologies (according to your reasoning, the automotive technology, in 2035 all vehicles should fly)
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big map is ok, for more towns and vehicles spreading, problem is server capacity, it should working with 200vs200 for a great gameplay...so warfare gameplay(arma style) fail by low performance in actual hardware technology
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i hope: tanks can destroy bulding on collision, with penalization damaged tracked crawler (yellow) custom vehicles, engineers/heavy factory/farp/repair truck, should be able change the color (camo/solid), armament,or defense on APC and tracked vehicles. electronic failure on terrestrial vehicles, loosing computer targeting, thermals sensors, fail engine start, lose hud/gps , ligths (stop including and if the added, beacon)
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jogging sprinting and then hit "v" key! ;)
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Would weapons lowered as default be good for the game?
PFC Magician replied to Wolfstriked's topic in ARMA 3 - GENERAL
by default and would be better by idle state, and return to combat stance by hitting mouse buttons.(have the chance to move in relaxed postures) I wish different postures of relaxation even for the AI to improve immersion. could be a relaxed postures cycle then begins to move(even running or sprinting) to stay in that particular posture. -
Would weapons lowered as default be good for the game?
PFC Magician replied to Wolfstriked's topic in ARMA 3 - GENERAL
agree having weapons lowered as default, but I would like to be new animations, holding the gun in one hand, (rifle up or down) relax stances PD:would also be nice to shake the gun on the head animation to use online, we always sit on the floor after completing a mission -
military future tech is in UGV.
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I think you should differentiate between fantasy and future military technology in any case, a future project is to create something fanciful. I would like to try the most cutting-edge weapons and vehicles but without falling into the fantasy
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next gen military technology is focused on digital communications and robotics, automated machines, terrestrial drones. without the presence of soldiers then we do? ied put? play a computer game for play computer to control a robot/dron? i sincerely will love the technology and ArmA2 scenarios with arma3 engine having and not futuristic :(
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I think there are many who never played on large scenarios, with tanks and choppers, planes! i love drive my bradley by 10min to OA and survive at the end. In arma2 remember once we agreed and formed a convoy, then pass an enemy plane and massacred us all LOL