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Zatan13th

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Everything posted by Zatan13th

  1. Zatan13th

    Poll - Rather Modern or Futuristic?

    I think ArmA 4 should return back to 80s or 90s (but not tacticool 2ks era).
  2. check your BEServer.cfg
  3. Zatan13th

    grenades MUST be more lethal

    Brigade E5(also 7.62) does a good job in simulate the fragmentation
  4. Zatan13th

    Disposable ATs

    I think it is impossible for the current engine version, because in RV4: weapons still just proxies (string value). Unlike DayZ SA engine which weapons are separated objects (container objects like vests, uniforms, backpacks in A3) from player.
  5. nah, it has limited ranged for interaction with ammobox. you might need to: 1.hide the box. 2.teleport the box to player's position. 3.force action to gear the box. 4. teleport the box back to origin, then unhidden.
  6. I think it already there, just look at the config files. However, the protection value for each items are not different much (0.x% -I think) that's why you cant notice the differences for bullets resistance between boxer-tribal warrior and full-gearaholic airsofter.
  7. I think the devs love to see functional bipods/weapon resting in their game, but -that all we know- they have limited resources and engine limitation.
  8. I think it is the same as TAR-21. "will be changed later".
  9. Zatan13th

    Bohemia Interactive @ E3 2013 - DISCUSSION

    Don't forget about that incident which made a development progressed forward slowly for nearly a half of year.
  10. Zatan13th

    Bohemia Interactive @ E3 2013 - DISCUSSION

    only "attendant = 1"(Medic) entity which can cure any unit to 100%, else, restricted at 75%. Veteran difficulty HealSoldierSelf = 0.2; HealPartialMedikSelf = 0.5; HealFullMedikSelf = 0.9; HealSoldierOther = 0.4; healPartialMedikOther = 0.7; healFullMedikOther = 1.0; HealSpeedMedicMedikit = 0.1; HealSpeedMedicFAK = 0.08; HealSpeedMedic = 0.08; HealSpeedSoldierFAK = 0.04; HealSpeedSoldier = 0.04; StabilizeSoldierSelf = 0.0; StabilizeSoldierOther = 0.0; StabilizeSoldierWithBandageSelf = 0.5; StabilizeSoldierWithBandageOther = 1.0; StabilizeMedicWithBandageSelf = 1.0; StabilizeMedicWithBandageOther = 1000.0; StabilizeMedicWithMedikitSelf = 1000.0; StabilizeMedicWithMedikitOther = 1000.0;
  11. Zatan13th

    Bohemia Interactive @ E3 2013 - DISCUSSION

    I don't agree about A3 has worse medical system than A2. A3 has better than A2 in many way just check the config file, it has many parameters to be configured. A2 seems better because its medical modules -not from the bare bone code itself (which is not much different from OFP). One thing which is missing from A3 is an unconscious status which I think BIS will added it later soon.
  12. Zatan13th

    Bohemia Interactive @ E3 2013 - DISCUSSION

    I think rocket said right. ArmA 3 will be possible to support less players and less AIs than A2 due its gigantic map size. Any way, "LESS" what rocket mention may be referred as: 300 players + 1000 AIs at the sametime -> 200 players + 500 AIs ;)
  13. Zatan13th

    Bohemia Interactive @ E3 2013 - DISCUSSION

    at least, give us a command to stop weapon swaying!
  14. Zatan13th

    Bohemia Interactive @ E3 2013 - DISCUSSION

    Take on : Mars :confused: it's sound like some kind of terrain generator (random seed) technology? May be ArmA4 will have this, too. :D No more single static map, but generate on the fly, and unlimited map size!
  15. Zatan13th

    Take On Mars - New BIS Game

    Take on Hokuto no Ken: Fist of the North Star Simulation.
  16. Zatan13th

    New sniper rifles problem.

    just put "a3_weapons_f_longrangerifles_m320" to the addOns[] and addOnsAuto[] in mission.sqm.
  17. Zatan13th

    Arma 3 - Pre-E3 Livestream Hangouts

    I think they are persian empire?
  18. Zatan13th

    Arma 3 - Pre-E3 Livestream Hangouts

    True! It is a parallel world since the soviet invasion at that time.
  19. set his viewdistance to the maximum then his game will freeze!
  20. Zatan13th

    Devs, please move the Briefing Screen!

    best solution
  21. Zatan13th

    backpack

    Since a backpack is "vehicle", then we should wait until beta for getting fixed :o
  22. Zatan13th

    Rifle damage

    I don't think they are trying to simulate injuring system anyway :p I think you should pretend: Since there is no back line here, then you are dead instead. :D
  23. Have you already re-check the UID? May be BIS just changed its again.
  24. BIS should make every scripting commands can be disabled via description.ext file. like: class Header { gameType = "COOP"; minPlayers = 1; maxPlayers = 30; disableClientCommands = {"setGroupId","createDiaryRecord","execVM","setMarkerAlphaLocal","addEventHandler"}; };
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