bluedrake42
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Everything posted by bluedrake42
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So I've been trying to make an AAS mission using the sector control modules in ArmA 3... and I feel like its possible. If I can only set the Opfor/Blufor side game logic existence per each sector as dependent on the controlling party of the previous sector... it could work. The only problem... is that I'm a noob editor =/ Can anyone help me finish fleshing out this idea?
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www.youtube.com/bluedrake42 I'm looking at getting into making some legit ArmA 3 videos with serious milsim players, is anyone interested? If you have a channel as well, this could be a good chance for us to cross promote/collaborate. <3
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Sounds awesome! I'll definitely hit you all up <3
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So since Bohemia revived the game, and its practically the same engine as the ArmA series... why can't we add/mod in a JIP option? Seriously that would help so much with stability and multiplayer... if someone crashes out they now have the option to come back... instead of us restarting the entire round
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whoops yeah wrong section sorry
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Unified Addon Standards
bluedrake42 replied to comp_uter15776's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
yes I think this is a great idea, if there's one thing ArmA needs (even on BIS's side) is some god damn quality control -
So its like... 2 days until the beta is over... I posted a feedback tracker saying how the adjust up and down controls are clunky, and an alternate method would be great All I wanted was an option in "customize controls" to bind "adjust up" and "adjust down" to separate keys Well my feedback ticket was approved by a developer, and now we're about to finish the beta... AND THE BINDS ARE NOT HERE. Was approving the ticket just a way to shut me up?? Like for real... how hard is it to add two bloody binds for adjust up and down?? I've been patiently asking for this and bringing it up for months and months this is painful also the interaction menu is still crap and the performance is still crap seriously why is this game being released in this state
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Arma 3: Community wishes & ideas- NO DISCUSSION
bluedrake42 replied to Maio's topic in ARMA 3 - GENERAL
http://feedback.arma3.com/view.php?id=9875 At the moment there is only a terrible 2D overlay for both the driver and gunner of the armored vehicles. Interiors for all positions I expect should have the same quality and detail as every other vehicle in the game. Also the driver should have a 3D viewport that he can look out of, which will give him greater visibility. Its been twelve years since we last saw consistent quality interiors for ALL vehicles. I still prefer the armored gameplay from OFP to ArmA 3. I feel that there are very few compelling reasons why this feature was removed, but I hope that the voice of the community will change Bohemia's minds. Please vote yes on the ticket above if you want full interiors for ALL vehicles in ArmA 3, not just a select few. -
yeah I'm so sick and tired of the "its too hard" bullshit counter arguments this is what people want... these are the small details that will make arma suck less and no... it doesn't take much manpower, especially when they're selling all their shit like hot cakes
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don't look a gift horse in the mouth while I totally think the PIP scopes look awesome the new sniper scopes are good enough, I'll settle for that anything is better than the black abyss we have now for scopes ---------- Post added at 10:04 AM ---------- Previous post was at 10:03 AM ---------- also instagoat could I please have whatever mod you made for that scope? I just want to test it out myself
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PLEASE give the in-scope overlay for the new snipers to ALL weapons, its not truly 3D but I don't care, its such a HUGE improvement (and such a small change)
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Crouching as fast as running? Also can aim while running but not while jogging d'oh!
bluedrake42 replied to Sneakson's topic in ARMA 3 - GENERAL
yeah they totally fucked up the sighted options, I don't know what the shit they're thinking, someone make a report -
The newest update just turned a poor control scheme into an absolute crap one. When I go into ironsights mode. I want to be in ironsights mode. PERIOD. I don't care what speed it forces me into, but when I tell the game I want to look through the sights. THATS WHAT SHOULD HAPPEN. Now when I right click, whenever I move I go out of ironsights... and I don't feel like having to switch back into combat pace to use it... I used to be able to jerry-rig the system into a semi-decent setup. now thats all out the window I'm tired of pressing 50 billion keys to go through 50 billion different walking/running stances, that all have inconsistent handling of looking through the sights WHAT ARE YOU TRYING TO ACHEIVE!? I've been playing for over 10 years, and never once has the game changed, its just 50 dollar rereleases of the same sh@#%y engine. I'd rather just play cold war crisis.
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uh... thats not the thing ---------- Post added at 04:37 PM ---------- Previous post was at 04:34 PM ---------- Okay granted thats true, but they were still able to use suppressing fire and aquire targets in a more realistic manner than what we have in ArmA III In short, they were more fun to actually fight against than the AI in ArmA III right now. Right now I can run up on AI in ArmA III in urban places, and they don't even look in my direction Also they can't see barely any enemy infantry beyond like... 50 meters.
