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Vast

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Everything posted by Vast

  1. I would like to see yurapetrov's US army blackhawks in Arma 3.
  2. Vast

    MK18 Mod 1

    Thanks man, very sexy looking.
  3. Are there any Army Rangers mods in development out there?:lookaround:
  4. I currently have some US Army Rangers in WIP. I don't have any pictures at this time to show you guys; I'll have more information about them later on.
  5. How are them rangers doing?
  6. I tried using SecOps with this in my mission and all the Airfield support menus under the communications dialog are not showing up at all. ---------- Post added at 10:44 AM ---------- Previous post was at 10:43 AM ---------- You’re probably using the X, Y grid references backwards. I think its Y then X and throw in a "4" for the fourth (which is the center number of the square) number like "0654" to make it more accurate.
  7. ozzyt, have you thought about using more colored smoke grenades for your support package?
  8. Vast

    Editing or Creating reskin on units

    I had the same problem too. Hears what you do, uninstall the tools you have now and install these new updated ones http://www.armaholic.com/page.php?id=14435 As for starters, see this video .
  9. Vast

    JayArma2Lib

    I'm having the same problem and I even tried what firefly suggested.
  10. Add the ACR rifle with different customs and variants on there.
  11. Well, I did it; but there is no problem.:)
  12. I'll take that advice since I have a lot a lot of add-ons.
  13. Can anyone tell me how I can use these campasitions? http://www.armatechsquad.com/ArmA2Class151656165165341654165165165165f/A2/Objects/compositions/#document I've used this sit often, but I have never known how to use these.
  14. Well thanks guys. I didn't even know if their was a post for this.
  15. Okay, I might be in the wrong thread. But just bar with me. I have ACE 2 installed. I'm playing a mission where I have to use placement explosives to blow up a radar (satchels to be exact). But hears the catch, I cannot use the explosives to destroy this thing. Example: I place the satchel beside it, but I can't arm it or detonate it at all. I know their is another thread that talks about the same thing. I'm having a different problem and I'm doing it the right way, It's just not interacting.
  16. Vast

    ArmA3 Wishlist and Ideas

    If anyone has played Tom clancy's Rainbow Six games. Then you would know what I mean. Those who don't: I'm talking about having a brief list of room clearing commands and animations for, flash bangs, breach charges and frags. Why not?
  17. What I mean is, how do you continue to the next mission. Without having to select the next one manually?
  18. I'm trying to figure out how to use C4 and Satchels now that I have ACE2 OA Core, and other ACE mods. My situation now is, I can get the claymores to work but thats it. I can't get the SLAMS nor the C4 to work. I can place them, but that's about it. Any suggestions? Or Point me to the right forums
  19. Is their any scripting codes for "playmove" commands on Arma2 OA? I know their is one for Arma2. If so, what are they?
  20. I like to know were can I find 'Move' or 'action' commands for my missions? Any Idea?
  21. I was wondering. How can you make the debriefing show at the end of the mission. I know that you need to make a "End1" trigger to make the debriefing. But I don't know how to get it to show. If theirs a forum that already answers my question. Please post the link. But I did check first before I post. Thank you.
  22. I was testing out my mission to see if everything was working as planned. One thing that I don't get though is, how can I get this debriefing to show after the player completes their tasks? I mean is this the right format for this Let me know what you guys think, and tell what I need to do.
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