brightness
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Everything posted by brightness
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The Unsung Vietnam War Mod 3.0D - Delta Released !!!
brightness replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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The Unsung Vietnam War Mod 3.0D - Delta Released !!!
brightness replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think we did this right? -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
brightness replied to Placebo's topic in ARMA 3 - GENERAL
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extDB (arma3 extension linux/windows)
brightness replied to torndeco's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, I'm trying to understand this a bit. How am I able to retrieve a custom table for example? Like I create a table called "Vehicles" that has data -> vID, vType, Destroyed. And every time mission launches it prints this query out to see if its supposed to spawn this "vehicle". Checked the wiki but a bit messy for me to read for some reason. -
Insurgency 3 [WIP] Alpha testing phase - sign up!
brightness replied to Jastreb's topic in ARMA 3 - USER MISSIONS
What's the status on this? Quite interesting actually, missed Insurgency by tons!- 39 replies
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- insurgency
- ace3
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(and 3 more)
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Player looking for squad (not for squads to post looking for players!)
brightness replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Hello, ArmA 2 & ArmA 3 veteran (Played ArmA 2 since its release). Currently looking for a unit where I fit, in other words where I do not need to address you as sir / ma'am or through rank. Just fair proper milsim structure and gaming. I've been playing ArmA for ages and I've provided several units I've been part of assistance with servers and website, I've been studying computer science for a while as working with it. Anyhow, I'm pretty much occupied on weekdays with life and work. Only days I can dedicate is weekends, so now I look for a unit who has their OPs on weekends and is in European timezone. Hit me on PM if you think you have what I need. -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
brightness replied to Placebo's topic in ARMA 3 - GENERAL
http://i.imgur.com/QExPfX2.jpg -
Dwarden, I'm not talking this out of my head, I was told by several people from different communities that MTU has a big effect on this and most of us are unable to change our MTU settings. In fact that this only happen with my router and not my 3G Phone even confirms it more.
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Its the MTU related, latest patch somehow messed it up which effected that any server that runs verifySignature = 2 or 1 has a package sent in a higher volume than your router accept which your router denies = server kicks you out. Have made a feedtrack about this, http://feedback.arma3.com/view.php?id=22490
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Hi this is regarding the MTU; Some routers has a low MTU set sadly since ArmA 3 Devs obv insists this is not their fault cause their verifySignature sends a package set above their MTU the router causes a session lost which makes the verifySignature fail. To sort this out: Your friend has to set his MTU on router to 1490 or 1500 (Recommended 1500) but some routers forbids it (Sadly mine does). Nothing more you can do than making that the devs actually notice this issue and solve it from their end by liking this: http://feedback.arma3.com/view.php?id=22490
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Cannot select a role in lobby (Signature check timed out)
brightness posted a topic in ARMA 3 - TROUBLESHOOTING
Hi, As the title says on some servers (mainly battleeye) I cannot strictly select a role, for example if I join a server I used to play one, I can't either select a role or I can join in and play for ten minutes before being kicked out. Or this one where I directly cannot simply select a role.. Also notice: If I do get in, I get kicked out for Signature check timed out.. Is this a known issue? Any fix? -
Cannot select a role in lobby (Signature check timed out)
brightness replied to brightness's topic in ARMA 3 - TROUBLESHOOTING
Anyone can help me?? -
Hi there, I need to do this check-up to provide the data to my unit itself and see if there's a large interest check of opening a public server to have pubbers come on and play. So what will the public server idea offer? -Mainly customized missions provided by the public or by us (Insurgency, Patrol Ops, Domination or custom made) -A tight modpack for certain mods ArmA 3 require -Saturday / Sunday night time gaming -Tactical / Realism nights (Saturday for example). -CO-OP & TvT -ALiVe most likely. Always up for opinions but anyways, if this was provided how would the public view of opinion be? Always up for suggestions what community wants. (Yes, this will be hosted on a separated dedi box). Please write your concerns or ideas :)
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CO40 FOB Grippler - A Vietnam nightmare 1st Cavalry 3rd Coy have been assigned to FOB Grippler since a month ago as the security force in the outskirts of La Drang Valley. The past days the recon forces have reported in large scale of enemy forces marching from Cambodia and Thailand through the mountains of La Drang Valley as due of that 1st Cavalry 3rd Coy have increased the strength incase of a large scale attack on FOB Grippler. Your objective is to maintain security around Grippler as if it does get under attack, hold it at any cost. That's right, I'm now releasing a mission I've worked on few days (Constructing the idea as the base and then doing the ai scripting). The mission is quite simple, hold the FOB as the waves come over and over during a 60 minutes time! Interested? Feel free to download it, all you need is the UNSUNG mod 2.5 and if you'd like to, ACRE! Download here (Megafileupload). Download here, dropbox. Armaholic mirror: - FOB Grippler Co-40 (@) Read before downloading: This mission is under beta as I created it on my spare time, there'll be some bugs and glitches happening and mostly of all -performance- impact. But please when reporting these issues, post your RPT file as the issue occouring and if you have any suggestions, feel free to give me! Credits - Alwandy - Mission idea & enemy spawning as base. RedCard - For his Mortar/Artillery script, without it I would of spent more time. Armaholic - For tips.