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I'm sorry but have you played OFP with FFUR 2008? The AI is better than ArmA III. Hands Down. Unfortunately that mod isn't multiplayer compatible, but the other one is, and the AI is still probably better than ArmA III
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unfortunately I don't like arma 2 either tbh I don't know why I keep buying these I play OFP, and keep hoping the next arma will return to its roots but it never does. I want a better control scheme, tank and light tank interiors, 3D scopes, a less crap interaction menu, and better AI. I've been waiting, paying, and posting about these things for 7 years. And it never happened, and probably never will. At least OFP has the first two... and tbh for whatever reason I prefer the OFP menu to the new one too. I'm sorry but the only thing we've ever gotten in ArmA sequels are better graphics. and I could give less of a s#*t about that. Project Reality for ArmA II was headed in the right direction, but it never got polished enough to really prove itself. Right now my favorite tactical games are Project Reality for BF2, Digital Combat Simulator, and Operation Flashpoint Cold War Crisis (with FFUR) Seriously... play Cold War Crisis. I'm not exaggerating. The ONLY difference between it and ArmA/ArmA II are the graphics. Its frustrating, when you know there's only a few little things, no more than a few weeks of work, that could be changed that would make this game the most mind blowing military simulator on the market. But instead for the past 10 years, all we've gotten is the same thing, wrapped in a different package. I really wish codemasters and bohemia stayed together... because dragon rising had the polish, tuning, and accessibility arma lacks, and arma has the depth, mod support, and authenticity that dragon rising lacks. I really hope you all are right, and ArmA III finally turns into something professional, bug-free, and immersive. But right now its looking to be just as disappointing as all the other ArmA titles I waited so patiently for. ---------- Post added at 03:54 PM ---------- Previous post was at 03:51 PM ---------- I'm emotional because I want to play the game I want to play before I die. And right now that game doesn't exist. And ArmA (and project reality) is probably the closest thing to it, but its no closer now than it was 10 years ago. and I don't exactly want the Matrix here either, or some absurdly complex game If I could go back in time I'd become a programmer and finally make the game I want. Maybe I'll get super famous on youtube and start my own game company. pretty doubtful though. maybe Project Reality 2... but tbh that game is decades away as well.
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Yeah I found it and upvoted it.
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I will, thanks. I do still play OFP. More than ArmA. Because its still better. Nobody forced you to reply to my thread, but you did that too.
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I will, but if things like this make it into the final game A: it wouldn't be the first time, and B: I won't be buying ArmA IV So we'll just have to see. I'm not holding my breath though.
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3000 subs doesn't make me a youtube celeb, and tbh being a youtube celeb doesn't hold me to some moral standard, if anything people make more money off of being douches on youtube
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what happened with dragon rising. PERIOD. and most other BI games (besides arma III). two seperate statements. I know who did dragon rising, that doesn't mean it isn't like whats happening now. codemasters tried to convince everyone that their community was what drives the game obviously that was BS. just like this.
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this is just like what happened with dragon rising. and most other BI games. seriously go to the official community wishlist and lets see how much of that gets into the game I guarantee it'll be less than 1% of features that weren't already planned
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I know what alpha means on wiki abs but you know what alpha means to me? a chance for the community to have some input on a game before its released that caters more to our needs I'll gladly bitch at beta... because you know whats gonna happen? BI is going to do whatever they want, community be damned, and while everyone is sitting around explaining how "its only alpha" the game is going to be released with a suite of half-assed content that everyone neglected to point out because "it was only alpha" I'm tired of developers doing what ever they want, while trying to also claim that they're "listening" they're not listening.
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yeah I'm tired of hearing "work in progress" its been "work in progress" for the past 2 hundred dollars worth of re-releases I was hoping this time it'd be different. but its not. you can't try and tell me that the changes we've seen between arma, arma II and arma III are worth 50$ rehashes every time bohemia interactive are getting worse than EA. their only saving grace is the fact that they have mod support. And TBH I've gotten more original content from modders for free than I have from bohemia for hundreds of dollars
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Alright, I love how you guys are trying to move in the right direction, however sometimes you take a step forward, but simultaneously take a step back. For instance, I LOVE that you added a default "freelook" option for vehicles (now please add a option for default running/walking) but now that you've done that, I can't fly helicopters. I rely on the mouse to fly my helicopter, and enabling the "freelook" option makes it impossible to steer the helicopter. Now if you could please add an option to bind "adjust up" and "adjust down" instead of the single "adjust" bind we'd be golden. Edit: Also I'm constantly finding other things, like for instance I can't debind the controls for "Q" and "E" from "Order Move Slow" and "Order Move Fast," what is that about?