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Zatan13th

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Everything posted by Zatan13th

  1. Does anyone know how to check the available space in player's inventory? In arma 2 we can use fnc_InvAdd (or something like that) for checking is an item can put into player's inventory or not. However, in arma3, I can't find the way to do something like that. Except checking for current loaded weight, then compared to maximum (can) loaded weight. Anyway, it is needed a lot of complex scripting. Anyone has any better idea?
  2. _killed = (_this select 0); _posKilled = getPos killed; deleteVehicle _killed; "SmallSecondary" createVehicle posKilled;
  3. Just wait for DayZ they are doing experience with new ragdoll and physics engine (bullet or something). I think it will come to arma3 EP.
  4. attach it from the local (client) aspect.
  5. declare these following lines in description.ext class whatever { class cfgWeapons {class arifle_something {price = 60;};}; class cfgMagazines {class 30Rnd_65x39_caseless_mag {price = 10;};}; }; now you can called by getNumber (missionConfigFile >> "whatever" >>"CfgWeapons" >> "arifle_something" >> "price");
  6. Zatan13th

    new stuff for aaf - nice bis love it ^^

    Hmm, I think UK used to sold their ship (or carrier whatever I cant remember) to Argentina before the folkland war.
  7. "Put" / "Take" eventhandler check if the container is the target cache, then "closeDialog 602".
  8. Zatan13th

    Ediing the campaign

    missions_f_epa
  9. Zatan13th

    The island is boring.

    certainly he barely know about ArmA.
  10. Zatan13th

    Priority of Bugfixing and features of BIS

    I dont think so. MP is not more popular than SP. Skyrim, Crysis1, Farcry 2-3, Bioshock, Fallout etc., some of these not even provide MP element but they still got popular. As for ArmA, I think the devs focus both MP and SP (that is COOP, which is the strong point of ArmA than any game) as we already know that most of ArmA players played PvE more than PVP. (except for Wasteland and DayZ)
  11. Zatan13th

    Bandoliers should be backpacks, not vests

    +1 profit! I am support the multifunction wearable items!(yeah... whatever it called)
  12. Zatan13th

    Campaign force viewer

    wow, with this function... then is it possible that EP2 or EP3 will be a free roaming open world game? (player can choose any squad to assign for playing their specific owned mission)
  13. Zatan13th

    Need login system

    ??? do you want an actual login system, or a cencept of login system, or just only a login screen? as for login screen, you can use the gui editor.
  14. Zatan13th

    Scripting Discussion (dev branch)

    What I think... Since there are no First-Aid Module in EP1, then they are still working on it.
  15. Zatan13th

    ARMA 3 on consoles

    You will see BIS games on consoles for sure, but not ArmA.
  16. Zatan13th

    primaryWeaponMagazine

    {_x == (primaryWeaponMagazine player)} count (magazines player) ?
  17. Zatan13th

    No women at all

    I think they have problems with a woman's animations.
  18. Zatan13th

    playActionNow in MP

    bis_fnc_mp
  19. Zatan13th

    Package @Addons with mission.

    make it on server side
  20. Zatan13th

    Development Blog & Reveals

    $3 for co-ax mg and smoke puffs?
  21. Since the new 1.04 many objects will be added, and there would be nice for creating a survival mission. I just wonder could it be possible in which the RV engine allowed mission maker to create local items? (the items which are specific for this mission only eg. the items from description.ext not config.bin) I know that we can create a virtual item and virtual inventory system, but this will become a trouble when dealt with database stuff (not mention about transferring virtual item from one to another). I don't want to make a 39kb mod (for the stuff which already are in the game) and force client to download it. What do you think?
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