syphonix
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10 GoodAbout syphonix
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Lance Corporal
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Hello pSiKO I always play solo Liberation so I usually apply some QoL fixes to make some elements slightly less tedious. What I can't figure out is how to disable 'forced walk' when handling boxes? I would like to be to sprint when moving boxes around. Which script needs to be modified for that?
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- liberation
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I've read on the wiki that the development is halted and that was some time ago, so I am assuming we won't see 0.97.
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How do I properly save the file kp_liberation.Altis\presets\blufor\custom.sqf with Notepad++ so that the mission will load properly? When I open it with regular Notepad, edit and save it, the mission loads fine. When I do it with Notepad++, the mission loads but you are stuck in the game without "JOIN THE FIGHT" screen. Is there some particular save encoding? I checked for any missing brackets, or spaces, but it seems like an encoding issues.
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@Wyqer I was thinking how Liberation would look cool with Iron Front mod. You know, the World War 2 setting. What would happen if I just manually replaced all the modern units with the Iron front units. Would you say that could work or are there coded functions that would get screwed in the process?
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Arma 3 is on Humble Bundle sale. https://www.humblebundle.com/games/arma-2018-bundle Good opportunity for you guys to play Liberation with most content unlocked (including APEX) for cheap. Tell your friends. :D
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Thanks. I didn't realize these settings are in kp_liberation_config file. I was looking in actual civpenalty configs but got confused by the code. :)
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@Wyqer I managed to get the edited pbo to work. I added a few vehicles, works fine. Can you advise how to change the penalties/benefits from aiding/hurting the civilians? I want to modify it so that healing a civ grants at least 15 reputation. It's way too easy to screw up the reputation and waaay to hard to fix it. Also a minor suggestion, add some secondary missions with civ reputation as reward in the future releases. Thanx.
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Is there a working way to unpack the mission and repack it with changes I made to the build menu? It doesn't seem to work with Addon Builder. The mission refuses to load once it's edited.
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@RicoAMPL You need to use PBO Manager to unpack the pbo. @Others Can anyone post a template for mission parameters to be used on a dedicated server's server.cfg ? They reset every time the mission is re-launched.
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@Wyqer Is it possible to transfer a saved map (in progress) from regular LAN/Internet server to a dedicated server?
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Can you guys add more ways to improve Civilian reputation? Would be nice for example, a secondary mission with reward for improved civ reputation.
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1.) Can I replace the DLC vehicles with vanilla ones or CUP vehicles? I can't use half of the vehicles because I don't have any DLC bought. 2.) Can I relocate the aircraft carrier? 3.) How are called reinforcements spawns determined? Do they spawn outside of the capture location? I swear they often just pop right in front of you. 4.) What methods can be used to transport supply crates other than loading them on trucks? Can I use tow ropes somehow?
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[MP][CTI] WASP Warfare (RHS Edition)
syphonix replied to WASP_Servers's topic in ARMA 3 - USER MISSIONS
Here's the logs from client and server. http://s000.tinyupload.com/index.php?file_id=91969293201222149267 -
[MP][CTI] WASP Warfare (RHS Edition)
syphonix replied to WASP_Servers's topic in ARMA 3 - USER MISSIONS
I've encountered a strange bug. When running this on dedicated server, I get buggy behaviour. For example, opposing forces start spawning on my base, or I lose commander rights as soon as I deploy HQ. Is my dedicatated server configuration wrong? These problems are absent when hosting the LAN game locally. However, heavy factory seems to be regulary cluttered with AI-spawned tanks (often they will explode when there are too many) -
[(SP)/MP] Zerty's modification of Benny Edition CTI
syphonix replied to ZertyKchan's topic in ARMA 3 - USER MISSIONS
^ I noticed that AI gets auto-elected as commander from the start, and that instant he starts dropping buildings. Can we force the commander role on ourselves from the start? Also I noticed a bug on my last play (using latest version on dedicated host). When you pack your HQ and unpack it, you can lose the ability to lock/unlock/drive it.