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Everything posted by silentkiller*
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Is possible, and how, to control the streets and builds light using script? how can I do?
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Help with config
silentkiller* replied to silentkiller*'s topic in ARMA 3 - SERVERS & ADMINISTRATION
Now we have co100_dynamic_war_sandbox, UNA_DM25, GTS_Evolution_V14_stratis, GIR_CTF40, Wasteland_106, Insurgency as my teammates reported to me. I have now modify MaxMsgSend to 102400 (according to bandwidth avaiable (100Mbp)), MaxSizeGuaranteed to 1464 (MTU from our server to my router), MaxSizeNonguaranteed to 128 (for reduce "teleport" issue). Arma 3 is a little problem in server because sometimes it simply doesn't start and sometimes it go running (without touching anything). BTW we're now thinking to take another server with 24GB of RAM DDR3 and quadcore i7 920 because 2gb of DDR3 ram is really too low.. BTW until our month of this server end i'll try to learn ArmA server configurations as better as i can.. hope to find help here ;) -
We have tried this configuration on our server with 100mbp (megabit per second) connection, i ask if somenone have any suggestion about make this config better because after 15-20 players the server lag a lot.. Any Ideas? server.cfg: hostname="HOSTNAME"; passwordAdmin="ADMINPW"; password=""; reportingIP="arma3pc.master.gamespy.com" VerifySignatures=0; //stuff about message who everyone don't care voteThreshold = 0.20; voteMissionPlayers = 1; kickduplicate = 1; disableVON = 1; vonCodecQuality = 1; logFile = "server_console.log"; timeStampFormat="short"; persistent = 1; arma3alpha.cfg: language="English"; adapter=-1; 3D_Performance=1; Resolution_W=0; Resolution_H=0; Resolution_Bpp=32; viewDistance=1000; terrainGrid=10.000000; MinBandwidth= 33000000; MaxBandwidth=100000000; MaxMsgSend = 1024; MaxSizeGuaranteed = 1472; MaxSizeNonguaranteed = 184; MinErrorToSend=0.01; MinErrorToSendNear=0.001; MaxCustomFileSize=1000000; Windowed=1; Suggestions?
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Help with config
silentkiller* replied to silentkiller*'s topic in ARMA 3 - SERVERS & ADMINISTRATION
It depends, we run CTF, PvP, team deathmatch, co-op... -
Tophe's Arma Dedicated Server Tool (TADST)
silentkiller* replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Call it TA3DST, to follow the namestory of the program ;) -
[HELP] Script for exchange air
silentkiller* replied to silentkiller*'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
This template can work according to my opini ---------- Post added at 07:22 ---------- Previous post was at 07:20 ---------- *opinion, but don't do what i want: this give air and i want to take air.. ---------- Post added at 07:23 ---------- Previous post was at 07:22 ---------- And, this give air to himself by creating it, also a wrong script logic xD -
Hi everyone, I'm making this script for allow diver to exchange their oxygen, but i'm a little newbie with arma scripting (but i'm a programmer and this help a lot in understanding arma scripting :D). In particular this is a script for emulate the emergency diver procedure used in case of end-air (like SCUBA-Diver manual). I'm initializing the player (now is only for test) with this in init code: this addAction["Give Air","GiveAir.sqf",[this],0]; And the GiveAir.sqf file is: _Me=_this select 2; _Me=_Me select 0; _Source= nearestObject[_Me,"B_diver_TL_F"]; if(_Source getOxygenRemaining >= 0.2) then {_Source setOxygenRemaining (_Source getOxygenRemaining)-0.2; if((_Me getOxygenRemaining)<0.8) then {_Me setOxygenRemaining (_Me getOxygenRemaining + 0.2)} else {hint "You bomble is full!";};} else{ hint "Not enought air in target to get.";}; This script receive (if i've understand good) the object who have called the action (the [this] in init line) inside an array, so auto-clean itself with an assignment of the first object in the array received (the second line), it take the nearest player of type "B_diver_TL_F" (i'll limit the distance next) and verify if they have enought oxygen (else print "Not enought air in target to get"; if the player have enought it verify if there's enought space in bomble to get air, if it is the script remove the oxygen to other diver and allocate that to the caller, if not true it prompt "Your bomble is full!". But i don't understand why it doesn't work.. any suggestion? Thanks and regards.