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Sorry for late response, I no longer have the mission file as for wipe on PC. You have my permission to UNPBO it, but please release the update if so.
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Player looking for squad (not for squads to post looking for players!)
brightness replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Looking for a unit / group to play with. Been playing ArmA for awhile now returning again so I figured to look for a new squad. (19 yrs old, 20 in december). GMT is GMT + 0 (UK time). Love all roles :) Not interested for just "Hey check this out", please attract me. -
PC Discussion Thread II - All PC related discussion goes here.
brightness replied to Placebo's topic in OFFTOPIC
Recently set new computer up, Specs: CPU: i5 - 4690k Motherboard:MSI Z97 Gaming G45 Memory: Corsair Vengeance 8GB 1600MHZ Graphic card:MSI 760 2GB DDR PSU:650W Modular Corsair Gold Fans: 3 fans 140mm each! And 1 BRÖCKEN 2 CPU COOLER with 120mm fan. Case:Zalman Z9 V3 Picture: https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xaf1/t1.0-9/10599576_10201992665610079_7855091570227633753_n.jpg Good si? -
ArmA2: Operation Arrowhead Impressions - ALL OA Impressions/Videos/Screenies Here
brightness replied to Placebo's topic in ARMA 2 & OA - GENERAL
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Issues with bis_fnc_spawngroup
brightness posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
As thread title says, I've fell onto a rock with bis_fnc_spawngroup. Basically, it lags the server when it kicks in and when its hosted on private it works fine.. Where am I doing it wrong? Please assist! waitUntil {!isNil "bis_fnc_init"}; attackforce1 = [getmarkerPos "Spawn1", EAST, ["MVD_Soldier", "MVD_Soldier_AT","MVD_Soldier_GL","MVD_Soldier_MG", "MVD_Soldier_Marksman","MVD_Soldier_Sniper","MVD_Soldier_TL","RUS_Commander","MVD_Soldier", "MVD_Soldier_AT","MVD_Soldier_GL","MVD_Soldier","MVD_Soldier"]] call BIS_fnc_spawnGroup; {_x moveInCargo airdrop} foreach (units attackforce1); attackforce2 = [getmarkerPos "Spawn1", EAST, ["MVD_Soldier", "MVD_Soldier_AT","MVD_Soldier_GL","MVD_Soldier_MG", "MVD_Soldier_Marksman","MVD_Soldier_Soldier","MVD_Soldier_TL","RUS_Commander","MVD_Soldier", "MVD_Soldier_AT","MVD_Soldier_GL","MVD_Soldier","MVD_Soldier"]] call BIS_fnc_spawnGroup; {_x moveInCargo airdrop2} foreach (units attackforce2); attackforce3 = [getmarkerPos "Spawn1", EAST, ["MVD_Soldier", "MVD_Soldier_AT","MVD_Soldier_GL","MVD_Soldier_MG", "MVD_Soldier_Soldier","MVD_Soldier_Soldier","MVD_Soldier_TL","RUS_Commander","MVD_Soldier", "MVD_Soldier_AT","MVD_Soldier_GL","MVD_Soldier","MVD_Soldier"]] call BIS_fnc_spawnGroup; {_x moveInCargo airdrop3} foreach (units attackforce3); attackforce4 = [getmarkerPos "Spawn1", EAST, ["MVD_Soldier", "MVD_Soldier_AT","MVD_Soldier_GL","MVD_Soldier_MG", "MVD_Soldier_Soldier","MVD_Soldier_Soldier","MVD_Soldier_TL","RUS_Commander","MVD_Soldier", "MVD_Soldier_AT","MVD_Soldier_GL","MVD_Soldier","MVD_Soldier"]] call BIS_fnc_spawnGroup; {_x moveInCargo airdrop4} foreach (units attackforce4); attackforce5 = [getmarkerPos "Spawn1", EAST, ["MVD_Soldier", "MVD_Soldier_AT","MVD_Soldier_GL","MVD_Soldier_MG", "MVD_Soldier_Soldier","MVD_Soldier_Soldier","MVD_Soldier_TL","RUS_Commander","MVD_Soldier", "MVD_Soldier_AT","MVD_Soldier_GL","MVD_Soldier","MVD_Soldier"]] call BIS_fnc_spawnGroup; {_x moveInCargo airdrop5} foreach (units attackforce5); attackforce6 = [getmarkerPos "Spawn1", EAST, ["MVD_Soldier", "MVD_Soldier_AT","MVD_Soldier_GL","MVD_Soldier_MG", "MVD_Soldier_Soldier","MVD_Soldier_Soldier","MVD_Soldier_TL","RUS_Commander","MVD_Soldier", "MVD_Soldier_AT","MVD_Soldier_GL","MVD_Soldier","MVD_Soldier"]] call BIS_fnc_spawnGroup; {_x moveInCargo airdrop6} foreach (units attackforce6); attackforce1 setBehaviour "NORMAL"; attackforce2 setBehaviour "NORMAL"; attackforce3 setBehaviour "NORMAL"; attackforce4 setBehaviour "NORMAL"; attackforce5 setBehaviour "NORMAL"; attackforce6 setBehaviour "NORMAL"; attackforce1 setSpeedMode "FULL"; attackforce2 setSpeedMode "FULL"; attackforce3 setSpeedMode "FULL"; attackforce4 setSpeedMode "FULL"; attackforce5 setSpeedMode "FULL"; attackforce6 setSpeedMode "FULL"; [attackforce1, (getmarkerPos "attackwp")] call BIS_fnc_taskAttack; [attackforce2, (getmarkerPos "attackwp")] call BIS_fnc_taskAttack; [attackforce3, (getmarkerPos "attackwp")] call BIS_fnc_taskAttack; [attackforce4, (getmarkerPos "attackwp")] call BIS_fnc_taskAttack; [attackforce5, (getmarkerPos "attackwp")] call BIS_fnc_taskAttack; [attackforce6, (getmarkerPos "attackwp")] call BIS_fnc_taskAttack; attackforce1 setBehaviour "NORMAL"; attackforce2 setBehaviour "NORMAL"; attackforce3 setBehaviour "NORMAL"; attackforce4 setBehaviour "NORMAL"; attackforce5 setBehaviour "NORMAL"; attackforce6 setBehaviour "NORMAL"; attackforce1 setSpeedMode "FULL"; attackforce2 setSpeedMode "FULL"; attackforce3 setSpeedMode "FULL"; attackforce4 setSpeedMode "FULL"; attackforce5 setSpeedMode "FULL"; attackforce6 setSpeedMode "FULL"; publicVariable "attackforce1"; publicVariable "attackforce2"; publicVariable "attackforce3"; publicVariable "attackforce4"; publicVariable "attackforce5"; publicVariable "attackforce6"; - Just example code I've used for a fast mission. -
HETMAN - Artificial Commander
brightness replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
By any chance, is it possible to have this running with Ambient Combat Module? I've added both but it seems that the AI commander isn't getting any control over the combat module ai spawning.. Ideas? -
Hi folks, I'm currently suspecting that clients lowframe rate or stuttering happening due of server since it stops when we play on others as the server fps is mainly stuck on 25 fps (Would improve if I had headless client working). Anyways, we're currently using these specs for our dedi: HP ProLiant DL 320e Intel® Xeon® E3-1230 v2, Quad-Core 16 GB DDR3 RAM 2x 2,000 GB SATA II HDD; 7.2k (I turned it into a raid 1 so hence it being 2TB only). Server configuration: MinBandwidth=131072; MaxBandwidth=2147483647; MaxMsgSend=256; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinErrorToSend=0.001; MinErrorToSendNear=0.0099999998; MaxCustomFileSize=9000; Windowed=0; language="English"; adapter=-1; 3D_Performance=8021; Resolution_W=160; Resolution_H=120; Resolution_Bpp=32; serverLongitude=-90; serverLatitude=39; serverLongitudeAuto=-90; serverLatitudeAuto=39; Notice: These settings worked for our AMD Opteron 8 cores server before until we decided to move to a stronger core server. Also, while i'm posting this: I'm currently getting errors while launching headless (Bad key given during setup, ideas? Its steam downloaded).
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British Army - Land Rover ambulances
brightness replied to bravo93's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Amazing :) Will be useful in our RMC! -
Hi there, Un-sure if this is right area but I am making this idea an addon so I guess I'm posting in the right section. In ArmA 2 we had this cute feature called Attachto where we could attach players & objects as I am sure we can do that in A3 but my question is since A3 have a better engine and I noticed you could roll your head sideways I had this idea if its possible to have the player lean out of the window with the weapon? Yes, that's possible but that would look really weird as we would use attachto and the player wouldn't be animated. So my question is could you animate a proper position so the player can fire through the window in a vehicle?
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Zone restriction module - Disable auto kill when exiting vehicle.
brightness posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi there, I've been interested using Zone restriction module due of it enabling random patrols outside the border. Reason of me wanting to add it in is that its easier to make dynamic missions with it than using dozen of different scripts, but the issue is thought is that zone restriction module auto kills the player when he exits the vehicle outside the "safe zone" which I don't want too and the second issue also is the fix for that pauses ZORA for everyone and not just for that player so I am wondering if there's a fix for that out there? -
Oh well, if you need assistance hit me up. Swedish too btw ;)