redeyex
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Everything posted by redeyex
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Jezuro, first I like tonsay I really love this gamemode. I was wondering if it is possible to have a certain class only buyable by human players? For instance tank crewmen or pilots. I can make them buyable but then I get AI squads made up of tankcrewmen. Thanks again.
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ai mod [Release] Vcom AI 3 - Dangerous AI
redeyex replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi all, I am trying to use Vcom with Alive but I have an issue that my air support and arty support get taken over by Vcom. If I understand correctly the command disables Vcom for a group but would this also work for a single vehicle, aircraft or helicopter? thanks RedeyeX -
Hey there Nephros, I'll love your mission, great fun it is. Wish there where more missions like this one. If I am allowed to voice a couple of future wishes then I would like a port for RHS, CUP and most wanted Unsung mod! No rush though tomorrow is soon enough! :) RedeyeX
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Hallo, I am trying out Vietnam unsung mod with HWS. Altough it does work with a simple port as per instructions on the first page I do have some issues. Playing with the US side I noticed that the US tanks never spawn in. I am talking about the M551 Sheridan and the M48. Also I mostly get only one type of chopper, the uh13 if memory serves. Further more with VC I sometimes see sampans on land. I suspect it is caused by the unit config themselves and reading the Hetman manual I read that you can make custom units arrays to add uunits to certain classes. However I have no idea how to add those arrays to HWS. I would appreciate some help. Thanks Redeyex
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(IFA3) Iron Front: Liberation 1944 in Arma3 - v1.14 Patch
redeyex replied to Gunter Severloh's topic in IRON FRONT: LIBERATION 1944 - GENERAL
Hey Gunter, I am trying to download the 1.14 patch but Mega says 'no such file'. Is there another way to download? Thanks. -
So my next question. I want to port this mission to use Iron front units. Unfortunaly the standard troopers all come with the rgo grenade but the iron front units cant throw them, they just drop them at their feet with the expected results :) So is it possible to customise the loadout of the infantry models just like with the custom_gear? Thanks
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Thanks Gobi42 works like a charm.
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Hi Gobi42, Thanks for the reply. I got it working just as you posted. What I didn't get to work is having more then one custom_gear box. I have succeeded to add one box for each side, see below. Now I got to try to divide the loadout in three boxes per side.
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Hey Jezuro, I am modifing your mission with the RHS units. I am trying to put an gear box in the game that adds uniforms and equipment so my avatar can change in the appropriate clothes when driving tanks, heli's and jets. With some try and error I got one custom_gear box in the game. But I want to create one crate for each clothes set. That is not working for some reason. I am not getting errors but only one custom crate shows in the requesition list. Is there a limit to how many crates can be available? Thanks.
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Hello guys, I am absolutly an amateur with modding so bare with me please. I am trying to modify a mission, I simply want to change out some models for others. The mission is in a pbo and I can decompile it/unwrap it just fine. But when I try to turn the thing back into a pbo I get a duplicate path. Path originaly decompiled is like: E:\SteamLibrary\Arma 3\@Warlords\Addons\JEZ_Warlords\A3\JEZ_Warlords But i try to compile it into a pbo i get an error loading the mission. So when I then decompile the created pbo it shows the following path: E:\Temp\JEZ_Warlords\JEZ_Warlords\A3\JEZ_Warlords For some reason Addon builder adds another directory. That is obviously why the mission breaks down. How do I use Addon builder to create a pbo correctly? Thanks for the help.
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[SP\MP] Dynamic Universal War System - Rebirth
redeyex replied to fritogotlayed's topic in ARMA 3 - USER MISSIONS
Hello all. I recently joined the ranks of Arma 3 players and I am loving this mission. Is it still being worked on or is it finished? My pc slows down to a crawl after placing three fobs! Thanks RedeyeX -
Jezuro, My vote too for being able to use other models than vanilla. Iron front is definetly on my wish list!
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PlannedAssault web based mission builder
redeyex replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Will do. -
PlannedAssault web based mission builder
redeyex replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Odd. Because I have made a mission on Utes and I definetly had a couple swimmers at spawnpoint. Result was that disembarked troops were waiting for the swimmers. Thanks for looking into it. Redeyex -
PlannedAssault web based mission builder
redeyex replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hoi William, I think I have found an error in the database. I made an airborne assault mission using standerd CO units. I used a section of two MH-60S Blackhawks. In the planner it states that there are 22 passenger seats available. However I got a maximum of 19 passengers on board. Thanks for a great and fun generator. -
Weather changes, frequency of lightning flashes... TOO FAST
redeyex replied to tortuosit's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
But a more steady weather pattern would be appreciated. I don't mind it changing but a bit slower would be more fitting even if i do like the terraformed crazy weather approach. -
Can't rebuild a destroyed command center with HACK-CAPSULE
redeyex replied to Ham4tw's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
A_W check the official missions fourm. i believe there is a bug that sometimes doesn't make the command center come back. I forgot the name of the island though. RedeyeX -
PlannedAssault web based mission builder
redeyex replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
William I have a question. I have created an armour battle that deliveres just that but the following happens. The assaulting forces start towards their assambly points but run into the defending armour. Bassicly the battle takes place before the assambly points are reached. Now the attackers win and the surving troops reach the jump off point and then nothing happens any more. The units just park and that is it. There aren't many survivors any more but the game is still a loss. Any tips what is happening? I am using ACE2 and noticed that a lot of vehicles get damaged that the crew remains on board so not all acitve units reach the jump off point. Because the battle is already completed the air support on either side sit idle. I noticed in other battles that they only go active when (Choppers that is) when the troops move in on their objective. An suggestion would be to acivated the gunships as soon as battle is joined. Thanks, Redeye -
PlannedAssault web based mission builder
redeyex replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey TrueReds, I have been using the same map for a massive armoured assault. It is tricky but I do have some tips. First what is your objective? single or multiple paths? I use a two pronged attack because a single attack with many units leads to this issue. Second, I found it helps to cluster the units more together. Almost putting them side by side but not overlapping. Hope this helps, Redeye -
PlannedAssault web based mission builder
redeyex replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi William, I love your creation. I tried to generate an air assault mission, dutch marines in american C47's, supported by 2 Dutch apaches and 2 Dutch F16's but not much is happening. The choppers get set on hold waiting for a cas call but the f16's just fly in circles. Oh I am also using Mano missiles. I'll do some checking to see if it is an addon that's causing a conflict. RedeyeX Update. I think the problem is with the F16's. I am not sure why but mayby because they travel to fast to hit their waypoint after which they start circling around and around and the mission doesn't continue.