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[HELP] Script for exchange air
silentkiller* replied to silentkiller*'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I meet your point, but i think it's not this the problem who block the script.. any other ideas? -
[HELP] Script for exchange air
silentkiller* replied to silentkiller*'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
so, again, UP -
[HELP] Script for exchange air
silentkiller* replied to silentkiller*'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
because no one is answering, UP -
[HELP] Script for exchange air
silentkiller* replied to silentkiller*'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
In my opinion, the OxygenRemaining will be used for see the amount of rebreather (who, we guess, have a limited use). You can try it simply by making a script like: HintAir.sqf while{"a"=="a"} do { hint format[Remaining oxygen: %1, this getOxygenRemaining]; sleep 5; }; And initializing it to player by adding in init: null = [] execVM "HintAir.sqf"; If i've understanded the ArmA scripting enought, this will hint every 5 seconds how much air you have, in this way: "while" will have always a true condition because any letter is ever equal for himself. "this getOxygenRemaining" will get how oxygen do you have and return a number who is take by "format" who set that number in "%1" area and return a String. "hint" take the string and display that in game "sleep 5" will cause a delay of 5 seconds before follow than the cicle restart. If i'm wrong anywhere please feel free to correct me. -
Marker Script Help
silentkiller* replied to BullyBoii's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Are you sure you have placed the "agia_area" in editor or that is correctly initialized? Have you tried to use the variable with groundscore like "_var" for in-script marker? Be sure to start game with the -showscripterrors parameter for see if and where scripts block and/or fall, it's a quite helpfully. I hope to help you, in waiting of a better ArmA-scripter :) -
Marker Script Help
silentkiller* replied to BullyBoii's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Little, istintive reply: Have you tried to save the marker position in a temporary variable and use it in createmarker function? -
Squad.xml Editor 2 - Manage multiple squads via a browser
silentkiller* replied to TomNedry's topic in ARMA 2 & OA : Community Made Utilities
Hi TomNedry, I've translated this tool in italian language, if it's useful for you this is the file.. Regards. <?php /* copyright 2011 by TomNedry, tom.nedry@gmx.net This file is part of "SquadXML-Editor". "SquadXML-Editor" is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. "SquadXML-Editor" is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with "SquadXML-Editor". If not, see <http://www.gnu.org/licenses/>. Italian Localized by =FSI=FlorianGeyer, Forze Speciali Italiane (http://www.forzespecialitaliane.com/) */ $lng_change = "Modifica"; $lng_delete = "Elimina"; $lng_add = "Aggiungi"; $lng_deleteMessage = "Sei sicuro?"; $lng_buttonSave = "Salva"; $lng_buttonChancel = "Cancella"; $lng_modeEdit = "Modifica"; $lng_modeOverview = "Overview"; $lng_modeNew = $lng_add; $lng_warning = "Attenzione"; $lng_warning_ascii = "Usa unicamente caratteri ASCII!"; $lng_biki_hint = "Per ulteriori informazioni visita:"; $lng_biki_link = "http://community.bistudio.com/wiki/squad.xml"; ?> -
BETA Demo Prior To release, for BUG testing (for Pre-orders/selected members only).
silentkiller* replied to teaboy's topic in ARMA 3 - GENERAL
I think is a good idea release the betas and the prewievs of ArmA 3 to all word. Why? it's simple: a lot of tester, programmer, bug hunter and simply gamer who test the game for a lot of time and in a lot of differents hardware configurations; and it's free too! And, if that is not enought, you can get more ideas about the way to take in the developement of the game; yes, is not a good idea? is not a win card if you have an idea about what the buyer want? sorry for my bad english, i'm italian; i hope you can understand what i've written..