Zatan13th
Member-
Content Count
129 -
Joined
-
Last visited
-
Medals
Everything posted by Zatan13th
-
How to check available spaces in player's inventory?
Zatan13th posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does anyone know how to check the available space in player's inventory? In arma 2 we can use fnc_InvAdd (or something like that) for checking is an item can put into player's inventory or not. However, in arma3, I can't find the way to do something like that. Except checking for current loaded weight, then compared to maximum (can) loaded weight. Anyway, it is needed a lot of complex scripting. Anyone has any better idea? -
createUnit vs createVehicle creates different Man vehicles?
Zatan13th replied to badluckburt's topic in ARMA 3 - MISSION EDITING & SCRIPTING
try setFace -
Turning a unit into "dust" when killed?
Zatan13th replied to Yolo Joe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
_killed = (_this select 0); _posKilled = getPos killed; deleteVehicle _killed; "SmallSecondary" createVehicle posKilled; -
Are there any ragdoll commands yet?
Zatan13th replied to zooloo75's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just wait for DayZ they are doing experience with new ragdoll and physics engine (bullet or something). I think it will come to arma3 EP. -
AddAction not showing on MP.
Zatan13th replied to Icaruk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
attach it from the local (client) aspect. -
Concept Question - How to store shop prices / properties / etc?
Zatan13th replied to IndeedPete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
declare these following lines in description.ext class whatever { class cfgWeapons {class arifle_something {price = 60;};}; class cfgMagazines {class 30Rnd_65x39_caseless_mag {price = 10;};}; }; now you can called by getNumber (missionConfigFile >> "whatever" >>"CfgWeapons" >> "arifle_something" >> "price"); -
A Simple Interactive NPC Conversation Script [SP]
Zatan13th replied to dwringer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
RPGmaker! -
Hmm, I think UK used to sold their ship (or carrier whatever I cant remember) to Argentina before the folkland war.
-
Disabling an object's inventory
Zatan13th replied to Alias001's topic in ARMA 3 - MISSION EDITING & SCRIPTING
"Put" / "Take" eventhandler check if the container is the target cache, then "closeDialog 602". -
missions_f_epa
-
Removing uniform restrictions in a mod?
Zatan13th replied to JOHNBELLO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
modelSides[] = {0,1,2,3}; -
certainly he barely know about ArmA.
-
Priority of Bugfixing and features of BIS
Zatan13th replied to krazikilla's topic in ARMA 3 - GENERAL
I dont think so. MP is not more popular than SP. Skyrim, Crysis1, Farcry 2-3, Bioshock, Fallout etc., some of these not even provide MP element but they still got popular. As for ArmA, I think the devs focus both MP and SP (that is COOP, which is the strong point of ArmA than any game) as we already know that most of ArmA players played PvE more than PVP. (except for Wasteland and DayZ) -
Bandoliers should be backpacks, not vests
Zatan13th replied to roguetrooper's topic in ARMA 3 - GENERAL
+1 profit! I am support the multifunction wearable items!(yeah... whatever it called) -
Campaign force viewer
Zatan13th replied to hridaysabz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
wow, with this function... then is it possible that EP2 or EP3 will be a free roaming open world game? (player can choose any squad to assign for playing their specific owned mission) -
??? do you want an actual login system, or a cencept of login system, or just only a login screen? as for login screen, you can use the gui editor.
-
Scripting Discussion (dev branch)
Zatan13th replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
What I think... Since there are no First-Aid Module in EP1, then they are still working on it.- 1481 replies
-
- branch
- development
-
(and 2 more)
Tagged with:
-
You will see BIS games on consoles for sure, but not ArmA.
-
{_x == (primaryWeaponMagazine player)} count (magazines player) ?
-
I think they have problems with a woman's animations.
-
playActionNow in MP
Zatan13th replied to CARRICK_IRISH's topic in ARMA 3 - MISSION EDITING & SCRIPTING
bis_fnc_mp -
Package @Addons with mission.
Zatan13th replied to ninechanges's topic in ARMA 3 - MISSION EDITING & SCRIPTING
make it on server side -
HandleHeal event Handler. (How) does it work?
Zatan13th replied to blackmamb's topic in ARMA 3 - MISSION EDITING & SCRIPTING
just waiting for 1.04 -
$3 for co-ax mg and smoke puffs?
-
Is current RV engine can support something like local items? (weapons,mags,equipment)
Zatan13th posted a topic in ARMA 3 - GENERAL
Since the new 1.04 many objects will be added, and there would be nice for creating a survival mission. I just wonder could it be possible in which the RV engine allowed mission maker to create local items? (the items which are specific for this mission only eg. the items from description.ext not config.bin) I know that we can create a virtual item and virtual inventory system, but this will become a trouble when dealt with database stuff (not mention about transferring virtual item from one to another). I don't want to make a 39kb mod (for the stuff which already are in the game) and force client to download it. What do you think?