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SerialMum

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About SerialMum

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  1. Hello, great addition to Zeus, thank you for that. I can confirm the conflict between mcc and ares. With only one of them every addon-units show up in zeus. With both only vanilla. Must be something with the wait-for-zeus-function i guess... cu SerialMum
  2. Hi, i am using the script-version. Thanx for still distributing them. If i get it right the given parameters are overridden, if the game is multiplayer. We play often in small Lan-Games and there is no problem with higher parameters. So i always comment the relevant ismultiplayer-parts in your scripts out. Works fine. But, (wich is great) you often update your files and i am lazy :). So i am asking, if u could provide some flag in the core, to overrun the restriction. cu SerialMum
  3. Last Update: Avira Antivirus calls TR/Dropper.MSIL.Gen8 in install.exe Update before was no call. Can It be ignored, can you explain that?
  4. SerialMum

    LIFTER for ArmA 3

    Hi, worked for me: No lag in main menu, no lag in mcc-missions. Thanks! cu SerialMum
  5. SerialMum

    LIFTER for ArmA 3

    Hi, can't test the results, have deleted previous version :) But i am also pretty sure the problem is the launch by mcc resp. zeus. If u put the module on the map there is no lag at all. If mcc launches it, it is. Same with the menu. Start Arma with -noworld: no lag at all. If background sequence is running (treated like mission) mcc has already launched (u can see that by the same error-message of mcc like in singleplayer) that results in same lag. Hopefully someone can give u testresults. Take your time. cu SerialMum P.S.: we are not talking about a lag of 1 or 2 seconds, first time i thought arma was frozen...
  6. SerialMum

    LIFTER for ArmA 3

    Same here. Huge lag in menu and also in mission-beginnings, if mission has mcc, but no lifter-module.
  7. Hi, a big thanx for your fantastic work. A few wished a fix for Aliabad. I just want to join :) cu SerialMum
  8. Hi, yes please! I love this map. Let me guess: cleggy has arma3 too - because the errors he reports - are the effects in arma3. It is a long time ago Grillop3 asks for it. I'll hope you did not give up this project... Please update this fantastic terrain. cu SerialMum
  9. Hi, thanx for the fast answer. - ["mccIgnore",true] That is a workaround i can live with (btw: there was no changelog in my download) Good to see you plan to seperate the SQM. No Zeus-Modul. Ok. How to configure additional setups (like restricting editing area, import other addons etc.) then? cu SerialMum
  10. Hi, thank you for this great update. And thanx WarfighterOne for the warning. Otherwise all mission editing would have gone out of the window. MCC really should only SQM what is build in runtime! Merging was a fantastic option for mission making. Second Problem: Zeus. In some Missions it worked (meaning spawned units by mcc are shown in Zeus), in some not, and i did not get the reason yet. What are the Prerequisites, that it is working as shown in the video. Usually i use a playable unit in my missions called s1, linked with the mcc-access-module. And a zeus Module restricted to s1. And i don't use the Game-master-gameplay. Can i start directly Zeus or have i to start it through the 2d-editor in mcc. Or should i leave off the zeus-modul, cause mcc lanches it. Please help me out. cu SerialMum
  11. SerialMum

    LIFTER for ArmA 3

    Hi, this mod is a must. Thank you for your work. One Question, comment to the new Fast Roping: It works as described if the player is pilot via action menu and it works perfectly with ai via mentioned script. I did not check yet, what happens if player is pilot using the menu and another player is cargo (but regarding kgino1045s post it did not work also) But I tried player as cargo - and it ended everytime with the dead of the player. I got the action menu as cargo - that failed. I used the script - that failed too. Does it work as Cargo, if so then how? cu SerialMum
  12. Hi, first, thank you for still delivering a scripted version, i am using parts of it. My question goes to the TPW Radio: The script should regard, if there is already music playing. It kills the immersion, if i play music in the mission, which is suddenly interrupted by ambient radio. Any hint appreciated. cu SerialMum
  13. Hi, Great tool. Minor issue: I have to close the program manually, if i want changes to be saved. If i, as i like it, use the option - Close at game launch -, no changes at all will be saved... cu SerialMum
  14. Hi, thanx - but i was looking for a script-command, not the GUI. I found a solution. In Debug-Cam-Mode the Compass is off. So, If you use the DebugCam-Variable (BIS_DEBUG_CAM) in a Camerascript, you can switch the Compass OFF during the sequence. cu SerialMum
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