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Everything posted by SGT John Basilone
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I dunno if I'm wrong but I have USMC in desert camo with several vehicles and planes and Apaches etc. to use in my OA and it don't look bad works OK and it can all be found in Armaholic, where I find so many good things...:bounce3:
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ARMA 2 OA: Post Process Settings Decoded
SGT John Basilone replied to maruk's topic in ARMA 2 & OA - TROUBLESHOOTING
Well I have them set to very low and I'm good with that - but I agree that they are more nice to watch in ingame movies or stuff but they are not really important and realistic I dunno about that...:j: -
ArmA2 / OA (low) performance issues
SGT John Basilone replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
Sorry if this has been asked before but I couldn't find it at this point: Is there a way to set the Terrain details setting to "very high" when distance visibility is set to 10.000? Maybe in the config file or so? The reason I am curious about it is that I can set everything to very high ( playing CO) but not the terrain and I do like the long view range a lot at the same time. Thx for hints!:) -
Well I actually have a lot of thoughts and suggestions but I am not a very big expert so I will put up these for a start: - B-1 and B-2 for USAF. - Better behavior of AI-Drivers (better avoid Trees etc.) and AI in general. - an editor to create own figures / characters of any kind - Camels (not the flying nor the ones to smoke) - very high Terrain settings details possible when visibility is 10.000 - Tanks should be "heavier" in their handling they sometimes swing around like hell and shouldn't even flip over when hitting something which I don't think a 60t monster does in reality that easy. - "whistling" sounds before impact of arty shells and maybe even more realistic explosions and smoke and damage / wrecks - M 109 , B-52 made by BIS Well that's it for now . let's see what u guys think and can be made technically in the first place...