Zatan13th
Member-
Content Count
129 -
Joined
-
Last visited
-
Medals
Everything posted by Zatan13th
-
I think ArmA 4 should return back to 80s or 90s (but not tacticool 2ks era).
-
Respawn Inventory battle-eye Kick
Zatan13th replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
check your BEServer.cfg -
Brigade E5(also 7.62) does a good job in simulate the fragmentation
-
I think it is impossible for the current engine version, because in RV4: weapons still just proxies (string value). Unlike DayZ SA engine which weapons are separated objects (container objects like vests, uniforms, backpacks in A3) from player.
-
open ammo crate from any distance?
Zatan13th replied to falconx1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
nah, it has limited ranged for interaction with ammobox. you might need to: 1.hide the box. 2.teleport the box to player's position. 3.force action to gear the box. 4. teleport the box back to origin, then unhidden. -
Excellent ballistics simuiation, but where's the defensive?
Zatan13th replied to Bazzalan's topic in ARMA 3 - GENERAL
I think it already there, just look at the config files. However, the protection value for each items are not different much (0.x% -I think) that's why you cant notice the differences for bullets resistance between boxer-tribal warrior and full-gearaholic airsofter. -
‘Simulation fever’ - No bipods without weapon resting?
Zatan13th replied to Mirudes's topic in ARMA 3 - GENERAL
I think the devs love to see functional bipods/weapon resting in their game, but -that all we know- they have limited resources and engine limitation. -
New sidearm - anyone else have trouble believing its 9mm?
Zatan13th replied to sproyd's topic in ARMA 3 - BETA DISCUSSION
I think it is the same as TAR-21. "will be changed later". -
Will Stratis ever be more detailed?
Zatan13th replied to Sparkko's topic in ARMA 3 - BETA DISCUSSION
yup-. AiA -
Don't forget about that incident which made a development progressed forward slowly for nearly a half of year.
- 445 replies
-
only "attendant = 1"(Medic) entity which can cure any unit to 100%, else, restricted at 75%. Veteran difficulty HealSoldierSelf = 0.2; HealPartialMedikSelf = 0.5; HealFullMedikSelf = 0.9; HealSoldierOther = 0.4; healPartialMedikOther = 0.7; healFullMedikOther = 1.0; HealSpeedMedicMedikit = 0.1; HealSpeedMedicFAK = 0.08; HealSpeedMedic = 0.08; HealSpeedSoldierFAK = 0.04; HealSpeedSoldier = 0.04; StabilizeSoldierSelf = 0.0; StabilizeSoldierOther = 0.0; StabilizeSoldierWithBandageSelf = 0.5; StabilizeSoldierWithBandageOther = 1.0; StabilizeMedicWithBandageSelf = 1.0; StabilizeMedicWithBandageOther = 1000.0; StabilizeMedicWithMedikitSelf = 1000.0; StabilizeMedicWithMedikitOther = 1000.0;
- 445 replies
-
I don't agree about A3 has worse medical system than A2. A3 has better than A2 in many way just check the config file, it has many parameters to be configured. A2 seems better because its medical modules -not from the bare bone code itself (which is not much different from OFP). One thing which is missing from A3 is an unconscious status which I think BIS will added it later soon.
- 445 replies
-
I think rocket said right. ArmA 3 will be possible to support less players and less AIs than A2 due its gigantic map size. Any way, "LESS" what rocket mention may be referred as: 300 players + 1000 AIs at the sametime -> 200 players + 500 AIs ;)
- 445 replies
-
at least, give us a command to stop weapon swaying!
- 445 replies
-
Take on : Mars :confused: it's sound like some kind of terrain generator (random seed) technology? May be ArmA4 will have this, too. :D No more single static map, but generate on the fly, and unlimited map size!
- 445 replies
-
Take on Hokuto no Ken: Fist of the North Star Simulation.
-
New sniper rifles problem.
Zatan13th replied to unidad2pete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
just put "a3_weapons_f_longrangerifles_m320" to the addOns[] and addOnsAuto[] in mission.sqm. -
I think they are persian empire?
-
True! It is a parallel world since the soviet invasion at that time.
-
ARMA 3 INSLimitedAdmin: Anti-Hacking Script
Zatan13th replied to jacob88's topic in ARMA 3 - MISSION EDITING & SCRIPTING
set his viewdistance to the maximum then his game will freeze! -
Devs, please move the Briefing Screen!
Zatan13th replied to lightspeed_aust's topic in ARMA 3 - BETA DISCUSSION
best solution -
Since a backpack is "vehicle", then we should wait until beta for getting fixed :o
-
I don't think they are trying to simulate injuring system anyway :p I think you should pretend: Since there is no back line here, then you are dead instead. :D
-
Vehicle access via UID don't work after update
Zatan13th replied to Anjan-Riot's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Have you already re-check the UID? May be BIS just changed its again. -
Hacked by a player with no ID
Zatan13th replied to Richie's topic in ARMA 3 - SERVERS & ADMINISTRATION
BIS should make every scripting commands can be disabled via description.ext file. like: class Header { gameType = "COOP"; minPlayers = 1; maxPlayers = 30; disableClientCommands = {"setGroupId","createDiaryRecord","execVM","setMarkerAlphaLocal","addEventHandler"}; };